Daymare: 1994 Sandcastle Trainer
14 cheats for Daymare: 1994 Sandcastle, including Infinite Health, Health, and Damage Resilience. Turn them on with hotkeys, an in-game overlay or your phone.
Free · No ads · No time limits · Windows 10 and 11
Cheats and options
14 optionsPlayer 4
Keeps your health at its max: every 100 ms, current health is raised to max health. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a level.
Your current and max health. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a level.
Your damage resilience and its upgrade value, as the game stores them. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a level.
How long healing takes, in seconds as the game stores it (lower heals faster). Read through the player the table's hook stores once the game has run that code, so it shows once you are in a level.
Ammo 3
Keeps the shotgun and MP5 magazines full: every 100 ms, current ammo is raised to max ammo. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a level.
The shotgun's current and max ammo. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a level.
The MP5's current and max ammo. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a level.
Frost Grip 3
Keeps the Frost Grip charged: every 100 ms, its charge is raised to its max charge. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a level.
The Frost Grip's current and max charge. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a level.
How much charge the Frost Grip regains and how long its recharge takes. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a level.
Inventory 1
Pick one of the 16 inventory slots, then set its item type (the game's item number) and quantity. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a level.
Hacking 2
While you hack a locker, the remaining attempts stay at the total: every 100 ms, remaining attempts are raised to total attempts. Walk up to the locker first. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a level.
Remaining hack attempts on the locker you are next to. Walk up to the locker first. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a level.
Movement 1
Your walk, run, aiming and walking-backwards speeds. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a level.
FAQ
About the Daymare: 1994 Sandcastle trainer
Is the trainer for Daymare: 1994 Sandcastle free?
Yes. Trinity and every trainer in it are free: no time limits, no ads, and the phone remote is included.
What can the trainer do?
It has 14 options, such as Infinite Health, Health, Damage Resilience, and Healing Time. Each one is listed above with its default hotkey, and you can rebind any of them.
Which version of Daymare: 1994 Sandcastle does it work with?
It is made for the PC game from Steam. Trinity finds the game in your library and attaches when it is running.
Can I use it online?
No. Trinity is for single-player games only. Do not use trainers in online modes or in games with anti-cheat.






