ASHWAKE Trainer
26 cheats for ASHWAKE, including Infinite Health, Health, and Infinite Stamina. Turn them on with hotkeys, an in-game overlay or your phone.
Free · No ads · No time limits · Windows 10 and 11
Cheats and options
26 optionsPlayer 4
Every 100 ms, your current health is raised to your max health. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a level.
Your current and max health from the inventory component, and the character's own health point value. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a level.
Every 100 ms, your stamina and sprint stamina are raised to their max. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a level.
Your current and max stamina, and your current and max sprint stamina. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a level.
Survival 6
Every 100 ms, your thirst meter is raised back to its max. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a level.
Every 100 ms, your hunger meter is raised back to its max. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a level.
Your current thirst and hunger meters (full is the max). Read through the player the table's hook stores once the game has run that code, so it shows once you are in a level.
The inventory's own switches for thirst, hunger and fall damage: set one to Off and that system stops. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a level.
Every 100 ms, the radiation you have taken in is set back to 0. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a level.
The radiation you have taken in. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a level.
Ammo 4
Remembers your assault rifle, pistol, shotgun and sniper rifle ammo when turned on and raises each back to that count whenever it drops. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a level.
Your ammo per weapon class. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a level.
Remembers your frag, smoke, contact and flash grenade counts when turned on and raises each back to that count whenever it drops. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a level.
Your grenade counts per type. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a level.
Items 5
Remembers your med kits, chem lights and bolts when turned on and raises each back to that count whenever it drops. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a level.
Your med kits, chem lights and bolts. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a level.
Remembers the durability of every equipment slot (weapons, armour, gear, artifacts) when turned on and raises each back to it whenever it drops. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a level.
Pick an equipment slot, then set the item amount and durability of what it holds. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a level.
The inventory's max weight. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a level.
Progress 4
Your cash, from the game instance. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a level.
Your skill tree points and skill reset points. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a level.
The two values in the player's experience system (the table calls them entries 0 and 1; likely level and endurance experience). Read through the player the table's hook stores once the game has run that code, so it shows once you are in a level.
Your work level per weapon class and your endurance level. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a level.
Movement 2
Your walk speed, standing and crouched (character movement component), and your sprint speed. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a level.
Your reload speed (higher is faster). Read through the player the table's hook stores once the game has run that code, so it shows once you are in a level.
World 1
The world's time dilation: 1 is normal, lower is slow motion, higher is faster. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a level.
FAQ
About the ASHWAKE trainer
Is the trainer for ASHWAKE free?
Yes. Trinity and every trainer in it are free: no time limits, no ads, and the phone remote is included.
What can the trainer do?
It has 26 options, such as Infinite Health, Health, Infinite Stamina, and Stamina. Each one is listed above with its default hotkey, and you can rebind any of them.
Which version of ASHWAKE does it work with?
It is made for the PC game from Steam. Trinity finds the game in your library and attaches when it is running.
Can I use it online?
No. Trinity is for single-player games only. Do not use trainers in online modes or in games with anti-cheat.





