38 cheatsSteam64-bit

Augment Anthem Trainer

38 cheats for Augment Anthem, including One Hit Kill, Enemy Touch Damage, and Beacon Throw Damage. Turn them on with hotkeys, an in-game overlay or your phone.

Free · No ads · No time limits · Windows 10 and 11

Cheats and options

38 options
On / offValueActionChoiceF1Default hotkey

Combat 8

One Hit Kill

Any enemy whose health the game updates has it set to 0, so one hit kills it.

Enemy Touch Damage

How much damage touching an enemy does to you: 0 takes none. Shows the game's value once the trainer has found the health manager (the game's Mono code is read once it has loaded, then the health manager as soon as you are in a level); a new value is written straight into it.

Damage 0 – 9,999
Beacon Throw Damage

How much damage a thrown beacon does. Shows the game's value once the trainer has found the health manager (the game's Mono code is read once it has loaded, then the health manager as soon as you are in a level); a new value is written straight into it.

Damage 0 – 999,999
Beacon Damage Multiplier

The beacon's damage multiplier. Shows the game's value once the trainer has found the gun manager (the game's Mono code is read once it has loaded, then the gun manager as soon as you are in a level); a new value is written straight into it.

Multiplier 0 – 1,000
Melee Min Damage

The least damage a melee hit does. Shows the game's value once the trainer has found the gun manager (the game's Mono code is read once it has loaded, then the gun manager as soon as you are in a level); a new value is written straight into it.

Damage 0 – 100,000
Melee Max Damage

The most damage a melee hit does. Shows the game's value once the trainer has found the gun manager (the game's Mono code is read once it has loaded, then the gun manager as soon as you are in a level); a new value is written straight into it.

Damage 0 – 100,000
Melee Cooldown Time

Seconds between melee attacks: lower attacks faster. Shows the game's value once the trainer has found the gun manager (the game's Mono code is read once it has loaded, then the gun manager as soon as you are in a level); a new value is written straight into it.

Seconds 0 – 100
Melee Radius

How far the Ego melee attack reaches. Shows the game's value once the trainer has found the Ego melee (after your first melee attack); a new value is written straight into it.

Radius 0 – 1,000

Health 6

Invincibility

The game's own invincibility flag is held on, so nothing hurts you. Takes effect once the trainer has found the health manager (as soon as you are in a level). Turning it off puts the game's own value back.

Player Health

Your health. Shows the game's value once the trainer has found the health manager (the game's Mono code is read once it has loaded, then the health manager as soon as you are in a level); a new value is written straight into it.

Health 0 – 999,999
Player Max Health

Your default (full) health. Shows the game's value once the trainer has found the health manager (the game's Mono code is read once it has loaded, then the health manager as soon as you are in a level); a new value is written straight into it.

Health 0 – 999,999
Beacon Health

The beacon's health. Shows the game's value once the trainer has found the health manager (the game's Mono code is read once it has loaded, then the health manager as soon as you are in a level); a new value is written straight into it.

Health 0 – 999,999
Beacon Max Health

The beacon's default (full) health. Shows the game's value once the trainer has found the health manager (the game's Mono code is read once it has loaded, then the health manager as soon as you are in a level); a new value is written straight into it.

Health 0 – 999,999
Invincibility Time

Seconds you stay invincible after a hit. Shows the game's value once the trainer has found the health manager (the game's Mono code is read once it has loaded, then the health manager as soon as you are in a level); a new value is written straight into it.

Seconds 0 – 1,000

Economy 4

Social Points

Your social points. Shows the game's value once the trainer has found the economy data (the game's Mono code is read once it has loaded, then the economy data as soon as you are in the game); a new value is written straight into it.

Points 0 – 999,999,999
Freed Humans

How many humans you have freed. Shows the game's value once the trainer has found the economy data (the game's Mono code is read once it has loaded, then the economy data as soon as you are in the game); a new value is written straight into it.

Humans 0 – 999,999,999
Machine Parts

Your machine parts. Shows the game's value once the trainer has found the economy data (the game's Mono code is read once it has loaded, then the economy data as soon as you are in the game); a new value is written straight into it.

Parts 0 – 999,999,999
Available Points

Your points to spend on upgrades. Shows the game's value once the trainer has found the gun manager (the game's Mono code is read once it has loaded, then the gun manager as soon as you are in a level); a new value is written straight into it.

Points 0 – 999,999,999

Gun 7

Bullet Count

How many bullets each shot fires. Shows the game's value once the trainer has found the gun manager (the game's Mono code is read once it has loaded, then the gun manager as soon as you are in a level); a new value is written straight into it.

Bullets 0 – 100
Bullet Speed

How fast your bullets fly. Shows the game's value once the trainer has found the gun manager (the game's Mono code is read once it has loaded, then the gun manager as soon as you are in a level); a new value is written straight into it.

Speed 0 – 10,000
Bullet Distance

How far your bullets fly. Shows the game's value once the trainer has found the gun manager (the game's Mono code is read once it has loaded, then the gun manager as soon as you are in a level); a new value is written straight into it.

Distance 0 – 10,000
Shoot Time

Seconds between shots: lower fires faster. Shows the game's value once the trainer has found the gun manager (the game's Mono code is read once it has loaded, then the gun manager as soon as you are in a level); a new value is written straight into it.

Seconds 0 – 100
Shoot Overheat Value

How much heat each shot adds to the gun: 0 never overheats it. Shows the game's value once the trainer has found the gun manager (the game's Mono code is read once it has loaded, then the gun manager as soon as you are in a level); a new value is written straight into it.

Heat 0 – 1,000
Gun Cooldown Time

How long the gun takes to cool down. Shows the game's value once the trainer has found the gun manager (the game's Mono code is read once it has loaded, then the gun manager as soon as you are in a level); a new value is written straight into it.

Seconds 0 – 100
Magnet Multiplier

How strongly pickups are pulled to you. Shows the game's value once the trainer has found the gun manager (the game's Mono code is read once it has loaded, then the gun manager as soon as you are in a level); a new value is written straight into it.

Multiplier 0 – 1,000

Movement 13

Max Extra Jumps

How many extra jumps you get in the air. Shows the game's value once the trainer has found the character controller (through the gun manager, as soon as you are in a level); a new value is written straight into it.

Jumps 0 – 100
Max Air Dashes

How many dashes you get in the air. Shows the game's value once the trainer has found the character controller (through the gun manager, as soon as you are in a level); a new value is written straight into it.

Dashes 0 – 100
Max Speed

Your top movement speed. Shows the game's value once the trainer has found the character controller (through the gun manager, as soon as you are in a level); a new value is written straight into it.

Speed 0 – 1,000
Ground Max Speed

Your top speed on the ground. Shows the game's value once the trainer has found the character controller (through the gun manager, as soon as you are in a level); a new value is written straight into it.

Speed 0 – 1,000
Max Jump Height

How high a full jump takes you. Shows the game's value once the trainer has found the character controller (through the gun manager, as soon as you are in a level); a new value is written straight into it.

Height 0 – 1,000
Dash Distance

How far a dash takes you. Shows the game's value once the trainer has found the character controller (through the gun manager, as soon as you are in a level); a new value is written straight into it.

Distance 0 – 1,000
Dash Speed

How fast you dash. Shows the game's value once the trainer has found the character controller (through the gun manager, as soon as you are in a level); a new value is written straight into it.

Speed 0 – 1,000
Max Dash Cooldown

Seconds between dashes: lower dashes more often. Shows the game's value once the trainer has found the character controller (through the gun manager, as soon as you are in a level); a new value is written straight into it.

Seconds 0 – 100
Can Glide

You can glide. Takes effect once the trainer has found the character controller (as soon as you are in a level). Turning it off puts the game's own value back.

Can Ledge Grab

You can grab ledges. Takes effect once the trainer has found the character controller (as soon as you are in a level). Turning it off puts the game's own value back.

Can Wall Slide

You can slide down walls. Takes effect once the trainer has found the character controller (as soon as you are in a level). Turning it off puts the game's own value back.

Can Wall Jump

You can jump off walls. Takes effect once the trainer has found the character controller (as soon as you are in a level). Turning it off puts the game's own value back.

Advanced Air Control

The game's advanced air control is on. Takes effect once the trainer has found the character controller (as soon as you are in a level). Turning it off puts the game's own value back.

FAQ

About the Augment Anthem trainer

Is the trainer for Augment Anthem free?

Yes. Trinity and every trainer in it are free: no time limits, no ads, and the phone remote is included.

What can the trainer do?

It has 38 options, such as One Hit Kill, Enemy Touch Damage, Beacon Throw Damage, and Beacon Damage Multiplier. Each one is listed above with its default hotkey, and you can rebind any of them.

Which version of Augment Anthem does it work with?

It is made for the PC game from Steam. Trinity finds the game in your library and attaches when it is running.

Can I use it online?

No. Trinity is for single-player games only. Do not use trainers in online modes or in games with anti-cheat.

Game not found

Trinity has no trainer at this address. It may have been renamed.

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