23 cheatsSteam64 bit

Double Dragon Gaiden: Rise of the Dragons Trainer

23 cheats for Double Dragon Gaiden: Rise of the Dragons, including One Hit Kill, Current Health, and Freeze Health. Turn them on with hotkeys, an in-game overlay or your phone.

Free · No ads · No time limits · Windows 10 and 11

Cheats and options

23 options
On / offValueActionChoiceF1Default hotkey

Combat 1

One Hit Kill

Any minion you hurt has its health set to 0, so one hit kills it. Bosses are not affected.

Player 5

Current Health

Your fighter's health. Shows the game's value once the trainer has found your fighter (the game's Mono code is read once it has loaded, then your fighter once it starts regaining stamina/special in a stage); a new value is written straight into it.

Health 0 – 1,000,000
Freeze Health

Your fighter's health is held at the value it has when you turn this on (or as soon as the trainer has found your fighter), so you cannot die.

Current Life

Your fighter's life value (the table's Current Life, next to health). Shows the game's value once the trainer has found your fighter (the game's Mono code is read once it has loaded, then your fighter once it starts regaining stamina/special in a stage); a new value is written straight into it.

Life 0 – 1,000,000
Current Special

Your fighter's special (stamina) meter. Shows the game's value once the trainer has found your fighter (the game's Mono code is read once it has loaded, then your fighter once it starts regaining stamina/special in a stage); a new value is written straight into it.

Special 0 – 1,000,000
Freeze Special

Your fighter's special meter is held at the value it has when you turn this on (or as soon as the trainer has found your fighter), so specials never run it down.

Movement 5

Walk Speed

Your fighter's walk speed. Shows the game's value once the trainer has found your fighter (the game's Mono code is read once it has loaded, then your fighter once it starts regaining stamina/special in a stage); a new value is written straight into it.

Speed 0 – 1,000
Run Speed

Your fighter's run speed. Shows the game's value once the trainer has found your fighter (the game's Mono code is read once it has loaded, then your fighter once it starts regaining stamina/special in a stage); a new value is written straight into it.

Speed 0 – 1,000
Dodge Speed

Your fighter's dodge speed. Shows the game's value once the trainer has found your fighter (the game's Mono code is read once it has loaded, then your fighter once it starts regaining stamina/special in a stage); a new value is written straight into it.

Speed 0 – 1,000
Jump Height

How high a jump goes (the game's global stats). Shows the game's value once the trainer has found your fighter (the game's Mono code is read once it has loaded, then your fighter once it starts regaining stamina/special in a stage); a new value is written straight into it.

Height 0 – 1,000
Double Jump Height

How high a double jump goes (the game's global stats). Shows the game's value once the trainer has found your fighter (the game's Mono code is read once it has loaded, then your fighter once it starts regaining stamina/special in a stage); a new value is written straight into it.

Height 0 – 1,000

Global Stats 3

Starting Life

The life a fighter starts with (the game's global stats). Shows the game's value once the trainer has found your fighter (the game's Mono code is read once it has loaded, then your fighter once it starts regaining stamina/special in a stage); a new value is written straight into it.

Life 0 – 1,000,000
Perk Extra Damage

The extra damage the damage perk adds (the game's global stats). Shows the game's value once the trainer has found your fighter (the game's Mono code is read once it has loaded, then your fighter once it starts regaining stamina/special in a stage); a new value is written straight into it.

Damage 0 – 1,000,000
Perk Absorb Damage

The damage the absorb perk takes off each hit (the game's global stats). Shows the game's value once the trainer has found your fighter (the game's Mono code is read once it has loaded, then your fighter once it starts regaining stamina/special in a stage); a new value is written straight into it.

Damage 0 – 1,000,000

Cash & Loot 5

Cash

The cash you carry in a run (the pool manager's player global cash). Shows the game's value once the trainer has found your fighter (the game's Mono code is read once it has loaded, then your fighter once it starts regaining stamina/special in a stage); a new value is written straight into it.

Cash 0 – 999,999,999
Current Token Cost

What the next token costs in cash during a run. Shows the game's value once the trainer has found your fighter (the game's Mono code is read once it has loaded, then your fighter once it starts regaining stamina/special in a stage); a new value is written straight into it.

Cash 0 – 999,999,999
Ruby Value

How much cash a ruby is worth. Shows the game's value once the trainer has found your fighter (the game's Mono code is read once it has loaded, then your fighter once it starts regaining stamina/special in a stage); a new value is written straight into it.

Cash 0 – 999,999,999
Diamond Value

How much cash a diamond is worth. Shows the game's value once the trainer has found your fighter (the game's Mono code is read once it has loaded, then your fighter once it starts regaining stamina/special in a stage); a new value is written straight into it.

Cash 0 – 999,999,999
Coin Value

How much cash a coin is worth. Shows the game's value once the trainer has found your fighter (the game's Mono code is read once it has loaded, then your fighter once it starts regaining stamina/special in a stage); a new value is written straight into it.

Cash 0 – 999,999,999

Menus 4

Victory Menu Cash

The total cash shown on the victory (upgrade) menu after a stage. Shows the game's value once the trainer has found the victory menu (buy any upgrade on it first); a new value is written straight into it.

Cash 0 – 999,999,999
Tokens

Your tokens (spent on characters and upgrades between runs). Shows the game's value once the trainer has found the game menu (open it at the main menu); a new value is written straight into it.

Tokens 0 – 999,999,999
Starting Cash

The cash a run starts with. Shows the game's value once the trainer has found the game menu (open it at the main menu); a new value is written straight into it.

Cash 0 – 999,999,999
Token Cost

What a token costs in cash. Shows the game's value once the trainer has found the game menu (open it at the main menu); a new value is written straight into it.

Cash 0 – 999,999,999

FAQ

About the Double Dragon Gaiden: Rise of the Dragons trainer

Is the trainer for Double Dragon Gaiden: Rise of the Dragons free?

Yes. Trinity and every trainer in it are free: no time limits, no ads, and the phone remote is included.

What can the trainer do?

It has 23 options, such as One Hit Kill, Current Health, Freeze Health, and Current Life. Each one is listed above with its default hotkey, and you can rebind any of them.

Which version of Double Dragon Gaiden: Rise of the Dragons does it work with?

It is made for the PC game from Steam. Trinity finds the game in your library and attaches when it is running.

Can I use it online?

No. Trinity is for single-player games only. Do not use trainers in online modes or in games with anti-cheat.

Game not found

Trinity has no trainer at this address. It may have been renamed.

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