25 cheatsSteam64-bit

AWAKE Trainer

25 cheats for AWAKE, including God Mode, Infinite Health, and Health. Turn them on with hotkeys, an in-game overlay or your phone.

Free · No ads · No time limits · Windows 10 and 11

Cheats and options

25 options
On / offValueActionChoiceF1Default hotkey

Player 5

God Mode

Keeps the health manager's own invincible flag on; turning it off clears it. Works once the trainer has found your character (the game's Mono code is read once it has loaded, then the health system once the game runs the player's health system coroutine in play).

Infinite Health

Your health is kept at your max health. Works once the trainer has found your character (the game's Mono code is read once it has loaded, then the health system once the game runs the player's health system coroutine in play).

Health

Your current health. Shows the game's value once the trainer has found your character (the game's Mono code is read once it has loaded, then the health system once the game runs the player's health system coroutine in play); a new value is written straight into it.

Health 0 – 100,000
Max Health

Your max health. Shows the game's value once the trainer has found your character (the game's Mono code is read once it has loaded, then the health system once the game runs the player's health system coroutine in play); a new value is written straight into it.

Max health 0 – 100,000
No Fall Damage

Keeps the character's apply-fall-damage setting off; turning it off sets it back on. Works once the trainer has found your character (the game's Mono code is read once it has loaded, then the health system once the game runs the player's health system coroutine in play).

Items 8

Awake Coins

Your Awake coins, spent in the shop. The table notes that game manager values take effect when you next pick up an item lying around. Shows the game's value once the trainer has found your character (the game's Mono code is read once it has loaded, then the health system once the game runs the player's health system coroutine in play); a new value is written straight into it.

Coins 0 – 99,999,999
Infinite Bombs

Your bombs are kept at your max bombs. The table notes that game manager values take effect when you next pick up an item lying around. Works once the trainer has found your character (the game's Mono code is read once it has loaded, then the health system once the game runs the player's health system coroutine in play).

Bombs

How many bombs you carry. The table notes that game manager values take effect when you next pick up an item lying around. Shows the game's value once the trainer has found your character (the game's Mono code is read once it has loaded, then the health system once the game runs the player's health system coroutine in play); a new value is written straight into it.

Bombs 0 – 9,999
Max Bombs

How many bombs you can carry. The table notes that game manager values take effect when you next pick up an item lying around. Shows the game's value once the trainer has found your character (the game's Mono code is read once it has loaded, then the health system once the game runs the player's health system coroutine in play); a new value is written straight into it.

Max bombs 0 – 9,999
Infinite Health Packs

Your health packs are kept at your max health packs. The table notes that game manager values take effect when you next pick up an item lying around. Works once the trainer has found your character (the game's Mono code is read once it has loaded, then the health system once the game runs the player's health system coroutine in play).

Health Packs

How many health packs you carry. The table notes that game manager values take effect when you next pick up an item lying around. Shows the game's value once the trainer has found your character (the game's Mono code is read once it has loaded, then the health system once the game runs the player's health system coroutine in play); a new value is written straight into it.

Health packs 0 – 9,999
Max Health Packs

How many health packs you can carry. The table notes that game manager values take effect when you next pick up an item lying around. Shows the game's value once the trainer has found your character (the game's Mono code is read once it has loaded, then the health system once the game runs the player's health system coroutine in play); a new value is written straight into it.

Max packs 0 – 9,999
Kills

Your kill count. The table notes that game manager values take effect when you next pick up an item lying around. Shows the game's value once the trainer has found your character (the game's Mono code is read once it has loaded, then the health system once the game runs the player's health system coroutine in play); a new value is written straight into it.

Kills 0 – 9,999,999

Crafting Materials 12

Bandage

How many of the bandage crafting material you have (the crafting inventory's). The table notes that game manager values take effect when you next pick up an item lying around. Shows the game's value once the trainer has found your character (the game's Mono code is read once it has loaded, then the health system once the game runs the player's health system coroutine in play); a new value is written straight into it.

Bandage 0 – 9,999
Mushroom

How many of the mushroom crafting material you have (the crafting inventory's). The table notes that game manager values take effect when you next pick up an item lying around. Shows the game's value once the trainer has found your character (the game's Mono code is read once it has loaded, then the health system once the game runs the player's health system coroutine in play); a new value is written straight into it.

Mushroom 0 – 9,999
Pill

How many of the pill crafting material you have (the crafting inventory's). The table notes that game manager values take effect when you next pick up an item lying around. Shows the game's value once the trainer has found your character (the game's Mono code is read once it has loaded, then the health system once the game runs the player's health system coroutine in play); a new value is written straight into it.

Pill 0 – 9,999
Medicine

How many of the medicine crafting material you have (the crafting inventory's). The table notes that game manager values take effect when you next pick up an item lying around. Shows the game's value once the trainer has found your character (the game's Mono code is read once it has loaded, then the health system once the game runs the player's health system coroutine in play); a new value is written straight into it.

Medicine 0 – 9,999
Syringe

How many of the syringe crafting material you have (the crafting inventory's). The table notes that game manager values take effect when you next pick up an item lying around. Shows the game's value once the trainer has found your character (the game's Mono code is read once it has loaded, then the health system once the game runs the player's health system coroutine in play); a new value is written straight into it.

Syringe 0 – 9,999
Tape

How many of the tape crafting material you have (the crafting inventory's). The table notes that game manager values take effect when you next pick up an item lying around. Shows the game's value once the trainer has found your character (the game's Mono code is read once it has loaded, then the health system once the game runs the player's health system coroutine in play); a new value is written straight into it.

Tape 0 – 9,999
Watch

How many of the watch crafting material you have (the crafting inventory's). The table notes that game manager values take effect when you next pick up an item lying around. Shows the game's value once the trainer has found your character (the game's Mono code is read once it has loaded, then the health system once the game runs the player's health system coroutine in play); a new value is written straight into it.

Watch 0 – 9,999
Screwdriver

How many of the screwdriver crafting material you have (the crafting inventory's). The table notes that game manager values take effect when you next pick up an item lying around. Shows the game's value once the trainer has found your character (the game's Mono code is read once it has loaded, then the health system once the game runs the player's health system coroutine in play); a new value is written straight into it.

Screwdriver 0 – 9,999
Cable

How many of the cable crafting material you have (the crafting inventory's). The table notes that game manager values take effect when you next pick up an item lying around. Shows the game's value once the trainer has found your character (the game's Mono code is read once it has loaded, then the health system once the game runs the player's health system coroutine in play); a new value is written straight into it.

Cable 0 – 9,999
C4

How many of the C4 crafting material you have (the crafting inventory's). The table notes that game manager values take effect when you next pick up an item lying around. Shows the game's value once the trainer has found your character (the game's Mono code is read once it has loaded, then the health system once the game runs the player's health system coroutine in play); a new value is written straight into it.

C4 0 – 9,999
Battery

How many of the battery crafting material you have (the crafting inventory's). The table notes that game manager values take effect when you next pick up an item lying around. Shows the game's value once the trainer has found your character (the game's Mono code is read once it has loaded, then the health system once the game runs the player's health system coroutine in play); a new value is written straight into it.

Battery 0 – 9,999
Radio

How many of the radio crafting material you have (the crafting inventory's). The table notes that game manager values take effect when you next pick up an item lying around. Shows the game's value once the trainer has found your character (the game's Mono code is read once it has loaded, then the health system once the game runs the player's health system coroutine in play); a new value is written straight into it.

Radio 0 – 9,999

FAQ

About the AWAKE trainer

Is the trainer for AWAKE free?

Yes. Trinity and every trainer in it are free: no time limits, no ads, and the phone remote is included.

What can the trainer do?

It has 25 options, such as God Mode, Infinite Health, Health, and Max Health. Each one is listed above with its default hotkey, and you can rebind any of them.

Which version of AWAKE does it work with?

It is made for the PC game from Steam. Trinity finds the game in your library and attaches when it is running.

Can I use it online?

No. Trinity is for single-player games only. Do not use trainers in online modes or in games with anti-cheat.

Game not found

Trinity has no trainer at this address. It may have been renamed.

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