14 cheatsSteam64-bit

Last Man Sitting Trainer

14 cheats for Last Man Sitting, including Infinite Health, Health, and Defense. Turn them on with hotkeys, an in-game overlay or your phone.

Free · No ads · No time limits · Windows 10 and 11

Cheats and options

14 options
On / offValueActionChoiceF1Default hotkey

Player 3

Infinite Health

Keeps your health at its max: every 100 ms, current health is raised to max health. Read through the player pawn the table's hook stores once the game has run that code, so it shows once you are in a run.

Health

Your current and max health. Set a value to change it. Read through the player pawn the table's hook stores once the game has run that code, so it shows once you are in a run.

Health 0 – 999,999Max health 1 – 999,999
Defense

Damage taken multiplier (0 for none), chance to ignore a hit (1 = always), healing received multiplier and how long you stay invulnerable after a hit, in seconds. Read through the player pawn the table's hook stores once the game has run that code, so it shows once you are in a run.

Damage taken multiplier 0 – 100Ignore damage chance 0 – 1Healing received multiplier 0 – 100Invulnerability after a hit 0 – 60

Combat 3

Damage Multiplier

Your damage multiplier. Read through the player pawn the table's hook stores once the game has run that code, so it shows once you are in a run.

Multiplier 0 – 1,000
Ultimate Charge

Your ultimate ability's charge. Set a value to change it. Read through the player pawn the table's hook stores once the game has run that code, so it shows once you are in a run.

Charge 0 – 999,999
Abilities

Cooldown after use (seconds; lower is faster) and damage of your ability and your ultimate ability. Read through the player pawn the table's hook stores once the game has run that code, so it shows once you are in a run.

Ability cooldown 0 – 1,000Ability damage 0 – 999,999Ultimate cooldown 0 – 1,000Ultimate damage 0 – 999,999

Weapon 3

Infinite Ammo

Every 100 ms, sets your current weapon's ammo used per shot to 0, and puts the old value back when turned off. Read through the player pawn the table's hook stores once the game has run that code, so it shows once you are in a run.

Weapon Stats

Your current weapon's damage, magazine size, time between shots and reload time (lower fires and reloads faster), projectiles per shot, enemies pierced and range. Read through the player pawn the table's hook stores once the game has run that code, so it shows once you are in a run.

Damage 0 – 999,999Magazine size 0 – 99,999Time between shots 0 – 100Reload time 0 – 100Projectiles per shot 0 – 1,000Pierce count 0 – 1,000Range 0 – 1,000,000
Accuracy and Recoil

Your current weapon's spread added per shot and recoil force; 0 for none. Read through the player pawn the table's hook stores once the game has run that code, so it shows once you are in a run.

Spread per shot 0 – 1,000Recoil force 0 – 100,000

Movement 1

Movement

Your max speed, jump and double-jump heights, and gravity while rising and falling (lower floats more). Read through the player pawn the table's hook stores once the game has run that code, so it shows once you are in a run.

Max speed 0 – 100,000Jump height 0 – 100,000Double jump height 0 – 100,000Rising gravity 0 – 100Falling gravity 0 – 100

Pets and Pickups 1

Pets and Pickups

Pet power multiplier, number of pets spawned, pickup attract range multiplier and the chance a power-up is duplicated (1 = always). Read through the player pawn the table's hook stores once the game has run that code, so it shows once you are in a run.

Pet power multiplier 0 – 1,000Pet spawn count 0 – 1,000Attract range multiplier 0 – 1,000Power-up duplication chance 0 – 1

Progress 3

Coins

Your coins, kept in the save game. Set a value to change it. Read through the player pawn the table's hook stores once the game has run that code, so it shows once you are in a run.

Coins 0 – 999,999,999
Coin and Level Point Multipliers

The run's coin multiplier and level points multiplier. Read through the player pawn the table's hook stores once the game has run that code, so it shows once you are in a run.

Coin multiplier 0 – 1,000Level points multiplier 0 – 1,000
Player Level

Your level in the current run. Set a value to change it. Read through the player pawn the table's hook stores once the game has run that code, so it shows once you are in a run.

Level 0 – 9,999

FAQ

About the Last Man Sitting trainer

Is the trainer for Last Man Sitting free?

Yes. Trinity and every trainer in it are free: no time limits, no ads, and the phone remote is included.

What can the trainer do?

It has 14 options, such as Infinite Health, Health, Defense, and Damage Multiplier. Each one is listed above with its default hotkey, and you can rebind any of them.

Which version of Last Man Sitting does it work with?

It is made for the PC game from Steam. Trinity finds the game in your library and attaches when it is running.

Can I use it online?

No. Trinity is for single-player games only. Do not use trainers in online modes or in games with anti-cheat.

Game not found

Trinity has no trainer at this address. It may have been renamed.

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