Augment Anthem Trainer
38 cheats for Augment Anthem, including One Hit Kill, Enemy Touch Damage, and Beacon Throw Damage. Turn them on with hotkeys, an in-game overlay or your phone.
Free · No ads · No time limits · Windows 10 and 11
Cheats and options
38 optionsCombat 8
Any enemy whose health the game updates has it set to 0, so one hit kills it.
How much damage touching an enemy does to you: 0 takes none. Shows the game's value once the trainer has found the health manager (the game's Mono code is read once it has loaded, then the health manager as soon as you are in a level); a new value is written straight into it.
How much damage a thrown beacon does. Shows the game's value once the trainer has found the health manager (the game's Mono code is read once it has loaded, then the health manager as soon as you are in a level); a new value is written straight into it.
The beacon's damage multiplier. Shows the game's value once the trainer has found the gun manager (the game's Mono code is read once it has loaded, then the gun manager as soon as you are in a level); a new value is written straight into it.
The least damage a melee hit does. Shows the game's value once the trainer has found the gun manager (the game's Mono code is read once it has loaded, then the gun manager as soon as you are in a level); a new value is written straight into it.
The most damage a melee hit does. Shows the game's value once the trainer has found the gun manager (the game's Mono code is read once it has loaded, then the gun manager as soon as you are in a level); a new value is written straight into it.
Seconds between melee attacks: lower attacks faster. Shows the game's value once the trainer has found the gun manager (the game's Mono code is read once it has loaded, then the gun manager as soon as you are in a level); a new value is written straight into it.
How far the Ego melee attack reaches. Shows the game's value once the trainer has found the Ego melee (after your first melee attack); a new value is written straight into it.
Health 6
The game's own invincibility flag is held on, so nothing hurts you. Takes effect once the trainer has found the health manager (as soon as you are in a level). Turning it off puts the game's own value back.
Your health. Shows the game's value once the trainer has found the health manager (the game's Mono code is read once it has loaded, then the health manager as soon as you are in a level); a new value is written straight into it.
Your default (full) health. Shows the game's value once the trainer has found the health manager (the game's Mono code is read once it has loaded, then the health manager as soon as you are in a level); a new value is written straight into it.
The beacon's health. Shows the game's value once the trainer has found the health manager (the game's Mono code is read once it has loaded, then the health manager as soon as you are in a level); a new value is written straight into it.
The beacon's default (full) health. Shows the game's value once the trainer has found the health manager (the game's Mono code is read once it has loaded, then the health manager as soon as you are in a level); a new value is written straight into it.
Seconds you stay invincible after a hit. Shows the game's value once the trainer has found the health manager (the game's Mono code is read once it has loaded, then the health manager as soon as you are in a level); a new value is written straight into it.
Economy 4
Your social points. Shows the game's value once the trainer has found the economy data (the game's Mono code is read once it has loaded, then the economy data as soon as you are in the game); a new value is written straight into it.
How many humans you have freed. Shows the game's value once the trainer has found the economy data (the game's Mono code is read once it has loaded, then the economy data as soon as you are in the game); a new value is written straight into it.
Your machine parts. Shows the game's value once the trainer has found the economy data (the game's Mono code is read once it has loaded, then the economy data as soon as you are in the game); a new value is written straight into it.
Your points to spend on upgrades. Shows the game's value once the trainer has found the gun manager (the game's Mono code is read once it has loaded, then the gun manager as soon as you are in a level); a new value is written straight into it.
Gun 7
How many bullets each shot fires. Shows the game's value once the trainer has found the gun manager (the game's Mono code is read once it has loaded, then the gun manager as soon as you are in a level); a new value is written straight into it.
How fast your bullets fly. Shows the game's value once the trainer has found the gun manager (the game's Mono code is read once it has loaded, then the gun manager as soon as you are in a level); a new value is written straight into it.
How far your bullets fly. Shows the game's value once the trainer has found the gun manager (the game's Mono code is read once it has loaded, then the gun manager as soon as you are in a level); a new value is written straight into it.
Seconds between shots: lower fires faster. Shows the game's value once the trainer has found the gun manager (the game's Mono code is read once it has loaded, then the gun manager as soon as you are in a level); a new value is written straight into it.
How much heat each shot adds to the gun: 0 never overheats it. Shows the game's value once the trainer has found the gun manager (the game's Mono code is read once it has loaded, then the gun manager as soon as you are in a level); a new value is written straight into it.
How long the gun takes to cool down. Shows the game's value once the trainer has found the gun manager (the game's Mono code is read once it has loaded, then the gun manager as soon as you are in a level); a new value is written straight into it.
How strongly pickups are pulled to you. Shows the game's value once the trainer has found the gun manager (the game's Mono code is read once it has loaded, then the gun manager as soon as you are in a level); a new value is written straight into it.
Movement 13
How many extra jumps you get in the air. Shows the game's value once the trainer has found the character controller (through the gun manager, as soon as you are in a level); a new value is written straight into it.
How many dashes you get in the air. Shows the game's value once the trainer has found the character controller (through the gun manager, as soon as you are in a level); a new value is written straight into it.
Your top movement speed. Shows the game's value once the trainer has found the character controller (through the gun manager, as soon as you are in a level); a new value is written straight into it.
Your top speed on the ground. Shows the game's value once the trainer has found the character controller (through the gun manager, as soon as you are in a level); a new value is written straight into it.
How high a full jump takes you. Shows the game's value once the trainer has found the character controller (through the gun manager, as soon as you are in a level); a new value is written straight into it.
How far a dash takes you. Shows the game's value once the trainer has found the character controller (through the gun manager, as soon as you are in a level); a new value is written straight into it.
How fast you dash. Shows the game's value once the trainer has found the character controller (through the gun manager, as soon as you are in a level); a new value is written straight into it.
Seconds between dashes: lower dashes more often. Shows the game's value once the trainer has found the character controller (through the gun manager, as soon as you are in a level); a new value is written straight into it.
You can glide. Takes effect once the trainer has found the character controller (as soon as you are in a level). Turning it off puts the game's own value back.
You can grab ledges. Takes effect once the trainer has found the character controller (as soon as you are in a level). Turning it off puts the game's own value back.
You can slide down walls. Takes effect once the trainer has found the character controller (as soon as you are in a level). Turning it off puts the game's own value back.
You can jump off walls. Takes effect once the trainer has found the character controller (as soon as you are in a level). Turning it off puts the game's own value back.
The game's advanced air control is on. Takes effect once the trainer has found the character controller (as soon as you are in a level). Turning it off puts the game's own value back.
FAQ
About the Augment Anthem trainer
Is the trainer for Augment Anthem free?
Yes. Trinity and every trainer in it are free: no time limits, no ads, and the phone remote is included.
What can the trainer do?
It has 38 options, such as One Hit Kill, Enemy Touch Damage, Beacon Throw Damage, and Beacon Damage Multiplier. Each one is listed above with its default hotkey, and you can rebind any of them.
Which version of Augment Anthem does it work with?
It is made for the PC game from Steam. Trinity finds the game in your library and attaches when it is running.
Can I use it online?
No. Trinity is for single-player games only. Do not use trainers in online modes or in games with anti-cheat.






