Anima Gate of Memories: I&II Remaster Trainer
49 cheats for Anima Gate of Memories: I&II Remaster, including Consumable Items No Decrease, Enable Gear Values, and Gear Physical Damage. Turn them on with hotkeys, an in-game overlay or your phone.
Free · No ads · No time limits · Windows 10 and 11
Cheats and options
49 optionsInventory 11
Using a consumable item no longer takes it out of the inventory: the game's PersistentData:DecreaseFromInventory returns at once.
Hooks the item description the Items tab shows (InventoryManager:ItemDesc), so the gear values below show the item under the mouse and can be set.
The physical damage of the item under the mouse. Needs Enable Gear Values on: hover the mouse over an item in the Items tab to load it.
The magic damage of the item under the mouse. Needs Enable Gear Values on: hover the mouse over an item in the Items tab to load it.
The critical chance of the item under the mouse. Needs Enable Gear Values on: hover the mouse over an item in the Items tab to load it.
The critical damage of the item under the mouse. Needs Enable Gear Values on: hover the mouse over an item in the Items tab to load it.
The physical armor of the item under the mouse. Needs Enable Gear Values on: hover the mouse over an item in the Items tab to load it.
The magic armor of the item under the mouse. Needs Enable Gear Values on: hover the mouse over an item in the Items tab to load it.
How many of the item under the mouse you carry. Needs Enable Gear Values on: hover the mouse over an item in the Items tab to load it.
How many of the item under the mouse you can carry. Needs Enable Gear Values on: hover the mouse over an item in the Items tab to load it.
The shop price of the item under the mouse. Needs Enable Gear Values on: hover the mouse over an item in the Items tab to load it.
Player 12
Hooks the player's zeon update (PlayerAttributes:AddZeon), which hands over the player's attributes, so the values in the Player, Progress, Buffs, Movement and World categories can be read and set.
Keeps your health at full health, written every 100 ms. Uses the player hook.
Keeps your ki at its max, written every 100 ms. Uses the player hook.
Keeps your zeon at its max, written every 100 ms. Uses the player hook.
Holds the game's own invulnerable flag on the player, so hits do no damage. Uses the player hook.
Your health. Needs Enable Player Values (or a cheat that uses it) on, and shows the value once the game has run the player's zeon update.
Your max health. Needs Enable Player Values (or a cheat that uses it) on, and shows the value once the game has run the player's zeon update.
Your ki. Needs Enable Player Values (or a cheat that uses it) on, and shows the value once the game has run the player's zeon update.
Your max ki. Needs Enable Player Values (or a cheat that uses it) on, and shows the value once the game has run the player's zeon update.
Your zeon. Needs Enable Player Values (or a cheat that uses it) on, and shows the value once the game has run the player's zeon update.
Your max zeon. Needs Enable Player Values (or a cheat that uses it) on, and shows the value once the game has run the player's zeon update.
Your score. Needs Enable Player Values (or a cheat that uses it) on, and shows the value once the game has run the player's zeon update.
Progress 6
Keeps the remaining charge of the health, ki and zeon potions at their total, written every 100 ms. Uses the player hook.
Your level. Needs Enable Player Values (or a cheat that uses it) on, and shows the value once the game has run the player's zeon update.
Your total experience. Needs Enable Player Values (or a cheat that uses it) on, and shows the value once the game has run the player's zeon update.
Your coins. Needs Enable Player Values (or a cheat that uses it) on, and shows the value once the game has run the player's zeon update.
The Bearer's sphere points, spent on skills. Needs Enable Player Values (or a cheat that uses it) on, and shows the value once the game has run the player's zeon update.
Ergo's sphere points, spent on skills. Needs Enable Player Values (or a cheat that uses it) on, and shows the value once the game has run the player's zeon update.
Buffs 10
The physical armor buff. Needs Enable Player Values (or a cheat that uses it) on, and shows the value once the game has run the player's zeon update.
The magic armor buff. Needs Enable Player Values (or a cheat that uses it) on, and shows the value once the game has run the player's zeon update.
The physical damage buff. Needs Enable Player Values (or a cheat that uses it) on, and shows the value once the game has run the player's zeon update.
The magic damage buff. Needs Enable Player Values (or a cheat that uses it) on, and shows the value once the game has run the player's zeon update.
The critical damage buff. Needs Enable Player Values (or a cheat that uses it) on, and shows the value once the game has run the player's zeon update.
The critical chance buff. Needs Enable Player Values (or a cheat that uses it) on, and shows the value once the game has run the player's zeon update.
The health regeneration buff. Needs Enable Player Values (or a cheat that uses it) on, and shows the value once the game has run the player's zeon update.
The ki regeneration buff. Needs Enable Player Values (or a cheat that uses it) on, and shows the value once the game has run the player's zeon update.
The zeon regeneration buff. Needs Enable Player Values (or a cheat that uses it) on, and shows the value once the game has run the player's zeon update.
The life steal buff. Needs Enable Player Values (or a cheat that uses it) on, and shows the value once the game has run the player's zeon update.
Movement 8
How high you jump. Needs Enable Player Values (or a cheat that uses it) on, and shows the value once the game has run the player's zeon update.
How fast you rise when you jump. Needs Enable Player Values (or a cheat that uses it) on, and shows the value once the game has run the player's zeon update.
The strength of the double jump. Needs Enable Player Values (or a cheat that uses it) on, and shows the value once the game has run the player's zeon update.
How fast you dash. Needs Enable Player Values (or a cheat that uses it) on, and shows the value once the game has run the player's zeon update.
How fast you slide. Needs Enable Player Values (or a cheat that uses it) on, and shows the value once the game has run the player's zeon update.
The gravity on you. Needs Enable Player Values (or a cheat that uses it) on, and shows the value once the game has run the player's zeon update.
The multiplier on that gravity. Needs Enable Player Values (or a cheat that uses it) on, and shows the value once the game has run the player's zeon update.
The fastest you can fall. Needs Enable Player Values (or a cheat that uses it) on, and shows the value once the game has run the player's zeon update.
World 2
Holds the level's own enemies-paused flag on, so enemies stop. Uses the player hook.
The level's current time scale (1 is normal speed). Needs Enable Player Values (or a cheat that uses it) on, and shows the value once the game has run the player's zeon update.
FAQ
About the Anima Gate of Memories: I&II Remaster trainer
Is the trainer for Anima Gate of Memories: I&II Remaster free?
Yes. Trinity and every trainer in it are free: no time limits, no ads, and the phone remote is included.
What can the trainer do?
It has 49 options, such as Consumable Items No Decrease, Enable Gear Values, Gear Physical Damage, and Gear Magic Damage. Each one is listed above with its default hotkey, and you can rebind any of them.
Which version of Anima Gate of Memories: I&II Remaster does it work with?
It is made for the PC game from Steam. Trinity finds the game in your library and attaches when it is running.
Can I use it online?
No. Trinity is for single-player games only. Do not use trainers in online modes or in games with anti-cheat.






