Cyberpunk 2077 Trainer
46 cheats for Cyberpunk 2077, including Infinite Health, Infinite Stamina, and Healing Items No Cooldown. Turn them on with hotkeys, an in-game overlay or your phone.
Free · No ads · No time limits · Windows 10 and 11
Cheats and options
46 optionsPlayer 6
Damage you take heals you instead, and your health is kept full.
Turn it on before using healing items.
Enemies do not see you, until you attack them.
Takes effect when you change cyberware at a ripperdoc; if it still says you lack capacity, unequip some cyberware and equip it again. The capacity bar may disappear or show 440 used. To undo it after it has taken effect, save and load the game.
If you are overburdened when you turn it on, pick something up or drop something to lose the debuff.
Inventory 5
Takes effect when an item or ammo count goes down. Only for counts above 1 and below 9999; for more, use Items Won't Decrease.
Your money is set to this whenever the game reads it.
Only for crafting components you already have.
Only for quickhack components you already have.
Weapons 5
Turn it on before using grenades.
Turn it on before using the projectile launch system.
Combat 5
Anything but you dies in one hit. It also applies to vehicles: turn it off while driving, and in fist fights, or you may not be able to win them.
Damage you deal is multiplied by this; the numbers shown are not. It also applies to vehicles: turn it off while driving, and in fist fights, or you may not be able to win them.
Damage you take is divided by this.
Progression 16
Takes effect when you gain XP.
XP you gain is multiplied by this; the number shown is not.
Takes effect when you gain street cred.
Street cred you gain is multiplied by this; the number shown is not.
Takes effect when you gain skill progression.
Skill progression you gain is multiplied by this; the number shown is not.
Each press sets the value; the game takes it when it next reads it. The first press puts in the stats hook, which stays in until the trainer is reset or unloaded.
Each press sets the value; the game takes it when it next reads it. The first press puts in the stats hook, which stays in until the trainer is reset or unloaded.
Each press sets the value; the game takes it when it next reads it. The first press puts in the stats hook, which stays in until the trainer is reset or unloaded.
Each press sets the value; the game takes it when it next reads it. The first press puts in the stats hook, which stays in until the trainer is reset or unloaded. Then level up once to update the stats and effects of your level.
Each press sets the value; the game takes it when it next reads it. The first press puts in the stats hook, which stays in until the trainer is reset or unloaded. Then gain a street cred level once to update its stats and effects.
Press before opening the character menu to set the value; the game takes it when it next reads it. Then level the skill up once to update its stats and effects. The first press puts in the stats hook, which stays in until the trainer is reset or unloaded.
Press before opening the character menu to set the value; the game takes it when it next reads it. Then level the skill up once to update its stats and effects. The first press puts in the stats hook, which stays in until the trainer is reset or unloaded.
Press before opening the character menu to set the value; the game takes it when it next reads it. Then level the skill up once to update its stats and effects. The first press puts in the stats hook, which stays in until the trainer is reset or unloaded.
Press before opening the character menu to set the value; the game takes it when it next reads it. Then level the skill up once to update its stats and effects. The first press puts in the stats hook, which stays in until the trainer is reset or unloaded.
Press before opening the character menu to set the value; the game takes it when it next reads it. Then level the skill up once to update its stats and effects. The first press puts in the stats hook, which stays in until the trainer is reset or unloaded.
Movement 6
You move this many times faster. The game may cap it somewhere between 2 and 5.
Needs the Reinforced Tendons legs cyberware equipped (sold by ripperdocs).
Fly freely, through walls: Shift+Up flies north, Shift+Down south, Shift+Left west and Shift+Right east. You can also walk normally in the air.
In fly mode, your height is this far above where you were when fly mode went on.
How fast the Shift+arrow keys fly in fly mode; not your speed walking in the air.
Game 3
The whole game runs this many times faster (below 1, slower).
Press the button: the clock moves on an hour. The first press puts in the time of day hook, which stays in until the trainer is reset or unloaded.
FAQ
About the Cyberpunk 2077 trainer
Is the trainer for Cyberpunk 2077 free?
Yes. Trinity and every trainer in it are free: no time limits, no ads, and the phone remote is included.
What can the trainer do?
It has 46 options, such as Infinite Health, Infinite Stamina, Healing Items No Cooldown, and Stealth Mode. Each one is listed above with its default hotkey, and you can rebind any of them.
Which version of Cyberpunk 2077 does it work with?
It is made for the PC game from Steam. Trinity finds the game in your library and attaches when it is running.
Can I use it online?
No. Trinity is for single-player games only. Do not use trainers in online modes or in games with anti-cheat.






