Astral Ascent Trainer
44 cheats for Astral Ascent, including Full HP, Full Mana, and Current HP. Turn them on with hotkeys, an in-game overlay or your phone.
Free · No ads · No time limits · Windows 10 and 11
Cheats and options
44 optionsCharacter 10
Your current HP is kept at your max HP, as the table's timer does every 100 ms.
Your current mana is kept at your max mana, as the table's timer does every 100 ms.
Your current HP. Edit to set it. Read through the context the table's hook stores ([base]), so it shows once the game has run that code.
Your max HP. Edit to set it. Read through the context the table's hook stores ([base]), so it shows once the game has run that code.
Your current mana. Edit to set it. Read through the context the table's hook stores ([base]), so it shows once the game has run that code.
Your max mana. Edit to set it. Read through the context the table's hook stores ([base]), so it shows once the game has run that code.
Your Zodiac summon bar; 50 is full. Only use it if you have a Zodiac Summon. Read through the context the table's hook stores ([base]), so it shows once the game has run that code.
Your healing shards. Edit to set it. Read through the context the table's hook stores ([base]), so it shows once the game has run that code.
Jump again in the air as many times as you like.
Dash again straight away.
Attributes 6
Your armor attribute. Read through the attribute object the table's hook stores, which it only finds after you pick up a stone at the Stone Altar or have a drink at Andromeda's Bar. Changes the stat for the current run.
Your attack speed attribute. Read through the attribute object the table's hook stores, which it only finds after you pick up a stone at the Stone Altar or have a drink at Andromeda's Bar. Changes the stat for the current run.
Your critical hit chance attribute. Read through the attribute object the table's hook stores, which it only finds after you pick up a stone at the Stone Altar or have a drink at Andromeda's Bar. Changes the stat for the current run.
Your max life attribute. Read through the attribute object the table's hook stores, which it only finds after you pick up a stone at the Stone Altar or have a drink at Andromeda's Bar. Changes the stat for the current run.
Your max mana attribute. Read through the attribute object the table's hook stores, which it only finds after you pick up a stone at the Stone Altar or have a drink at Andromeda's Bar. Changes the stat for the current run.
Your strength attribute. Read through the attribute object the table's hook stores, which it only finds after you pick up a stone at the Stone Altar or have a drink at Andromeda's Bar. Changes the stat for the current run.
Currencies 8
Your red flowers. Edit to set it. Read through the context the table's hook stores ([base]), so it shows once the game has run that code.
Your Yalee tickets. Edit to set it. Read through the context the table's hook stores ([base]), so it shows once the game has run that code.
Your blue stars. Edit to set it. Read through the context the table's hook stores ([base]), so it shows once the game has run that code.
Your keys. Edit to set it. Read through the context the table's hook stores ([base]), so it shows once the game has run that code.
Your quartz. Edit to set it. Read through the context the table's hook stores ([base]), so it shows once the game has run that code.
Your available Destiny Fragments (Void Catalyst). Edit to set it. Read through the context the table's hook stores ([base]), so it shows once the game has run that code.
Your final XP at the end of a run. Edit to set it. Read through the context the table's hook stores ([base]), so it shows once the game has run that code.
Holds your final XP at the value it had when turned on. At the end of a run, when the game starts turning your XP into bonuses, turn this on until you have all the rewards, then turn it off to go on.
Shops 4
Bought shop items stay in their slot, so you can buy them again.
Resetting the Stone Altar no longer uses up its resets (the count is set to 5).
Drinks at Andromeda's Bar no longer use up their count (it is set to 5).
The Aura Refiner's uses are set to 5, once per visit.
Characters & Weapons 7
Sets the character you play. The pick becomes active once you move to the next area. Read through the context the table's hook stores ([base]), so it shows once the game has run that code.
Sets the weapon Ayla uses. Read through the context the table's hook stores ([base]), so it shows once the game has run that code.
Sets the weapon Kiran uses. Read through the context the table's hook stores ([base]), so it shows once the game has run that code.
Sets the weapon Calie uses. Read through the context the table's hook stores ([base]), so it shows once the game has run that code.
Sets the weapon Octave uses. Read through the context the table's hook stores ([base]), so it shows once the game has run that code.
Sets the weapon Yamat uses. Read through the context the table's hook stores ([base]), so it shows once the game has run that code.
Sets the weapon Arven uses. Read through the context the table's hook stores ([base]), so it shows once the game has run that code.
Auras & Spells 9
Puts the aura picked here in equipped aura slot 1. The table's hook finds the slots as the game reads them: open the inventory and go through each aura slot once first.
Puts the aura picked here in equipped aura slot 2. The table's hook finds the slots as the game reads them: open the inventory and go through each aura slot once first.
Puts the aura picked here in equipped aura slot 3. The table's hook finds the slots as the game reads them: open the inventory and go through each aura slot once first.
Puts the aura picked here in equipped aura slot 4. The table's hook finds the slots as the game reads them: open the inventory and go through each aura slot once first.
Puts the aura picked here in equipped aura slot 5. The table's hook finds the slots as the game reads them: open the inventory and go through each aura slot once first.
Puts the spell picked here in equipped spell slot 1. Some spells only work for one character (named in brackets). Spell changes normally go back when you move to the next stage; gambits and spell level stay.
Puts the spell picked here in equipped spell slot 2. Some spells only work for one character (named in brackets). Spell changes normally go back when you move to the next stage; gambits and spell level stay.
Puts the spell picked here in equipped spell slot 3. Some spells only work for one character (named in brackets). Spell changes normally go back when you move to the next stage; gambits and spell level stay.
Puts the spell picked here in equipped spell slot 4. Some spells only work for one character (named in brackets). Spell changes normally go back when you move to the next stage; gambits and spell level stay.
FAQ
About the Astral Ascent trainer
Is the trainer for Astral Ascent free?
Yes. Trinity and every trainer in it are free: no time limits, no ads, and the phone remote is included.
What can the trainer do?
It has 44 options, such as Full HP, Full Mana, Current HP, and Max HP. Each one is listed above with its default hotkey, and you can rebind any of them.
Which version of Astral Ascent does it work with?
It is made for the PC game from Steam. Trinity finds the game in your library and attaches when it is running.
Can I use it online?
No. Trinity is for single-player games only. Do not use trainers in online modes or in games with anti-cheat.






