27 cheatsSteam64-bit

Magenta Horizon - Neverending Harvest Trainer

27 cheats for Magenta Horizon - Neverending Harvest, including Enable Player Values, Invincible, and Infinite Health. Turn them on with hotkeys, an in-game overlay or your phone.

Free · No ads · No time limits · Windows 10 and 11

Cheats and options

27 options
On / offValueActionChoiceF1Default hotkey

Player 13

Enable Player Values

Hooks the player's locomotion update, which hands over the player's controller, so the values below can be read and set. The table calls it Locomotion Controller.

Invincible

Holds the player's invincible-from-event flag on, so hits do no damage.

Infinite Health

Keeps the player's health at its maximum (the larger of the base and the buffed health) every 100 ms.

Infinite Shield

Keeps the player's shield at its full value every 100 ms.

Infinite Mana

Keeps each of the eight mana gauges from dropping below the highest value it has had since the cheat was turned on.

Infinite Heal Mana

Keeps the heal mana at its original value every 100 ms.

Hyper Armor

Holds the player's hyper armor flag on, so hits do not interrupt attacks or knock the player back.

Current Health

The player's current health. Needs Enable Player Values (or a cheat that uses it) on, and shows the value once you have moved in a level.

Value 0 – 100,000
Max Health

The player's base (original) health. Needs Enable Player Values (or a cheat that uses it) on, and shows the value once you have moved in a level.

Value 0 – 100,000
Mana Regen

How fast mana refills on its own. Needs Enable Player Values (or a cheat that uses it) on, and shows the value once you have moved in a level.

Value 0 – 10,000
Mana Gained per Hit

How much mana a hit gives. Needs Enable Player Values (or a cheat that uses it) on, and shows the value once you have moved in a level.

Value 0 – 10,000
Heal Chance

The table's Heal Chance value. Needs Enable Player Values (or a cheat that uses it) on, and shows the value once you have moved in a level.

Value 0 – 10,000
Money

The money in the save data. Needs Enable Player Values (or a cheat that uses it) on, and shows the value once you have moved in a level.

Value 0 – 999,999,999

Movement 6

Move Speed

The player's run speed. Needs Enable Player Values (or a cheat that uses it) on, and shows the value once you have moved in a level.

Value 0 – 1,000
Dash Speed

How fast a dash moves. Needs Enable Player Values (or a cheat that uses it) on, and shows the value once you have moved in a level.

Value 0 – 1,000
Dash Cool Time

The wait between dashes; lower is shorter. Needs Enable Player Values (or a cheat that uses it) on, and shows the value once you have moved in a level.

Value 0 – 1,000
Jump Speed

How high and fast a jump goes. Needs Enable Player Values (or a cheat that uses it) on, and shows the value once you have moved in a level.

Value 0 – 1,000
Extra Jumps

How many extra jumps the player has in the air. Needs Enable Player Values (or a cheat that uses it) on, and shows the value once you have moved in a level.

Value 0 – 99
Gravity Scale

How hard gravity pulls the player; lower floats longer. Needs Enable Player Values (or a cheat that uses it) on, and shows the value once you have moved in a level.

Value 0 – 1,000

Combat 8

One Hit Kill

Hooks the enemies' stat update and sets each enemy's health to 1, so one hit kills it.

Damage Multiplier

The player's damage multiplier. Needs Enable Player Values (or a cheat that uses it) on, and shows the value once you have moved in a level.

Value 0 – 10,000
Normal Damage

Damage a normal attack does to monsters. Needs Enable Player Values (or a cheat that uses it) on, and shows the value once you have moved in a level.

Value 0 – 100,000
Heavy Damage

Damage a heavy attack does to monsters. Needs Enable Player Values (or a cheat that uses it) on, and shows the value once you have moved in a level.

Value 0 – 100,000
Explosion Damage

Damage an explosion does to monsters. Needs Enable Player Values (or a cheat that uses it) on, and shows the value once you have moved in a level.

Value 0 – 100,000
Normal Damage Taken

Damage a normal monster hit does to the player. Needs Enable Player Values (or a cheat that uses it) on, and shows the value once you have moved in a level.

Value 0 – 100,000
Heavy Damage Taken

Damage a heavy monster hit does to the player. Needs Enable Player Values (or a cheat that uses it) on, and shows the value once you have moved in a level.

Value 0 – 100,000
Style Points

The level's style points, which count towards the rank. Needs Enable Player Values (or a cheat that uses it) on, and shows the value once you have moved in a level.

Value 0 – 100,000,000

FAQ

About the Magenta Horizon - Neverending Harvest trainer

Is the trainer for Magenta Horizon - Neverending Harvest free?

Yes. Trinity and every trainer in it are free: no time limits, no ads, and the phone remote is included.

What can the trainer do?

It has 27 options, such as Enable Player Values, Invincible, Infinite Health, and Infinite Shield. Each one is listed above with its default hotkey, and you can rebind any of them.

Which version of Magenta Horizon - Neverending Harvest does it work with?

It is made for the PC game from Steam. Trinity finds the game in your library and attaches when it is running.

Can I use it online?

No. Trinity is for single-player games only. Do not use trainers in online modes or in games with anti-cheat.

Game not found

Trinity has no trainer at this address. It may have been renamed.

Browse all games