AWAKE Trainer
25 cheats for AWAKE, including God Mode, Infinite Health, and Health. Turn them on with hotkeys, an in-game overlay or your phone.
Free · No ads · No time limits · Windows 10 and 11
Cheats and options
25 optionsPlayer 5
Keeps the health manager's own invincible flag on; turning it off clears it. Works once the trainer has found your character (the game's Mono code is read once it has loaded, then the health system once the game runs the player's health system coroutine in play).
Your health is kept at your max health. Works once the trainer has found your character (the game's Mono code is read once it has loaded, then the health system once the game runs the player's health system coroutine in play).
Your current health. Shows the game's value once the trainer has found your character (the game's Mono code is read once it has loaded, then the health system once the game runs the player's health system coroutine in play); a new value is written straight into it.
Your max health. Shows the game's value once the trainer has found your character (the game's Mono code is read once it has loaded, then the health system once the game runs the player's health system coroutine in play); a new value is written straight into it.
Keeps the character's apply-fall-damage setting off; turning it off sets it back on. Works once the trainer has found your character (the game's Mono code is read once it has loaded, then the health system once the game runs the player's health system coroutine in play).
Items 8
Your Awake coins, spent in the shop. The table notes that game manager values take effect when you next pick up an item lying around. Shows the game's value once the trainer has found your character (the game's Mono code is read once it has loaded, then the health system once the game runs the player's health system coroutine in play); a new value is written straight into it.
Your bombs are kept at your max bombs. The table notes that game manager values take effect when you next pick up an item lying around. Works once the trainer has found your character (the game's Mono code is read once it has loaded, then the health system once the game runs the player's health system coroutine in play).
How many bombs you carry. The table notes that game manager values take effect when you next pick up an item lying around. Shows the game's value once the trainer has found your character (the game's Mono code is read once it has loaded, then the health system once the game runs the player's health system coroutine in play); a new value is written straight into it.
How many bombs you can carry. The table notes that game manager values take effect when you next pick up an item lying around. Shows the game's value once the trainer has found your character (the game's Mono code is read once it has loaded, then the health system once the game runs the player's health system coroutine in play); a new value is written straight into it.
Your health packs are kept at your max health packs. The table notes that game manager values take effect when you next pick up an item lying around. Works once the trainer has found your character (the game's Mono code is read once it has loaded, then the health system once the game runs the player's health system coroutine in play).
How many health packs you carry. The table notes that game manager values take effect when you next pick up an item lying around. Shows the game's value once the trainer has found your character (the game's Mono code is read once it has loaded, then the health system once the game runs the player's health system coroutine in play); a new value is written straight into it.
How many health packs you can carry. The table notes that game manager values take effect when you next pick up an item lying around. Shows the game's value once the trainer has found your character (the game's Mono code is read once it has loaded, then the health system once the game runs the player's health system coroutine in play); a new value is written straight into it.
Your kill count. The table notes that game manager values take effect when you next pick up an item lying around. Shows the game's value once the trainer has found your character (the game's Mono code is read once it has loaded, then the health system once the game runs the player's health system coroutine in play); a new value is written straight into it.
Crafting Materials 12
How many of the bandage crafting material you have (the crafting inventory's). The table notes that game manager values take effect when you next pick up an item lying around. Shows the game's value once the trainer has found your character (the game's Mono code is read once it has loaded, then the health system once the game runs the player's health system coroutine in play); a new value is written straight into it.
How many of the mushroom crafting material you have (the crafting inventory's). The table notes that game manager values take effect when you next pick up an item lying around. Shows the game's value once the trainer has found your character (the game's Mono code is read once it has loaded, then the health system once the game runs the player's health system coroutine in play); a new value is written straight into it.
How many of the pill crafting material you have (the crafting inventory's). The table notes that game manager values take effect when you next pick up an item lying around. Shows the game's value once the trainer has found your character (the game's Mono code is read once it has loaded, then the health system once the game runs the player's health system coroutine in play); a new value is written straight into it.
How many of the medicine crafting material you have (the crafting inventory's). The table notes that game manager values take effect when you next pick up an item lying around. Shows the game's value once the trainer has found your character (the game's Mono code is read once it has loaded, then the health system once the game runs the player's health system coroutine in play); a new value is written straight into it.
How many of the syringe crafting material you have (the crafting inventory's). The table notes that game manager values take effect when you next pick up an item lying around. Shows the game's value once the trainer has found your character (the game's Mono code is read once it has loaded, then the health system once the game runs the player's health system coroutine in play); a new value is written straight into it.
How many of the tape crafting material you have (the crafting inventory's). The table notes that game manager values take effect when you next pick up an item lying around. Shows the game's value once the trainer has found your character (the game's Mono code is read once it has loaded, then the health system once the game runs the player's health system coroutine in play); a new value is written straight into it.
How many of the watch crafting material you have (the crafting inventory's). The table notes that game manager values take effect when you next pick up an item lying around. Shows the game's value once the trainer has found your character (the game's Mono code is read once it has loaded, then the health system once the game runs the player's health system coroutine in play); a new value is written straight into it.
How many of the screwdriver crafting material you have (the crafting inventory's). The table notes that game manager values take effect when you next pick up an item lying around. Shows the game's value once the trainer has found your character (the game's Mono code is read once it has loaded, then the health system once the game runs the player's health system coroutine in play); a new value is written straight into it.
How many of the cable crafting material you have (the crafting inventory's). The table notes that game manager values take effect when you next pick up an item lying around. Shows the game's value once the trainer has found your character (the game's Mono code is read once it has loaded, then the health system once the game runs the player's health system coroutine in play); a new value is written straight into it.
How many of the C4 crafting material you have (the crafting inventory's). The table notes that game manager values take effect when you next pick up an item lying around. Shows the game's value once the trainer has found your character (the game's Mono code is read once it has loaded, then the health system once the game runs the player's health system coroutine in play); a new value is written straight into it.
How many of the battery crafting material you have (the crafting inventory's). The table notes that game manager values take effect when you next pick up an item lying around. Shows the game's value once the trainer has found your character (the game's Mono code is read once it has loaded, then the health system once the game runs the player's health system coroutine in play); a new value is written straight into it.
How many of the radio crafting material you have (the crafting inventory's). The table notes that game manager values take effect when you next pick up an item lying around. Shows the game's value once the trainer has found your character (the game's Mono code is read once it has loaded, then the health system once the game runs the player's health system coroutine in play); a new value is written straight into it.
FAQ
About the AWAKE trainer
Is the trainer for AWAKE free?
Yes. Trinity and every trainer in it are free: no time limits, no ads, and the phone remote is included.
What can the trainer do?
It has 25 options, such as God Mode, Infinite Health, Health, and Max Health. Each one is listed above with its default hotkey, and you can rebind any of them.
Which version of AWAKE does it work with?
It is made for the PC game from Steam. Trinity finds the game in your library and attaches when it is running.
Can I use it online?
No. Trinity is for single-player games only. Do not use trainers in online modes or in games with anti-cheat.






