BeachHead Trainer
14 cheats for BeachHead, including Enable Live Values, Infinite Health, and Invulnerable. Turn them on with hotkeys, an in-game overlay or your phone.
Free · No ads · No time limits · Windows 10 and 11
Cheats and options
14 optionsPlayer 6
Turns on the table's player hook so the values below show and can be set (the other player cheats turn it on by themselves). Read through your player entity, which the table's hook stores once the game runs that code, so it shows once a battle has started.
Keeps your health at its max: every 100 ms, current health is raised to max health. Read through your player entity, which the table's hook stores once the game runs that code, so it shows once a battle has started.
Holds the game's own invulnerable flag on every 100 ms; cleared when turned off. Read through your player entity, which the table's hook stores once the game runs that code, so it shows once a battle has started.
Your current and max health. Set a value to change it. Read through your player entity, which the table's hook stores once the game runs that code, so it shows once a battle has started.
Keeps the turret shield full: every 100 ms, the shield is raised to its max. Read through your player entity, which the table's hook stores once the game runs that code, so it shows once a battle has started.
The turret shield's current and max value. Read through your player entity, which the table's hook stores once the game runs that code, so it shows once a battle has started.
Weapons 3
Keeps the current turret's ammo and every weapon in your list at max ammo, every 100 ms. Read through your player entity, which the table's hook stores once the game runs that code, so it shows once a battle has started.
The ammo and max ammo of the turret you are on. Read through your player entity, which the table's hook stores once the game runs that code, so it shows once a battle has started.
Pick a slot in your weapon list, then set its ammo and max ammo. Slots past the size of your list stay empty. Read through your player entity, which the table's hook stores once the game runs that code, so it shows once a battle has started.
Apache 2
Keeps the Apache's cannon and missile ammo at their max, every 100 ms. Read through your player entity, which the table's hook stores once the game runs that code, so it shows once a battle has started.
The Apache's cannon and missile ammo, their max, and the cannon and missile cooldowns in seconds (lower fires faster). Read through your player entity, which the table's hook stores once the game runs that code, so it shows once a battle has started.
Progression 3
Your level and experience. Read through your player entity, which the table's hook stores once the game runs that code, so it shows once a battle has started.
Turns on the table's progression hook for the store values below. It fills when you kill an enemy, in Battles and Rogue mode only.
Your store points and the points the current kill gives. Read through the ability points manager, which the progression hook stores when you kill an enemy (Battles and Rogue mode only); turn on Enable Store Values first.
FAQ
About the BeachHead trainer
Is the trainer for BeachHead free?
Yes. Trinity and every trainer in it are free: no time limits, no ads, and the phone remote is included.
What can the trainer do?
It has 14 options, such as Enable Live Values, Infinite Health, Invulnerable, and Health. Each one is listed above with its default hotkey, and you can rebind any of them.
Which version of BeachHead does it work with?
It is made for the PC game from Steam. Trinity finds the game in your library and attaches when it is running.
Can I use it online?
No. Trinity is for single-player games only. Do not use trainers in online modes or in games with anti-cheat.






