28 cheatsSteam64 bit

I See Red Trainer

28 cheats for I See Red, including Infinite Health, Health, and Max Health. Turn them on with hotkeys, an in-game overlay or your phone.

Free · No ads · No time limits · Windows 10 and 11

Cheats and Options

28 options
On / offValueActionChoiceF1Default hotkey

Player 10

Infinite Health

Keeps your health at your max health.

Health

Your current health. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you aim in a level); a new value is written straight into it.

Value 0 – 1,000,000
Max Health

Your max health. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you aim in a level); a new value is written straight into it.

Value 0 – 1,000,000
Melee Damage

The damage of your melee attacks. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you aim in a level); a new value is written straight into it.

Value 0 – 999,999,999
Coins

Your coins. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you aim in a level); a new value is written straight into it.

Value 0 – 999,999,999
Printing Matter

Your printing matter. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you aim in a level); a new value is written straight into it.

Value 0 – 999,999,999
Damage Reduction

Your damage reduction. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you aim in a level); a new value is written straight into it.

Value 0 – 10,000
Dash Cooldown

Seconds before you can dash again; lower is sooner. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you aim in a level); a new value is written straight into it.

Value 0 – 10,000
Dash Force

How far a dash pushes you. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you aim in a level); a new value is written straight into it.

Value 0 – 10,000
Resource Attraction Radius

How far away resources fly to you. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you aim in a level); a new value is written straight into it.

Value 0 – 10,000

Movement 3

Base Movement Speed

Your base movement speed. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you aim in a level); a new value is written straight into it.

Value 0 – 1,000
Movement Speed Multiplier

Multiplies your movement speed. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you aim in a level); a new value is written straight into it.

Value 0 – 100
Extra Movement Speed

Movement speed added on top of the base speed. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you aim in a level); a new value is written straight into it.

Value 0 – 1,000

Rage Mode 4

Full Rage

Keeps your rage meter at the amount Rage Mode needs, so it is always ready.

Current Rage

Your rage meter. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you aim in a level); a new value is written straight into it.

Value 0 – 100,000
Rage Duration

How long Rage Mode lasts. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you aim in a level); a new value is written straight into it.

Value 0 – 1,000
Rage Damage Multiplier

Multiplies the damage you deal in Rage Mode. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you aim in a level); a new value is written straight into it.

Value 0 – 100

Hookshot 4

Infinite Hook Charges

Keeps your hookshot charges at their max.

Hook Charges

Your hookshot charges. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you aim in a level); a new value is written straight into it.

Value 0 – 1,000
Max Hook Charges

Your max hookshot charges. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you aim in a level); a new value is written straight into it.

Value 0 – 1,000
Hook Cooldown

Seconds between hookshots; lower is sooner. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you aim in a level); a new value is written straight into it.

Value 0 – 100

Inventory 7

No Overheat

Keeps the heat of both carried items at 0, so heat weapons never overheat.

Item Slot

Which of your two carried items the values below show and set.

Choice · 2 choices Item 1, Item 2
Item Uses

The chosen item's uses. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you aim in a level); a new value is written straight into it.

Value 0 – 9,999
Item Damage Multiplier

The chosen item's damage multiplier. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you aim in a level); a new value is written straight into it.

Value 0 – 10,000
Item Critical Chance

The chosen item's critical chance. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you aim in a level); a new value is written straight into it.

Value 0 – 10,000
Item Attack Rate

The chosen item's attack rate. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you aim in a level); a new value is written straight into it.

Value 0 – 10,000
Item Heat

The chosen item's current heat, for weapons that have it. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you aim in a level); a new value is written straight into it.

Value 0 – 10,000

FAQ

About the I See Red Trainer

Is the trainer for I See Red free?

Yes. Trinity and every trainer in it are free: no time limits, no ads, and the phone remote is included.

What can the trainer do?

It has 28 options, such as Infinite Health, Health, Max Health, and Melee Damage. Each one is listed above with its default hotkey, and you can rebind any of them.

Which version of I See Red does it work with?

It is made for the PC game from Steam. Trinity finds the game in your library and attaches when it is running.

Can I use it online?

No. Trinity is for single-player games only. Do not use trainers in online modes or in games with anti-cheat.

Game Not Found

Trinity has no trainer at this address. It may have been renamed.

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