21 cheatsSteam32-bit

Dementium II HD Trainer

21 cheats for Dementium II HD, including God Mode, Player Values, and Health. Turn them on with hotkeys, an in-game overlay or your phone.

Free · No ads · No time limits · Windows 10 and 11

Cheats and options

21 options
On / offValueActionChoiceF1Default hotkey

Player 3

God Mode

Health is set to 100 each time the game reads it. The table's GodMode hooks the health read every character uses, so enemies may be spared too: untried.

Player Values

Hooks the game's save/load screen code to find the player's data, so the health, inventory and ammo values and Give All Weapons below can be read and changed.

Health

Your health (100 is full). Turn on Player Values first; the values show once the game has run its save/load screen code (the table's hook is in dii_GameSaveLoad's OnGUI).

Value 0 – 1,000

Inventory 4

Health Pills

Health pills in your inventory (each gives 50 health). Turn on Player Values first; the values show once the game has run its save/load screen code (the table's hook is in dii_GameSaveLoad's OnGUI).

Value 0 – 9,999
Health Packs

Health packs in your inventory (each fills your health). Turn on Player Values first; the values show once the game has run its save/load screen code (the table's hook is in dii_GameSaveLoad's OnGUI).

Value 0 – 9,999
Adrenaline Syringes

Adrenaline syringes in your inventory. Turn on Player Values first; the values show once the game has run its save/load screen code (the table's hook is in dii_GameSaveLoad's OnGUI).

Value 0 – 9,999
Antidotes

Antidotes in your inventory. Turn on Player Values first; the values show once the game has run its save/load screen code (the table's hook is in dii_GameSaveLoad's OnGUI).

Value 0 – 9,999

Weapons and Ammo 11

Give All Weapons

Gives you every weapon (shank, knife, sledgehammer, handgun, flamethrower, TNT, relic, shotgun, machinegun, bonesaw, nailgun) and the flashlight. Turn on Player Values first; the values show once the game has run its save/load screen code (the table's hook is in dii_GameSaveLoad's OnGUI).

Give
Handgun Ammo

Spare handgun / revolver ammo. Turn on Player Values first; the values show once the game has run its save/load screen code (the table's hook is in dii_GameSaveLoad's OnGUI).

Value 0 – 9,999
Ammo in Handgun

Rounds loaded in the handgun / revolver (6 when full). Turn on Player Values first; the values show once the game has run its save/load screen code (the table's hook is in dii_GameSaveLoad's OnGUI).

Value 0 – 9,999
Shotgun Ammo

Spare shotgun shells. Turn on Player Values first; the values show once the game has run its save/load screen code (the table's hook is in dii_GameSaveLoad's OnGUI).

Value 0 – 9,999
Ammo in Shotgun

Shells loaded in the shotgun (2 when full). Turn on Player Values first; the values show once the game has run its save/load screen code (the table's hook is in dii_GameSaveLoad's OnGUI).

Value 0 – 9,999
Machinegun Ammo

Spare machinegun ammo. Turn on Player Values first; the values show once the game has run its save/load screen code (the table's hook is in dii_GameSaveLoad's OnGUI).

Value 0 – 9,999
Ammo in Machinegun

Rounds loaded in the machinegun (30 when full). Turn on Player Values first; the values show once the game has run its save/load screen code (the table's hook is in dii_GameSaveLoad's OnGUI).

Value 0 – 9,999
Nailgun Ammo

Spare nails for the nailgun. Turn on Player Values first; the values show once the game has run its save/load screen code (the table's hook is in dii_GameSaveLoad's OnGUI).

Value 0 – 9,999
Ammo in Nailgun

Nails loaded in the nailgun (24 when full). Turn on Player Values first; the values show once the game has run its save/load screen code (the table's hook is in dii_GameSaveLoad's OnGUI).

Value 0 – 9,999
Flamethrower Fuel

Fuel in the flamethrower (100 when full). Turn on Player Values first; the values show once the game has run its save/load screen code (the table's hook is in dii_GameSaveLoad's OnGUI).

Value 0 – 9,999
TNT Sticks

TNT sticks you carry. Turn on Player Values first; the values show once the game has run its save/load screen code (the table's hook is in dii_GameSaveLoad's OnGUI).

Value 0 – 9,999

Movement 3

Movement Values

Hooks the player controller's physics update to find it, so jump force and gravity below can be read and changed.

Jump Force

The player controller's MotorJumpForce: higher jumps higher. Turn on Movement Values first.

Value 0 – 100
Gravity Modifier

The player controller's PhysicsGravityModifier: lower falls slower. Turn on Movement Values first.

Value 0 – 10

FAQ

About the Dementium II HD trainer

Is the trainer for Dementium II HD free?

Yes. Trinity and every trainer in it are free: no time limits, no ads, and the phone remote is included.

What can the trainer do?

It has 21 options, such as God Mode, Player Values, Health, and Health Pills. Each one is listed above with its default hotkey, and you can rebind any of them.

Which version of Dementium II HD does it work with?

It is made for the PC game from Steam. Trinity finds the game in your library and attaches when it is running.

Can I use it online?

No. Trinity is for single-player games only. Do not use trainers in online modes or in games with anti-cheat.

Game not found

Trinity has no trainer at this address. It may have been renamed.

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