Knight vs Giant: The Broken Excalibur Trainer
30 cheats for Knight vs Giant: The Broken Excalibur, including Infinite Health, Skill No Cooldown, and Dodge No Cooldown. Turn them on with hotkeys, an in-game overlay or your phone.
Free · No ads · No time limits · Windows 10 and 11
Cheats and Options
30 optionsPlayer 5
Stops the game's player health system from running, so your health does not go down. Turn it off before you teleport out of a defeated boss area, as the table warns. Patches the health system code.
Your skill's cooldown timer is cleared each frame, so skills are always ready. Hooks the player action code.
Your dodge roll's cooldown timer is cleared, so you can roll again at once. Hooks the roll cooldown code.
The buff gauge is set to 99 when it gains souls, so two hits on an enemy fill it. Hooks the buff gauge code.
Your movement speed is set to the value below each time the game moves you (25 in the table). Hooks the movement code.
Stats 21
Hooks the code that updates your speed stat, which hands over your stats, so the values below can be read and set.
Your damage stat is held at 99,999, so hits kill at once; turning it off puts the value it had back. Hooks the speed stat update itself.
Your damage (99,999 kills in one hit). Needs Enable Stats Values (or One Hit Kill) on, and shows the value once the game has updated your speed stat (move around in a mission).
Your health at the start of a run. Needs Enable Stats Values (or One Hit Kill) on, and shows the value once the game has updated your speed stat (move around in a mission).
Bonus sword damage, in percent. Needs Enable Stats Values (or One Hit Kill) on, and shows the value once the game has updated your speed stat (move around in a mission).
Bonus skill damage, in percent. Needs Enable Stats Values (or One Hit Kill) on, and shows the value once the game has updated your speed stat (move around in a mission).
Sword critical damage, in percent. Needs Enable Stats Values (or One Hit Kill) on, and shows the value once the game has updated your speed stat (move around in a mission).
Skill critical damage, in percent. Needs Enable Stats Values (or One Hit Kill) on, and shows the value once the game has updated your speed stat (move around in a mission).
Sword critical chance, in percent. Needs Enable Stats Values (or One Hit Kill) on, and shows the value once the game has updated your speed stat (move around in a mission).
Skill critical chance, in percent. Needs Enable Stats Values (or One Hit Kill) on, and shows the value once the game has updated your speed stat (move around in a mission).
Extra coin drops, in percent. Needs Enable Stats Values (or One Hit Kill) on, and shows the value once the game has updated your speed stat (move around in a mission).
Extra soul drops, in percent. Needs Enable Stats Values (or One Hit Kill) on, and shows the value once the game has updated your speed stat (move around in a mission).
Your damage resistance. Needs Enable Stats Values (or One Hit Kill) on, and shows the value once the game has updated your speed stat (move around in a mission).
Your base movement speed stat. Needs Enable Stats Values (or One Hit Kill) on, and shows the value once the game has updated your speed stat (move around in a mission).
How far a dash takes you. Needs Enable Stats Values (or One Hit Kill) on, and shows the value once the game has updated your speed stat (move around in a mission).
Time between dashes. Needs Enable Stats Values (or One Hit Kill) on, and shows the value once the game has updated your speed stat (move around in a mission).
Critical hit damage multiplier. Needs Enable Stats Values (or One Hit Kill) on, and shows the value once the game has updated your speed stat (move around in a mission).
Chance a hit kills at once. Needs Enable Stats Values (or One Hit Kill) on, and shows the value once the game has updated your speed stat (move around in a mission).
Chance to hit twice. Needs Enable Stats Values (or One Hit Kill) on, and shows the value once the game has updated your speed stat (move around in a mission).
Chance to avoid a hit's damage. Needs Enable Stats Values (or One Hit Kill) on, and shows the value once the game has updated your speed stat (move around in a mission).
Chance to counter a hit. Needs Enable Stats Values (or One Hit Kill) on, and shows the value once the game has updated your speed stat (move around in a mission).
Currency 4
Hooks the game data manager's portal check, which hands over your currencies, so the values below can be read and set. Fills in once a mission has started.
Soulstones you have. Needs Enable Currency Values on, and shows the value once a mission has started.
Coins you have. Needs Enable Currency Values on, and shows the value once a mission has started.
Giant souls you have. Needs Enable Currency Values on, and shows the value once a mission has started.
FAQ
About the Knight vs Giant: The Broken Excalibur Trainer
Is the trainer for Knight vs Giant: The Broken Excalibur free?
Yes. Trinity and every trainer in it are free: no time limits, no ads, and the phone remote is included.
What can the trainer do?
It has 30 options, such as Infinite Health, Skill No Cooldown, Dodge No Cooldown, and Instant Buff Gauge Fill. Each one is listed above with its default hotkey, and you can rebind any of them.
Which version of Knight vs Giant: The Broken Excalibur does it work with?
It is made for the PC game from Steam. Trinity finds the game in your library and attaches when it is running.
Can I use it online?
No. Trinity is for single-player games only. Do not use trainers in online modes or in games with anti-cheat.






