HELL OF FEAR: Mind Breach Trainer
47 cheats for HELL OF FEAR: Mind Breach, including Enable Player Values, God Mode, and Infinite Health. Turn them on with hotkeys, an in-game overlay or your phone.
Free · No ads · No time limits · Windows 10 and 11
Cheats and options
47 optionsPlayer 17
Hooks the game's player stats manager, so the player, combat and movement values can be read and set. Open the Inventory tab after turning it on. The table calls it Manager Player Stats.
Turns on the game's own god mode flag on your damageable object, so you take no damage. Hooks the player stats manager itself (open the Inventory tab once after turning it on).
Your health is kept at your maximum health. Hooks the player stats manager itself (open the Inventory tab once after turning it on).
Your health. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once the Inventory tab has been opened); a new value is written straight into it.
Your maximum health. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once the Inventory tab has been opened); a new value is written straight into it.
How much health you regain each second. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once the Inventory tab has been opened); a new value is written straight into it.
Your armor is kept at your maximum armor. Hooks the player stats manager itself (open the Inventory tab once after turning it on).
Your armor. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once the Inventory tab has been opened); a new value is written straight into it.
Your maximum armor. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once the Inventory tab has been opened); a new value is written straight into it.
Your stamina is kept at your maximum stamina. Hooks the player stats manager itself (open the Inventory tab once after turning it on).
Your stamina. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once the Inventory tab has been opened); a new value is written straight into it.
Your maximum stamina. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once the Inventory tab has been opened); a new value is written straight into it.
Your flashlight's battery is kept full. Hooks the player stats manager itself (open the Inventory tab once after turning it on).
Your flashlight's battery capacity. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once the Inventory tab has been opened); a new value is written straight into it.
Turns on the game's own bleed immunity flag in your stats. Hooks the player stats manager itself (open the Inventory tab once after turning it on).
Turns on the game's own poison immunity flag in your stats. Hooks the player stats manager itself (open the Inventory tab once after turning it on).
How much weight you can carry (the stats' current value). Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once the Inventory tab has been opened); a new value is written straight into it.
Combat 9
Multiplies all your attack damage. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once the Inventory tab has been opened); a new value is written straight into it.
Multiplies your reload speed. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once the Inventory tab has been opened); a new value is written straight into it.
Multiplies your melee damage. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once the Inventory tab has been opened); a new value is written straight into it.
Multiplies your melee attack speed. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once the Inventory tab has been opened); a new value is written straight into it.
Multiplies the stamina a melee attack costs: 0 costs none. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once the Inventory tab has been opened); a new value is written straight into it.
Turns on the game's own infinite ammo flag on the firearm you hold. Equip a firearm first. Hooks the player stats manager itself (open the Inventory tab once after turning it on).
The firearm you hold keeps a full magazine. Equip a firearm first. Hooks the player stats manager itself (open the Inventory tab once after turning it on).
The ammo in the firearm you hold. Equip a firearm first. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once the Inventory tab has been opened); a new value is written straight into it.
The magazine size of the firearm you hold. Equip a firearm first. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once the Inventory tab has been opened); a new value is written straight into it.
Movement 6
Multiplies all your movement speed. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once the Inventory tab has been opened); a new value is written straight into it.
How high you jump. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once the Inventory tab has been opened); a new value is written straight into it.
The gravity on you: lower falls slower. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once the Inventory tab has been opened); a new value is written straight into it.
The camera's field of view. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once the Inventory tab has been opened); a new value is written straight into it.
Turns on the game's own no-clip mode, so you fly through walls. Hooks the player stats manager itself (open the Inventory tab once after turning it on).
How fast you fly in no-clip mode. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once the Inventory tab has been opened); a new value is written straight into it.
Inventory 4
Hooks the game's inventory grid, so the inventory values below can be read and set. Hover the mouse over any item in the inventory after turning it on. The table calls it Item Container.
Your money. The game shows a new value after you save and exit to the menu. Shows the game's value once Enable Inventory Values is on and the mouse has been over an item in the inventory; a new value is written straight into it.
The inventory's maximum weight. Shows the game's value once Enable Inventory Values is on and the mouse has been over an item in the inventory; a new value is written straight into it.
The inventory's maximum capacity. Shows the game's value once Enable Inventory Values is on and the mouse has been over an item in the inventory; a new value is written straight into it.
Items 5
Hooks the game's item weight calculation, so the item under the mouse can be read and set. Hover the mouse over an item in the inventory after turning it on. The table calls it Item Instance.
How many of the item under the mouse you have. Shows the game's value once Enable Item Values is on and the mouse has been over an item in the inventory; a new value is written straight into it.
The most of that item one stack can hold (the item's config, shared by every item of its kind). Shows the game's value once Enable Item Values is on and the mouse has been over an item in the inventory; a new value is written straight into it.
The price of that item (the item's config). Shows the game's value once Enable Item Values is on and the mouse has been over an item in the inventory; a new value is written straight into it.
The weight of one of that item (the item's config): 0 weighs nothing. Shows the game's value once Enable Item Values is on and the mouse has been over an item in the inventory; a new value is written straight into it.
Upgrades 6
Hooks the game's upgrade cost, so the upgrade under the mouse can be read and set. Go to a Save Station, select Upgrades and hover over any upgrade after turning it on. The table calls it Upgrade Config.
What the upgrade under the mouse costs at its first level: 0 makes it free. Shows the game's value once Enable Upgrade Values is on and the mouse has been over an upgrade; a new value is written straight into it.
How much the upgrade's cost rises each level: 0 keeps it flat. Shows the game's value once Enable Upgrade Values is on and the mouse has been over an upgrade; a new value is written straight into it.
The upgrade's maximum level. Shows the game's value once Enable Upgrade Values is on and the mouse has been over an upgrade; a new value is written straight into it.
The upgrade's value at its first level. Shows the game's value once Enable Upgrade Values is on and the mouse has been over an upgrade; a new value is written straight into it.
How much the upgrade's value rises each level. Shows the game's value once Enable Upgrade Values is on and the mouse has been over an upgrade; a new value is written straight into it.
FAQ
About the HELL OF FEAR: Mind Breach trainer
Is the trainer for HELL OF FEAR: Mind Breach free?
Yes. Trinity and every trainer in it are free: no time limits, no ads, and the phone remote is included.
What can the trainer do?
It has 47 options, such as Enable Player Values, God Mode, Infinite Health, and Current Health. Each one is listed above with its default hotkey, and you can rebind any of them.
Which version of HELL OF FEAR: Mind Breach does it work with?
It is made for the PC game from Steam. Trinity finds the game in your library and attaches when it is running.
Can I use it online?
No. Trinity is for single-player games only. Do not use trainers in online modes or in games with anti-cheat.






