25 cheatsSteam64-bit

Abyssus Trainer

25 cheats for Abyssus, including Infinite Health, Infinite Armour and Barrier, and Invulnerable. Turn them on with hotkeys, an in-game overlay or your phone.

Free · No ads · No time limits · Windows 10 and 11

Cheats and options

25 options
On / offValueActionChoiceF1Default hotkey

Player 5

Infinite Health

Keeps your health at its max: every 100 ms, current health is raised to max health. Solo/offline only. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run.

Infinite Armour and Barrier

Keeps your armour, barrier and platings at their max, every 100 ms. Solo/offline only. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run.

Invulnerable

Sets the game's invulnerable stat on your health component to 1 every 100 ms, and back to 0 when turned off. Best effort: the game may recompute it. Solo/offline only. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run.

Health, Armour and Barrier

Your current and max health, armour, barrier and platings. Set a value to change it. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run.

Health 0 – 999,999Max health 1 – 999,999Armour 0 – 999,999Max armour 0 – 999,999Barrier 0 – 999,999Max barrier 0 – 999,999Platings 0 – 9,999Max platings 0 – 9,999
Revive

Revive cast time and the share of health a revive costs. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run.

Cast time 0 – 1,000Health cost 0 – 100

Combat 6

Damage Multipliers

Your health component's damage and critical damage multipliers. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run.

Damage 0 – 1,000Critical damage 0 – 1,000
Damage Dealt Modifiers

Pick a damage type, then set your mutator modifier for the damage you deal with it. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run.

Damage type · 16 choices All damage, Non-DoT damage, Melee damage, DoT damage…Multiplier 0 – 1,000
Damage Taken Modifiers

Pick a damage type, then set the modifier for the damage you take from it; 0 for none. Solo/offline only. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run.

Damage type · 16 choices All damage, Non-DoT damage, Melee damage, DoT damage…Multiplier 0 – 1,000
Other Modifiers

Pick a mutator modifier (critical chance, bosses and elites, chest rewards, charm chances...), then set it. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run.

Modifier · 11 choices AoE range, Explosion AoE range, Critical chance, Critical damage multiplier…Value 0 – 1,000
Added Explosions

Extra explosions your mutators add. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run.

Explosions 0 – 999
Melee and Ability Speed

Your melee and ability speed. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run.

Melee speed 0 – 100Ability speed 0 – 100

Resources 3

Character Resources

Your character's resources and tier. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run.

Resources 0 – 999,999,999Tier 0 – 999
Gold Gain

Your gold gain modifier. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run.

Gold gain 0 – 1,000
Mutators and Charms

Mutator slots, reward categories, rerolls, extra mutator loot and charm slots. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run.

Mutator slots 0 – 99Reward categories 0 – 99Rerolls 0 – 999Extra mutator loot 0 – 999Charm slots 0 – 99

Weapons 4

Infinite Clip

Keeps your equipped weapon's clip full: every 100 ms, ammo in clip is raised to the clip size. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run.

No Overheat

Keeps your equipped weapon's heat at 0, every 50 ms. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run.

Clip and Reload

Your equipped weapon's ammo in clip, clip size and reload time. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run.

Ammo in clip 0 – 99,999Clip size 0 – 99,999Reload time 0 – 100
Weapon Base Stats

Your equipped weapon's base settings: damage, critical multiplier, rate of fire, recoil, spread, reload time, ammo cost, clip size and proc chance. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run.

Damage 0 – 999,999Critical multiplier 0 – 1,000Rate of fire 0 – 1,000Recoil 0 – 1,000Spread 0 – 1,000Reload time 0 – 100Ammo cost 0 – 999Clip size 0 – 99,999Proc chance 0 – 1,000

Movement 4

Movement Speed

Your movement speed modifier and max speed. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run.

Speed modifier 0 – 100Max speed 0 – 100,000
Jump and Gravity

Jump height, gravity multiplier and air control. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run.

Jump height 0 – 100,000Gravity 0 – 100Air control 0 – 100
Dash

Dash speed and dash time. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run.

Dash speed 0 – 100,000Dash time 0 – 100
Slow Immunity and Knockback

Turn slow immunity on, or knockback off. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run.

Slow immunity · 2 choices Off, OnKnockback · 2 choices Off, On

Abilities 3

Infinite Ability Stacks

Keeps the ability's remaining stacks at its max, every 100 ms. Read through the ability the table's second hook stores when you use an ability, so use one first; it follows the ability you used last.

No Ability Cooldown

Keeps the ability's leftover cooldown at 0, every 50 ms. Read through the ability the table's second hook stores when you use an ability, so use one first; it follows the ability you used last.

Ability Values

The ability's stacks, max stacks, effect duration, effect amount and stack recharge cooldown. Read through the ability the table's second hook stores when you use an ability, so use one first; it follows the ability you used last.

Stacks 0 – 9,999Max stacks 0 – 9,999Effect duration 0 – 10,000Effect amount 0 – 999,999Recharge cooldown 0 – 10,000

FAQ

About the Abyssus trainer

Is the trainer for Abyssus free?

Yes. Trinity and every trainer in it are free: no time limits, no ads, and the phone remote is included.

What can the trainer do?

It has 25 options, such as Infinite Health, Infinite Armour and Barrier, Invulnerable, and Health, Armour and Barrier. Each one is listed above with its default hotkey, and you can rebind any of them.

Which version of Abyssus does it work with?

It is made for the PC game from Steam. Trinity finds the game in your library and attaches when it is running.

Can I use it online?

No. Trinity is for single-player games only. Do not use trainers in online modes or in games with anti-cheat.

Game not found

Trinity has no trainer at this address. It may have been renamed.

Browse all games