Gurei Trainer
30 cheats for Gurei, including Current Health, Max Health, and Freeze Health. Turn them on with hotkeys, an in-game overlay or your phone.
Free · No ads · No time limits · Windows 10 and 11
Cheats and options
30 optionsPlayer 11
Your health. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you have attacked); a new value is written straight into it.
Your maximum health. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you have attacked); a new value is written straight into it.
Your health is held at the value it has when you turn this on, so you cannot die from damage. Needs the trainer to have found the player (the game's Mono code is read once it has loaded, then the player once you have attacked).
Holds the game's Player Can Die flag off, so you are not killed when your health runs out; turning it off puts the flag back. Needs the trainer to have found the player (the game's Mono code is read once it has loaded, then the player once you have attacked).
Your shield's current energy. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you have attacked); a new value is written straight into it.
Your shield's maximum energy. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you have attacked); a new value is written straight into it.
Your shield energy is held at the value it has when you turn this on, so blocking never breaks it. Needs the trainer to have found the player (the game's Mono code is read once it has loaded, then the player once you have attacked).
Your spear's current charges. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you have attacked); a new value is written straight into it.
How many charges your spear holds. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you have attacked); a new value is written straight into it.
Your spear charges are held at the value they have when you turn this on. Needs the trainer to have found the player (the game's Mono code is read once it has loaded, then the player once you have attacked).
How much health the regeneration skill heals. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you have attacked); a new value is written straight into it.
Combat 9
Your current damage. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you have attacked); a new value is written straight into it.
The damage of your basic attack. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you have attacked); a new value is written straight into it.
The damage of a head stomp. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you have attacked); a new value is written straight into it.
The damage of the bow skill. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you have attacked); a new value is written straight into it.
The damage of the scythe skill. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you have attacked); a new value is written straight into it.
The damage of the spear skill. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you have attacked); a new value is written straight into it.
The damage of the dash skill. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you have attacked); a new value is written straight into it.
The damage of the slam skill. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you have attacked); a new value is written straight into it.
The damage each tick of the decoy skill deals. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you have attacked); a new value is written straight into it.
Cooldowns 3
The bow skill's cooldown: 0 has none. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you have attacked); a new value is written straight into it.
The dash skill's cooldown: 0 has none. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you have attacked); a new value is written straight into it.
The regeneration skill's cooldown: 0 has none. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you have attacked); a new value is written straight into it.
Movement 7
Your current global speed multiplier: higher moves faster. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you have attacked); a new value is written straight into it.
Your basic movement speed. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you have attacked); a new value is written straight into it.
How much faster you run than you walk. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you have attacked); a new value is written straight into it.
Your speed in the air, as a multiplier. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you have attacked); a new value is written straight into it.
How hard you jump: higher jumps higher. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you have attacked); a new value is written straight into it.
The speed of the dash skill. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you have attacked); a new value is written straight into it.
How far the blink skill takes you. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you have attacked); a new value is written straight into it.
FAQ
About the Gurei trainer
Is the trainer for Gurei free?
Yes. Trinity and every trainer in it are free: no time limits, no ads, and the phone remote is included.
What can the trainer do?
It has 30 options, such as Current Health, Max Health, Freeze Health, and Cannot Die. Each one is listed above with its default hotkey, and you can rebind any of them.
Which version of Gurei does it work with?
It is made for the PC game from Steam. Trinity finds the game in your library and attaches when it is running.
Can I use it online?
No. Trinity is for single-player games only. Do not use trainers in online modes or in games with anti-cheat.






