Dunjungle Trainer
23 cheats for Dunjungle, including Infinite Health, Immune, and Current Health. Turn them on with hotkeys, an in-game overlay or your phone.
Free · No ads · No time limits · Windows 10 and 11
Cheats and options
23 optionsPlayer 9
Your health is put back to its maximum whenever it drops, so you cannot die.
Holds the game's own Immune flag on, so hits do not hurt you. The game's value is put back when turned off.
Your health. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you move in a level); a new value is written straight into it.
Your maximum health. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you move in a level); a new value is written straight into it.
Your movement speed. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you move in a level); a new value is written straight into it.
How high you jump. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you move in a level); a new value is written straight into it.
Holds the game's Can Double Jump flag on, so you can always double jump. The game's value is put back when turned off.
Holds the run's Triple Jump Enabled flag on, so you get a third jump. The game's value is put back when turned off.
Revives left this run. Shows the game's value once the trainer has found your run stats (the game's Mono code is read once it has loaded, then the stats once a level is running); a new value is written straight into it.
Combat 10
Your character's damage multiplier: higher hits harder. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you move in a level); a new value is written straight into it.
Your attack speed multiplier: higher attacks faster. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you move in a level); a new value is written straight into it.
The amulet's charge is held at what it needs to activate, so it is always ready to use.
Holds the run's Cooldowns Removed flag on (the one the game sets when an item removes cooldowns). The game's value is put back when turned off.
The run's cooldown multiplier: lower recharges skills faster. Shows the game's value once the trainer has found your run stats (the game's Mono code is read once it has loaded, then the stats once a level is running); a new value is written straight into it.
The run's multiplier on all the damage you deal. Shows the game's value once the trainer has found your run stats (the game's Mono code is read once it has loaded, then the stats once a level is running); a new value is written straight into it.
How much of an enemy's damage you take: 0 takes none. Shows the game's value once the trainer has found your run stats (the game's Mono code is read once it has loaded, then the stats once a level is running); a new value is written straight into it.
The run's chance of a critical hit. Shows the game's value once the trainer has found your run stats (the game's Mono code is read once it has loaded, then the stats once a level is running); a new value is written straight into it.
The run's life steal percentage. Shows the game's value once the trainer has found your run stats (the game's Mono code is read once it has loaded, then the stats once a level is running); a new value is written straight into it.
The run's chance to dodge an attack. Shows the game's value once the trainer has found your run stats (the game's Mono code is read once it has loaded, then the stats once a level is running); a new value is written straight into it.
Save Data 4
Your gold. Shows the game's value once the trainer has found your save data (the game's Mono code is read once it has loaded, then the save data once you have killed an enemy); a new value is written straight into the save data the game keeps in memory, which the game may only show after the next area.
Your diamonds. Shows the game's value once the trainer has found your save data (the game's Mono code is read once it has loaded, then the save data once you have killed an enemy); a new value is written straight into the save data the game keeps in memory, which the game may only show after the next area.
Your meta currency (kept between runs). Shows the game's value once the trainer has found your save data (the game's Mono code is read once it has loaded, then the save data once you have killed an enemy); a new value is written straight into the save data the game keeps in memory, which the game may only show after the next area.
Your keys. Shows the game's value once the trainer has found your save data (the game's Mono code is read once it has loaded, then the save data once you have killed an enemy); a new value is written straight into the save data the game keeps in memory, which the game may only show after the next area.
FAQ
About the Dunjungle trainer
Is the trainer for Dunjungle free?
Yes. Trinity and every trainer in it are free: no time limits, no ads, and the phone remote is included.
What can the trainer do?
It has 23 options, such as Infinite Health, Immune, Current Health, and Max Health. Each one is listed above with its default hotkey, and you can rebind any of them.
Which version of Dunjungle does it work with?
It is made for the PC game from Steam. Trinity finds the game in your library and attaches when it is running.
Can I use it online?
No. Trinity is for single-player games only. Do not use trainers in online modes or in games with anti-cheat.






