Aliens: Dark Descent Trainer
17 cheats for Aliens: Dark Descent, including Infinite Tech, Infinite Medical Supplies, and Infinite Sentry Guns. Turn them on with hotkeys, an in-game overlay or your phone.
Free · No ads · No time limits · Windows 10 and 11
Cheats and Options
17 optionsSupplies 7
Keeps your mission tech at its max: every 100 ms, the count is raised to the max. Read through the player controller the table's hook stores once the game has run that code, so it shows once you are in a mission.
Keeps your medical supplies at their max: every 100 ms, the count is raised to the max. Read through the player controller the table's hook stores once the game has run that code, so it shows once you are in a mission.
Keeps your sentry guns at their max: every 100 ms, the count is raised to the max. Read through the player controller the table's hook stores once the game has run that code, so it shows once you are in a mission.
Keeps your command points at their max: every 100 ms, the count is raised to the max, so squad orders are always available. Read through the player controller the table's hook stores once the game has run that code, so it shows once you are in a mission.
Your ammo clip count never drops: the highest count seen while this is on is written back whenever it goes down. Read through the player controller the table's hook stores once the game has run that code, so it shows once you are in a mission.
Your current and max tech, medical supplies, sentry guns, ammo clips and command points. Set a value to change it. The slots follow the table's labels. Read through the player controller the table's hook stores once the game has run that code, so it shows once you are in a mission.
The materials, laboratory points and experience gathered in the mission. Set a value to change it. The slots follow the table's labels. Read through the player controller the table's hook stores once the game has run that code, so it shows once you are in a mission.
Squad 6
Keeps every marine of the squad at max health: every 100 ms, each marine's life is raised to its max. Read through the player controller the table's hook stores once the game has run that code, so it shows once you are in a mission.
Keeps every marine of the squad at max armor: every 100 ms, each marine's armor is raised to its max. Read through the player controller the table's hook stores once the game has run that code, so it shows once you are in a mission.
Keeps every marine's stress at its minimum: every 100 ms, stress above the minimum is lowered to it. Read through the player controller the table's hook stores once the game has run that code, so it shows once you are in a mission.
Your marines' magazines never run down: for each marine, the highest bullet count seen while this is on is written back whenever it drops. Read through the player controller the table's hook stores once the game has run that code, so it shows once you are in a mission.
Sets the cooldown of every marine's skills to 0 while on (checked every 250 ms) and puts the old cooldowns back when turned off. Read through the player controller the table's hook stores once the game has run that code, so it shows once you are in a mission.
Pick a squad marine, then set their health, armor, stress, trauma points, bullets in the magazine, experience, level and walk speed. Read through the player controller the table's hook stores once the game has run that code, so it shows once you are in a mission.
Weapons 1
Pick a marine and one of their weapon slots, then set the weapon's damage, critical and dismember chance, magazine size, ammo cost per shot, reload time and range. These live in the weapon's data, so every marine using the same weapon changes too. Read through the player controller the table's hook stores once the game has run that code, so it shows once you are in a mission.
World 3
Keeps the retribution (hive aggressiveness) amount at 0: every 100 ms, it is reset to 0. Read through the player controller the table's hook stores once the game has run that code, so it shows once you are in a mission.
The retribution (hive aggressiveness) amount. Set a value to change it. Read through the player controller the table's hook stores once the game has run that code, so it shows once you are in a mission.
The world's time dilation (game speed, 1 is normal) and the speeds the game uses for its tactical pause and slow motion. Read through the player controller the table's hook stores once the game has run that code, so it shows once you are in a mission.
FAQ
About the Aliens: Dark Descent Trainer
Is the trainer for Aliens: Dark Descent free?
Yes. Trinity and every trainer in it are free: no time limits, no ads, and the phone remote is included.
What can the trainer do?
It has 17 options, such as Infinite Tech, Infinite Medical Supplies, Infinite Sentry Guns, and Infinite Command Points. Each one is listed above with its default hotkey, and you can rebind any of them.
Which version of Aliens: Dark Descent does it work with?
It is made for the PC game from Steam. Trinity finds the game in your library and attaches when it is running.
Can I use it online?
No. Trinity is for single-player games only. Do not use trainers in online modes or in games with anti-cheat.






