Glitchpunk Trainer
23 cheats for Glitchpunk, including God Mode, Permanent God Mode, and Infinite Health. Turn them on with hotkeys, an in-game overlay or your phone.
Free · No ads · No time limits · Windows 10 and 11
Cheats and options
23 optionsPlayer 12
Sets the game's own God Mode flag on the player every 100 ms, and clears it when turned off. Read through the player the table's hook stores once the game has run that code, so it shows once you are in the game.
Sets the game's Permanent God Mode flag on the player every 100 ms, and clears it when turned off. Read through the player the table's hook stores once the game has run that code, so it shows once you are in the game.
Keeps your health at its max: every 100 ms, current health is raised to max health. Read through the player the table's hook stores once the game has run that code, so it shows once you are in the game.
Keeps your stamina at its max: every 100 ms, current stamina is raised to max stamina. Read through the player the table's hook stores once the game has run that code, so it shows once you are in the game.
Keeps your focus (used by hacks) at its max: every 100 ms, current focus is raised to max focus. Read through the player the table's hook stores once the game has run that code, so it shows once you are in the game.
Your current and max health and health regenerated per second. Read through the player the table's hook stores once the game has run that code, so it shows once you are in the game.
Your current and max stamina and stamina regenerated per second. Read through the player the table's hook stores once the game has run that code, so it shows once you are in the game.
Your current and max focus and focus regenerated per second. Read through the player the table's hook stores once the game has run that code, so it shows once you are in the game.
The player's Is Invisible flag. Read through the player the table's hook stores once the game has run that code, so it shows once you are in the game.
The player's Ghost Mode On flag. Read through the player the table's hook stores once the game has run that code, so it shows once you are in the game.
How much damage falls do; 0 should mean none. Read through the player the table's hook stores once the game has run that code, so it shows once you are in the game.
Wanted points you get per hurt and per death caused; set them to 0 to keep the police off you (untested). Read through the player the table's hook stores once the game has run that code, so it shows once you are in the game.
Combat 5
The player's instakill chance. Read through the player the table's hook stores once the game has run that code, so it shows once you are in the game.
The player's lifesteal. Read through the player the table's hook stores once the game has run that code, so it shows once you are in the game.
Your punch damage. Read through the player the table's hook stores once the game has run that code, so it shows once you are in the game.
Your strength multiplier. Read through the player the table's hook stores once the game has run that code, so it shows once you are in the game.
The force of your push hack (the push component). Read through the player the table's hook stores once the game has run that code, so it shows once you are in the game.
Weapons 2
While on, none of the 11 ammo slots drops below the count it had when it was last seen higher (pickups still raise it), checked every 100 ms. Read through the player the table's hook stores once the game has run that code, so it shows once you are in the game.
An ammo slot (the table's slots 0 to 10, in the game's own order) and its count. Read through the player the table's hook stores once the game has run that code, so it shows once you are in the game.
Hacks 1
A hack (the table's available hacks 0 to 10, in the game's own order) and its duration, focus cost and preparation time. Read through the player the table's hook stores once the game has run that code, so it shows once you are in the game.
Stats 2
Your money and net worth. Read through the player the table's hook stores once the game has run that code, so it shows once you are in the game.
Your soul (from the player stats) and soul level. Read through the player the table's hook stores once the game has run that code, so it shows once you are in the game.
Movement 1
Run and walk speeds, plus the character movement component's max walk speed standing and crouched. Read through the player the table's hook stores once the game has run that code, so it shows once you are in the game.
FAQ
About the Glitchpunk trainer
Is the trainer for Glitchpunk free?
Yes. Trinity and every trainer in it are free: no time limits, no ads, and the phone remote is included.
What can the trainer do?
It has 23 options, such as God Mode, Permanent God Mode, Infinite Health, and Infinite Stamina. Each one is listed above with its default hotkey, and you can rebind any of them.
Which version of Glitchpunk does it work with?
It is made for the PC game from Steam. Trinity finds the game in your library and attaches when it is running.
Can I use it online?
No. Trinity is for single-player games only. Do not use trainers in online modes or in games with anti-cheat.






