Dead On Duty Trainer
19 cheats for Dead On Duty, including God Mode, Infinite Health, and Health. Turn them on with hotkeys, an in-game overlay or your phone.
Free · No ads · No time limits · Windows 10 and 11
Cheats and options
19 optionsPlayer 6
You take no damage: the player's Can Receive Damage flag is kept off (and turned back on when you turn this off). Works once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you are in a match). Meant for solo/offline play.
Your health is topped up to its maximum every tenth of a second. Works once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you are in a match). Meant for solo/offline play.
Your health and maximum health. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you are in a match); a new value is written straight into it.
Your armor is topped up to its maximum every tenth of a second. Works once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you are in a match). Meant for solo/offline play.
Your armor and maximum armor. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you are in a match); a new value is written straight into it.
Your stamina is topped up to its maximum every tenth of a second, so you can run without stopping. Works once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you are in a match). Meant for solo/offline play.
Points 3
Your points, spent on weapons, perks and doors. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you are in a match); a new value is written straight into it. Meant for solo/offline play.
Your rank and current experience. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you are in a match); a new value is written straight into it. Meant for solo/offline play.
The points a zombie kill gives: normal, headshot and melee kills. Shows the game's value once the trainer has found the game manager (the game's Mono code is read once it has loaded, then the game manager once you kill a zombie); a new value is written straight into it. Meant for solo/offline play.
Equipment 2
Your grenades, claymores, C4s and bear traps are topped up to their maximums every tenth of a second. Works once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you are in a match). Meant for solo/offline play.
How many grenades, claymores, C4s and bear traps you carry. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you are in a match); a new value is written straight into it.
Weapons 4
The equipped weapon's magazine and reserve ammo are topped up to their maximums every tenth of a second, so you never run dry. Works once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you are in a match). Meant for solo/offline play.
The equipped weapon's magazine and reserve ammo. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you are in a match); a new value is written straight into it.
The equipped weapon's damage and the delay between shots (lower fires faster). Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you are in a match); a new value is written straight into it. Meant for solo/offline play.
The melee weapon in hand: its damage and the delay between attacks (lower attacks faster). Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you are in a match); a new value is written straight into it. Meant for solo/offline play.
Power-ups 2
Keeps the Insta-Kill power-up on, so any hit kills a zombie (turned off again when you turn this off). Works once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you are in a match). Meant for solo/offline play.
Keeps the Double Points power-up on, so kills give twice the points (turned off again when you turn this off). Works once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you are in a match). Meant for solo/offline play.
Movement 1
Your walking speed, running speed, jump force and gravity. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you are in a match); a new value is written straight into it.
Perks 1
Pick a perk to see and set its level and whether you own its standard and pro versions. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you are in a match); a new value is written straight into it. Meant for solo/offline play.
FAQ
About the Dead On Duty trainer
Is the trainer for Dead On Duty free?
Yes. Trinity and every trainer in it are free: no time limits, no ads, and the phone remote is included.
What can the trainer do?
It has 19 options, such as God Mode, Infinite Health, Health, and Infinite Armor. Each one is listed above with its default hotkey, and you can rebind any of them.
Which version of Dead On Duty does it work with?
It is made for the PC game from Steam. Trinity finds the game in your library and attaches when it is running.
Can I use it online?
No. Trinity is for single-player games only. Do not use trainers in online modes or in games with anti-cheat.






