30 cheatsSteam64-bit

Dead Grid Trainer

30 cheats for Dead Grid, including Infinite Supplies, Infinite Reputation, and Enable Skill Points. Turn them on with hotkeys, an in-game overlay or your phone.

Free · No ads · No time limits · Windows 10 and 11

Cheats and options

30 options
On / offValueActionChoiceF1Default hotkey

Camp 4

Infinite Supplies

Sets the supplies you check when hovering the mouse over items for sale to 999999. Hover over an item in the shop after turning it on.

Infinite Reputation

Sets your reputation to 999999 when the game checks it before spending.

Enable Skill Points

Hooks the code that reads your skill points, so the value below can be read and set.

Skill Points

Your current skill points. Needs Enable Skill Points on, and shows the value once the game has shown your skill points (open the skills screen).

Value 0 – 999,999

Units 6

Enable Unit Data

Hooks the code that reads a mercenary or minion's data (the table's Data Player/Minion), so the values below can be read and set.

Experience

The unit's experience. Needs Enable Unit Data on, and shows the value once the game has read a mercenary or minion's data (look at one in camp).

Value 0 – 99,999,999
Kills

The unit's kill count. Needs Enable Unit Data on, and shows the value once the game has read a mercenary or minion's data (look at one in camp).

Value 0 – 999,999
Combat Health

The unit's combat health stat. Needs Enable Unit Data on, and shows the value once the game has read a mercenary or minion's data (look at one in camp).

Value 0 – 999,999
Weapon Skill

Picks which of the unit's weapon skills Weapon Skill Value reads and sets.

Choice · 17 choices Default, Shield, Blunt, Sharp…
Weapon Skill Value

The chosen weapon skill's value. Needs Enable Unit Data on, and shows the value once the game has read a mercenary or minion's data (look at one in camp).

Value 0 – 999,999

Missions 1

No Skill Cooldown

Skill cooldowns are set to 0 when the game reads them, so skills can be used again at once.

Player Cards 14

Enable Player Card Values

Hooks the code that reads your cards' stats in a mission (the table's Player Card Stat), so the values below can be read and set.

Full Health

The current card's health is kept at its health on spawn. Hooks the card code itself.

Infinite Ammo

The current card's ammo is kept at its ammo capacity. Hooks the card code itself.

Health

The card's health. Needs Enable Player Card Values on, and shows the value once the game has read one of your cards in a mission.

Value 0 – 999,999
Health On Spawn

The card's health on spawn (its full health). Needs Enable Player Card Values on, and shows the value once the game has read one of your cards in a mission.

Value 0 – 999,999
Action Points

The card's action points. Needs Enable Player Card Values on, and shows the value once the game has read one of your cards in a mission.

Value 0 – 999
Turn Actions Remaining

The card's actions left this turn. Needs Enable Player Card Values on, and shows the value once the game has read one of your cards in a mission.

Value 0 – 999
Morale

The card's morale. Needs Enable Player Card Values on, and shows the value once the game has read one of your cards in a mission.

Value 0 – 999,999
Ammo

The card's ammo. Needs Enable Player Card Values on, and shows the value once the game has read one of your cards in a mission.

Value 0 – 9,999
Ammo Capacity

The card's ammo capacity. Needs Enable Player Card Values on, and shows the value once the game has read one of your cards in a mission.

Value 0 – 9,999
Damage

The card's damage (the table's Damage 1). Needs Enable Player Card Values on, and shows the value once the game has read one of your cards in a mission.

Value 0 – 999,999
Accuracy

The card's accuracy (the table's Accuracy 1). Needs Enable Player Card Values on, and shows the value once the game has read one of your cards in a mission.

Value 0 – 999,999
Critical Chance

The card's critical chance (the table's Critical Chance 1). Needs Enable Player Card Values on, and shows the value once the game has read one of your cards in a mission.

Value 0 – 999,999
Durability

The card's durability. Needs Enable Player Card Values on, and shows the value once the game has read one of your cards in a mission.

Value 0 – 999,999

Enemy Cards 5

Enable Enemy Card Values

Hooks the code that reads enemy cards' stats in a mission (the table's Enemy Card Stat), so the values below can be read and set.

Enemy Health

The enemy card's health. Set it to 1 for an easy kill. Needs Enable Enemy Card Values on, and shows the value once the game has read an enemy card in a mission.

Value 0 – 999,999
Enemy Morale

The enemy card's morale. Needs Enable Enemy Card Values on, and shows the value once the game has read an enemy card in a mission.

Value 0 – 999,999
Enemy Action Points

The enemy card's action points. Needs Enable Enemy Card Values on, and shows the value once the game has read an enemy card in a mission.

Value 0 – 999
Enemy Damage

The enemy card's damage (the table's Damage 1). Needs Enable Enemy Card Values on, and shows the value once the game has read an enemy card in a mission.

Value 0 – 999,999

FAQ

About the Dead Grid trainer

Is the trainer for Dead Grid free?

Yes. Trinity and every trainer in it are free: no time limits, no ads, and the phone remote is included.

What can the trainer do?

It has 30 options, such as Infinite Supplies, Infinite Reputation, Enable Skill Points, and Skill Points. Each one is listed above with its default hotkey, and you can rebind any of them.

Which version of Dead Grid does it work with?

It is made for the PC game from Steam. Trinity finds the game in your library and attaches when it is running.

Can I use it online?

No. Trinity is for single-player games only. Do not use trainers in online modes or in games with anti-cheat.

Game not found

Trinity has no trainer at this address. It may have been renamed.

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