Dust & Neon Trainer
38 cheats for Dust & Neon, including Infinite Health, Immortal, and Health. Turn them on with hotkeys, an in-game overlay or your phone.
Free · No ads · No time limits · Windows 10 and 11
Cheats and Options
38 optionsPlayer 8
Keeps your health at its max.
Holds the game's own immortal flag on, so hits do no harm.
Your current health. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a level is running); a new value is written straight into it.
Your max health. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a level is running); a new value is written straight into it.
How fast you walk. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a level is running); a new value is written straight into it.
How fast you sprint. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a level is running); a new value is written straight into it.
Seconds before you can roll again; lower is sooner. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a level is running); a new value is written straight into it.
How much health you regain over time. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a level is running); a new value is written straight into it.
Combat 5
Multiplies the damage of revolvers. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a level is running); a new value is written straight into it.
Multiplies the damage of shotguns. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a level is running); a new value is written straight into it.
Multiplies the damage of rifles. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a level is running); a new value is written straight into it.
Your accuracy bonus. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a level is running); a new value is written straight into it.
Your critical hit chance bonus. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a level is running); a new value is written straight into it.
Weapons 10
Keeps every weapon you carry loaded with a full reload, so you never have to reload.
Which of your three weapons the values below show and set.
Bullets in the chosen weapon. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a level is running); a new value is written straight into it.
How many bullets the chosen weapon holds when fully reloaded. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a level is running); a new value is written straight into it.
The chosen weapon's damage. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a level is running); a new value is written straight into it.
The chosen weapon's critical hit chance. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a level is running); a new value is written straight into it.
The chosen weapon's critical damage multiplier. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a level is running); a new value is written straight into it.
How many projectiles the chosen weapon fires per shot. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a level is running); a new value is written straight into it.
The chosen weapon's level. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a level is running); a new value is written straight into it.
The chosen weapon's rarity tier. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a level is running); a new value is written straight into it.
Inventory 8
Keeps every kind of spare ammo you carry at its max amount.
Which of the four ammo entries in your inventory the values below show and set.
Spare ammo in the chosen entry. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a level is running); a new value is written straight into it.
The most spare ammo the chosen entry holds. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a level is running); a new value is written straight into it.
Cash picked up on the current job. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a level is running); a new value is written straight into it.
Cash kept at your hideout. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a level is running); a new value is written straight into it.
Cores picked up on the current job. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a level is running); a new value is written straight into it.
Cores kept at your hideout. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a level is running); a new value is written straight into it.
Progression 7
Your level. Shows the game's value once the trainer has found the RPG stat helper (once the game has counted your available skill points, e.g. on the upgrade menu); a new value is written straight into it.
Your experience. Shows the game's value once the trainer has found the RPG stat helper (once the game has counted your available skill points, e.g. on the upgrade menu); a new value is written straight into it.
Skill points you have earned. Shows the game's value once the trainer has found the RPG stat helper (once the game has counted your available skill points, e.g. on the upgrade menu); a new value is written straight into it.
Skill points you have spent; lower it to get points back. Shows the game's value once the trainer has found the RPG stat helper (once the game has counted your available skill points, e.g. on the upgrade menu); a new value is written straight into it.
What resetting the skill tree costs; 0 makes it free. Shows the game's value once the trainer has found the RPG stat helper (once the game has counted your available skill points, e.g. on the upgrade menu); a new value is written straight into it.
What rerolling the tonic shop costs; 0 makes it free. Shows the game's value once the trainer has found the RPG stat helper (once the game has counted your available skill points, e.g. on the upgrade menu); a new value is written straight into it.
What rerolling the gun shop costs; 0 makes it free. Shows the game's value once the trainer has found the RPG stat helper (once the game has counted your available skill points, e.g. on the upgrade menu); a new value is written straight into it.
FAQ
About the Dust & Neon Trainer
Is the trainer for Dust & Neon free?
Yes. Trinity and every trainer in it are free: no time limits, no ads, and the phone remote is included.
What can the trainer do?
It has 38 options, such as Infinite Health, Immortal, Health, and Max Health. Each one is listed above with its default hotkey, and you can rebind any of them.
Which version of Dust & Neon does it work with?
It is made for the PC game from Steam. Trinity finds the game in your library and attaches when it is running.
Can I use it online?
No. Trinity is for single-player games only. Do not use trainers in online modes or in games with anti-cheat.






