38 cheatsSteam64 bit

Dust & Neon Trainer

38 cheats for Dust & Neon, including Infinite Health, Immortal, and Health. Turn them on with hotkeys, an in-game overlay or your phone.

Free · No ads · No time limits · Windows 10 and 11

Cheats and Options

38 options
On / offValueActionChoiceF1Default hotkey

Player 8

Infinite Health

Keeps your health at its max.

Immortal

Holds the game's own immortal flag on, so hits do no harm.

Health

Your current health. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a level is running); a new value is written straight into it.

Value 0 – 100,000
Max Health

Your max health. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a level is running); a new value is written straight into it.

Value 0 – 100,000
Walk Speed

How fast you walk. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a level is running); a new value is written straight into it.

Value 0 – 1,000
Sprint Speed

How fast you sprint. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a level is running); a new value is written straight into it.

Value 0 – 1,000
Roll Cooldown

Seconds before you can roll again; lower is sooner. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a level is running); a new value is written straight into it.

Value 0 – 100
Health Regen

How much health you regain over time. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a level is running); a new value is written straight into it.

Value 0 – 10,000

Combat 5

Revolver Damage Multiplier

Multiplies the damage of revolvers. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a level is running); a new value is written straight into it.

Value 0 – 1,000
Shotgun Damage Multiplier

Multiplies the damage of shotguns. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a level is running); a new value is written straight into it.

Value 0 – 1,000
Rifle Damage Multiplier

Multiplies the damage of rifles. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a level is running); a new value is written straight into it.

Value 0 – 1,000
Accuracy Boost

Your accuracy bonus. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a level is running); a new value is written straight into it.

Value 0 – 1,000
Critical Boost

Your critical hit chance bonus. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a level is running); a new value is written straight into it.

Value 0 – 1,000

Weapons 10

Infinite Loaded Bullets

Keeps every weapon you carry loaded with a full reload, so you never have to reload.

Weapon Slot

Which of your three weapons the values below show and set.

Choice · 3 choices Weapon 1, Weapon 2, Weapon 3
Bullets Loaded

Bullets in the chosen weapon. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a level is running); a new value is written straight into it.

Value 0 – 10,000
Full Reload

How many bullets the chosen weapon holds when fully reloaded. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a level is running); a new value is written straight into it.

Value 0 – 10,000
Damage

The chosen weapon's damage. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a level is running); a new value is written straight into it.

Value 0 – 100,000
Critical Chance

The chosen weapon's critical hit chance. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a level is running); a new value is written straight into it.

Value 0 – 100
Critical Multiplier

The chosen weapon's critical damage multiplier. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a level is running); a new value is written straight into it.

Value 0 – 1,000
Projectiles Per Fire

How many projectiles the chosen weapon fires per shot. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a level is running); a new value is written straight into it.

Value 0 – 100
Weapon Level

The chosen weapon's level. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a level is running); a new value is written straight into it.

Value 0 – 999
Weapon Rarity

The chosen weapon's rarity tier. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a level is running); a new value is written straight into it.

Value 0 – 10

Inventory 8

Infinite Ammo

Keeps every kind of spare ammo you carry at its max amount.

Ammo Slot

Which of the four ammo entries in your inventory the values below show and set.

Choice · 4 choices Ammo 1, Ammo 2, Ammo 3, Ammo 4
Ammo Amount

Spare ammo in the chosen entry. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a level is running); a new value is written straight into it.

Value 0 – 100,000
Ammo Max Amount

The most spare ammo the chosen entry holds. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a level is running); a new value is written straight into it.

Value 0 – 100,000
Looted Cash

Cash picked up on the current job. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a level is running); a new value is written straight into it.

Value 0 – 999,999,999
Stashed Cash

Cash kept at your hideout. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a level is running); a new value is written straight into it.

Value 0 – 999,999,999
Looted Cores

Cores picked up on the current job. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a level is running); a new value is written straight into it.

Value 0 – 999,999,999
Stashed Cores

Cores kept at your hideout. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a level is running); a new value is written straight into it.

Value 0 – 999,999,999

Progression 7

Player Level

Your level. Shows the game's value once the trainer has found the RPG stat helper (once the game has counted your available skill points, e.g. on the upgrade menu); a new value is written straight into it.

Value 0 – 9,999
Experience

Your experience. Shows the game's value once the trainer has found the RPG stat helper (once the game has counted your available skill points, e.g. on the upgrade menu); a new value is written straight into it.

Value 0 – 999,999,999
Skill Points

Skill points you have earned. Shows the game's value once the trainer has found the RPG stat helper (once the game has counted your available skill points, e.g. on the upgrade menu); a new value is written straight into it.

Value 0 – 99,999
Spent Skill Points

Skill points you have spent; lower it to get points back. Shows the game's value once the trainer has found the RPG stat helper (once the game has counted your available skill points, e.g. on the upgrade menu); a new value is written straight into it.

Value 0 – 99,999
Reset Tree Cost

What resetting the skill tree costs; 0 makes it free. Shows the game's value once the trainer has found the RPG stat helper (once the game has counted your available skill points, e.g. on the upgrade menu); a new value is written straight into it.

Value 0 – 999,999,999
Tonic Shop Reroll Cost

What rerolling the tonic shop costs; 0 makes it free. Shows the game's value once the trainer has found the RPG stat helper (once the game has counted your available skill points, e.g. on the upgrade menu); a new value is written straight into it.

Value 0 – 999,999,999
Gun Shop Reroll Cost

What rerolling the gun shop costs; 0 makes it free. Shows the game's value once the trainer has found the RPG stat helper (once the game has counted your available skill points, e.g. on the upgrade menu); a new value is written straight into it.

Value 0 – 999,999,999

FAQ

About the Dust & Neon Trainer

Is the trainer for Dust & Neon free?

Yes. Trinity and every trainer in it are free: no time limits, no ads, and the phone remote is included.

What can the trainer do?

It has 38 options, such as Infinite Health, Immortal, Health, and Max Health. Each one is listed above with its default hotkey, and you can rebind any of them.

Which version of Dust & Neon does it work with?

It is made for the PC game from Steam. Trinity finds the game in your library and attaches when it is running.

Can I use it online?

No. Trinity is for single-player games only. Do not use trainers in online modes or in games with anti-cheat.

Game Not Found

Trinity has no trainer at this address. It may have been renamed.

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