16 cheatsSteam64 bit

Jack Holmes : Master of Puppets Trainer

16 cheats for Jack Holmes : Master of Puppets, including Infinite Health, Health, and Money. Turn them on with hotkeys, an in-game overlay or your phone.

Free · No ads · No time limits · Windows 10 and 11

Cheats and options

16 options
On / offValueActionChoiceF1Default hotkey

Player 6

Infinite Health

Keeps your health at its max: every 100 ms, current health is raised to max health. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a level.

Health

Your current and max health and how fast it regenerates, plus whether it regenerates at all. Set a value to change it. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a level.

Health 0 – 999,999Max health 1 – 999,999Regeneration rate 0 – 10,000Health regenerates · 2 choices Off, On
Money

Your money and the most you can carry. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a level.

Money 0 – 999,999,999Max money 0 – 999,999,999
Infinite Grenades

Keeps your grenades at their max: every 100 ms, the count is raised to max grenades. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a level.

Grenades

How many grenades you have and how many you can carry. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a level.

Grenades 0 – 9,999Max grenades 0 – 9,999
Inventory Limits

How many items fit in the equipped slots and the backpack, and the per-item stack limit. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a level.

Equipped slots 0 – 999Backpack 0 – 999Item limit 0 – 9,999

Weapons 6

Infinite Ammo

Keeps the magazine of the weapon in your hands full: every 100 ms, its ammo is raised to its max. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a level.

Weapon Infinite Ammo Flag

Holds the weapon in your hands' own infinite-ammo flag on every 100 ms, and clears it when turned off. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a level.

No Recoil

Clears the weapon in your hands' has-recoil flag every 100 ms, and sets it again when turned off. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a level.

Ammo

The magazine and reserve ammo of the weapon in your hands, with their max. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a level.

Magazine 0 – 99,999Magazine size 0 – 99,999Reserve 0 – 99,999Max reserve 0 – 99,999
Weapon Stats

Damage, critical-hit multiplier, fire rate, delay between shots, extra bullets per shot, spread (hip and aiming), reload delay and whether it fires automatically. Lower delays fire faster, lower spread is more accurate. Applies to the weapon in your hands. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a level.

Damage 0 – 999,999Critical multiplier 0 – 1,000Fire rate 0 – 10,000Delay between shots 0 – 100Extra bullets per shot 0 – 100Spread 0 – 1,000Spread when aiming 0 – 1,000Reload delay 0 – 100Automatic · 2 choices Off, On
Melee

Your melee damage and how far a melee hit reaches. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a level.

Melee damage 0 – 999,999Melee reach 0 – 100,000

Powers 1

Altura

Base damage of the three Altura levels and the cooldown in seconds. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a level.

Damage level 1 0 – 999,999Damage level 2 0 – 999,999Damage level 3 0 – 999,999Cooldown (s) 0 – 9,999

Movement 2

Movement

Walk, sprint and aiming speeds, jump velocity, how many jumps you get, and whether double jump is allowed. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a level.

Walk speed 0 – 20,000Sprint speed 0 – 20,000Aiming speed 0 – 20,000Jump velocity 0 – 20,000Jump count 0 – 100Double jump · 2 choices Off, On
Camera Perspective Switch

Whether you may switch the camera perspective. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a level.

Can switch camera · 2 choices Off, On

World 1

Game Speed

The world's time dilation: 1 is normal, below 1 slows the game, above speeds it up. Read through the player the table's hook stores, so it shows once you are in a level.

Game speed 0.1 – 10

FAQ

About the Jack Holmes : Master of Puppets trainer

Is the trainer for Jack Holmes : Master of Puppets free?

Yes. Trinity and every trainer in it are free: no time limits, no ads, and the phone remote is included.

What can the trainer do?

It has 16 options, such as Infinite Health, Health, Money, and Infinite Grenades. Each one is listed above with its default hotkey, and you can rebind any of them.

Which version of Jack Holmes : Master of Puppets does it work with?

It is made for the PC game from Steam. Trinity finds the game in your library and attaches when it is running.

Can I use it online?

No. Trinity is for single-player games only. Do not use trainers in online modes or in games with anti-cheat.

Game not found

Trinity has no trainer at this address. It may have been renamed.

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