55 cheatsSteam64-bit

Brigandine: The Legend of Runersia Trainer

55 cheats for Brigandine: The Legend of Runersia, including Game Speed, Mana Editor, and Country Mana. Turn them on with hotkeys, an in-game overlay or your phone.

Free · No ads · No time limits · Windows 10 and 11

Cheats and options

55 options
On / offValueActionChoiceF1Default hotkey

General 1

Game Speed

The whole game runs at the speed you set: 1 is normal, below 1 is slow motion, 0 pauses it. The table's speedhack scripts (F11 pause, F12 x3, and x0.25 to x5) in one.

Speed 0 – 10

Campaign 4

Mana Editor

Hooks the game's update of the mana shown on the world map, so Total Mana shows that country's mana and can be set. Open the world status once with this on. The table calls it Save Country Data.

Total Mana 0 – 99,999,999
Country Mana

Any country's Total Mana, read through the table's pointer from mono-2.0-bdwgc.dll (no hook needed). Pick the country, then read or set its mana.

Country · 6 choices Norzaleo Kingdom, Republic of Guimoule, Shinobi Tribe, Holy Gustava Empire…Total Mana 0 – 99,999,999
Always Section 1

Whenever the game moves the calendar on, the section (the season of the year) is set back to 1.

Infinite Summon Mana

Opening the summon confirmation sets your mana to 99,999,999.

Units 17

Set Level

Sets a unit's level to the number you choose. Works on units when the game works out the experience they need for the next level, for one when you hover over them on the Formation screen. Only one of the cheats on this read can be on at a time. The table's Become Level 1 to 99 in one.

Level 1 – 99
Set Experience

Sets a unit's experience to the number you choose. Works on units when the game works out the experience they need for the next level, for one when you hover over them on the Formation screen. Only one of the cheats on this read can be on at a time. The table's Become EXP 1000 to 1000000 in one.

Experience 0 – 99,999,999
Max HP and MP 999

Sets a unit's max and current HP and MP to 999. Works on units when the game works out the experience they need for the next level, for one when you hover over them on the Formation screen. Only one of the cheats on this read can be on at a time.

Max Strength, Intelligence, Agility 999

Sets a unit's Strength, Intelligence and Agility to 999. Works on units when the game works out the experience they need for the next level, for one when you hover over them on the Formation screen. Only one of the cheats on this read can be on at a time.

Rune Power 999, Range 10

Sets a unit's rune power (command points) to 999 and its command range to 10. Works on units when the game works out the experience they need for the next level, for one when you hover over them on the Formation screen. Only one of the cheats on this read can be on at a time.

Cost 0, Growth S, Movement +5

Sets a unit's cost and upkeep to 0, its growth type to S and its movement correction to +5. Works on units when the game works out the experience they need for the next level, for one when you hover over them on the Formation screen. Only one of the cheats on this read can be on at a time.

Max Most Values

HP, MP, Strength, Intelligence, Agility, rune power and every correction to 999, range 10, cost and upkeep 0, growth S, movement +5. Works on units when the game works out the experience they need for the next level, for one when you hover over them on the Formation screen. Only one of the cheats on this read can be on at a time.

Max Most Values (Table Author's Set)

The table author's own set: HP and MP 999, Strength, Intelligence and Agility 100, smaller corrections (hit 999, evade 10, attack and defence 5, counter and critical 25, critical damage 50, experience 300), range 10, cost and upkeep 0, growth S, movement +5. Works on units when the game works out the experience they need for the next level, for one when you hover over them on the Formation screen. Only one of the cheats on this read can be on at a time.

Unit Editor

Keeps the unit the game last read the max HP of, for one the unit you point at on the Formation screen, so the Unit values below can be read and set. The table calls it UnitData (Use Formation Display).

Rare Class Editor

The same as Unit Editor, from the game's level check instead, which the table uses for rare (monster) classes. Only one of the two can be on.

Unit Level and Experience

The unit's level and experience. Needs Unit Editor or Rare Class Editor on, and shows the values once the game has read a unit.

Level 1 – 99Experience 0 – 99,999,999
Unit HP and MP

The unit's HP and MP and their maximums. Needs Unit Editor or Rare Class Editor on, and shows the values once the game has read a unit.

Max HP 0 – 9,999HP 0 – 9,999Max MP 0 – 9,999MP 0 – 9,999
Unit Attributes

The unit's Strength, Intelligence and Agility (without equipment). Needs Unit Editor or Rare Class Editor on, and shows the values once the game has read a unit.

Strength 0 – 999Intelligence 0 – 999Agility 0 – 999
Unit Rune Power and Cost

The unit's rune power (command points), command range, cost, upkeep and growth type (the table's Growth S is 1). Needs Unit Editor or Rare Class Editor on, and shows the values once the game has read a unit.

Rune power 0 – 999Command range 0 – 10Cost 0 – 999Upkeep 0 – 999Growth type 0 – 9
Unit Corrections

The unit's correction values (bonuses). Needs Unit Editor or Rare Class Editor on, and shows the values once the game has read a unit.

Hit -999 – 999Evade -999 – 999Attack -999 – 999Defence -999 – 999Movement -99 – 99Shield defence -999 – 999Magic resistance -999 – 999Counter -999 – 999Critical -999 – 999Critical damage -999 – 999Experience -999 – 999
Unit Class

The unit's current class, from the table's list (the monster classes with + are the rare ones). Needs Unit Editor or Rare Class Editor on, and shows the values once the game has read a unit.

Class · 179 choices Fighter, Knight, Paladin, Dark Knight…
Experience Editor (Cursor)

Keeps the unit the game last worked out the needed experience for, for one the unit under the cursor, and shows its experience to read and set.

Experience 0 – 99,999,999

Items 13

Max Most Values When Strength Rises

HP, MP, Strength, Intelligence, Agility, rune power and every correction go to 999, range and movement to 5, cost and upkeep to 0, growth to S (the table keeps range and movement at 5 because more caused errors). Works whenever the game sets a unit's Strength, for one when an Elixir of Power or a Power Potion is used. Only one of the cheats on Strength can be on at a time.

Max Corrections When Strength Rises

Every correction and rune power to 999, range and movement 5, cost and upkeep 0, growth S, the stats as they are. Works whenever the game sets a unit's Strength, for one when an Elixir of Power or a Power Potion is used. Only one of the cheats on Strength can be on at a time.

Table Author's Set When Strength Rises

HP, MP, Agility and rune power to 999, range and movement 6, cost and upkeep 0, growth S, critical 50, experience correction 100. Works whenever the game sets a unit's Strength, for one when an Elixir of Power or a Power Potion is used. Only one of the cheats on Strength can be on at a time.

Cost 0 and Growth S When Strength Rises

Cost and upkeep go to 0 and growth to S. Works whenever the game sets a unit's Strength, for one when an Elixir of Power or a Power Potion is used. Only one of the cheats on Strength can be on at a time.

Max Strength When It Rises

Strength goes to 999 instead of the new value. Works whenever the game sets a unit's Strength, for one when an Elixir of Power or a Power Potion is used. Only one of the cheats on Strength can be on at a time.

Max HP When It Rises

Whenever the game sets a unit's max HP, for one when an Elixir of Life or a Life Potion is used, it becomes 9,999.

Max MP When It Rises

Whenever the game sets a unit's max MP, for one when an Elixir of Magic or a Magic Potion is used, it becomes 999.

Max Intelligence When It Rises

Whenever the game sets a unit's Intelligence, for one when an Elixir of Wisdom or a Wisdom Potion is used, it becomes 999.

Max Agility When It Rises

Whenever the game sets a unit's Agility, for one when an Elixir of Speed or a Speed Potion is used, it becomes 999.

Max Rune Power When It Rises

Whenever the game sets a unit's rune power (command points), for one when an item that raises it is used, it becomes 999.

Max Command Range When It Rises

Whenever the game sets a unit's command range, for one when an item that raises it is used, it becomes 9.

Equipment Editor

Turn on, open Manage Items and select a piece of equipment once: Equipment then changes the highlighted piece into the one you pick. The table calls it Highlight Equip Editor.

Equipment · 481 choices None, Steel Sword ☆ - Attack8, Light Sword ☆ - MP8 INT5, Silver Sword ☆ - MP8 INT5…
Consumable Editor

Turn on and open Manage Items: pick an item to read or set how many you have, or give 90 of every item. The table calls it Consume Item Editor, and asks you to check the counts look right (its cell is the last item the game reads there).

Item · 32 choices Elixir of Power, Elixir of Wisdom, Elixir of Speed, Elixir of Life…Count 0 – 999Give 90 of every item

Battle 20

Battle Turns

Keeps the battle the game last read the turn count of, so its turn limit and turn count can be read and set. The table calls it Battle Data Viewer.

Turn limit 0 – 999Turn count 0 – 999
Turn Count Stays 1

The battle's turn count is set to 1 whenever the game reads it.

Defender Manual

The battle's defender side is set to manual control whenever the game checks it. Cannot be on with Defender Auto.

Defender Auto

The battle's defender side is set to automatic control whenever the game checks it. Cannot be on with Defender Manual.

Attacker Manual

The battle's attacker side is set to manual control whenever the game checks it. Cannot be on with Attacker Auto.

Attacker Auto

The battle's attacker side is set to automatic control whenever the game checks it. Cannot be on with Attacker Manual.

Battle Unit Editor

Keeps the unit the game last made the current one in battle, so its values can be read and set: HP, MP, movement and action power, attack and move ranges, level and experience. The table calls it Unit Stats for All. Shares its hook with Move Power 99 and HP 999, MP 999, Move Power 99, so only one of the three can be on.

HP 0 – 9,999MP 0 – 9,999Move power 0 – 99Action power 0 – 99Max attack range 0 – 99Max attack range after moving 0 – 99Max move range 0 – 99Level 1 – 99Experience 0 – 99,999,999
Move Power 99

An ally unit made the current one gets 99 move power. Only one of the cheats on the current-unit hook can be on.

HP 999, MP 999, Move Power 99

An ally unit made the current one gets 999 HP, 999 MP and 99 move power. Only one of the cheats on the current-unit hook can be on.

EXP Multiplier

The experience the game counts toward a level-up is multiplied by the number you set. As the table notes, the experience shown stays the same: only the level-up works with the multiplied amount.

Multiplier 1 – 100
Infinite Action

Ally units can act again after acting (the table's script, unchanged).

Enemies Betray Their Side

Enemy units count as allies to the game's zone-of-control check, which causes a lot of friendly fire among them; your units can only hit them with friendly fire. Only one of the three betrayal cheats can be on.

Enemy Humans Betray Their Side

The same as Enemies Betray Their Side, for human units only. Only one of the three betrayal cheats can be on.

Enemy Monsters Betray Their Side

The same as Enemies Betray Their Side, for monsters only. Only one of the three betrayal cheats can be on.

God Mode

Whenever the game sets an ally unit's HP, it becomes 999. Only one of the three HP cheats can be on.

Enemy HP 0 After Attack

Whenever the game sets an enemy unit's HP, it becomes 0; as the table notes, it takes one more attack to finish them. Only one of the three HP cheats can be on.

God Mode and Two Hit Kill

God Mode and Enemy HP 0 After Attack together. Only one of the three HP cheats can be on.

Infinite MP

Whenever the game sets an ally unit's MP, it becomes 999. Only one of the three MP cheats can be on.

Enemy MP 0 After Use

Whenever the game sets an enemy unit's MP, it becomes 0. Only one of the three MP cheats can be on.

Infinite MP, Enemy MP 0

Infinite MP and Enemy MP 0 After Use together. Only one of the three MP cheats can be on.

FAQ

About the Brigandine: The Legend of Runersia trainer

Is the trainer for Brigandine: The Legend of Runersia free?

Yes. Trinity and every trainer in it are free: no time limits, no ads, and the phone remote is included.

What can the trainer do?

It has 55 options, such as Game Speed, Mana Editor, Country Mana, and Always Section 1. Each one is listed above with its default hotkey, and you can rebind any of them.

Which version of Brigandine: The Legend of Runersia does it work with?

It is made for the PC game from Steam. Trinity finds the game in your library and attaches when it is running.

Can I use it online?

No. Trinity is for single-player games only. Do not use trainers in online modes or in games with anti-cheat.

Game not found

Trinity has no trainer at this address. It may have been renamed.

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