Mask of Soul Trainer
29 cheats for Mask of Soul, including Invulnerable, Immortality, and Current Health. Turn them on with hotkeys, an in-game overlay or your phone.
Free · No ads · No time limits · Windows 10 and 11
Cheats and options
29 optionsHealth 7
Holds the game's Invulnerable flag on, so hits do not hurt you; turning it off clears the flag. Works once the trainer has found the level manager (pause the game once after loading).
Holds the game's Immortality flag on, so your health cannot run out; turning it off clears the flag. Works once the trainer has found the level manager (pause the game once after loading).
Your health. Shows the game's value once the trainer has found the level manager (the game's Mono code is read once it has loaded, then the level manager once you pause the game once); a new value is written straight into it.
Your health is held at the value it has when you turn this on (or as soon as the trainer has found the level manager: pause the game once after loading).
Your maximum health. Shows the game's value once the trainer has found the level manager (the game's Mono code is read once it has loaded, then the level manager once you pause the game once); a new value is written straight into it.
Your defense. Shows the game's value once the trainer has found the level manager (the game's Mono code is read once it has loaded, then the level manager once you pause the game once); a new value is written straight into it.
How much of an enemy's damage you take: 0 takes none. Shows the game's value once the trainer has found the level manager (the game's Mono code is read once it has loaded, then the level manager once you pause the game once); a new value is written straight into it.
Mana 4
Holds the game's Infinite Mana flag on, so skills do not use up mana; turning it off clears the flag. Works once the trainer has found the level manager (pause the game once after loading).
Your mana. Shows the game's value once the trainer has found the level manager (the game's Mono code is read once it has loaded, then the level manager once you pause the game once); a new value is written straight into it.
Your maximum mana. Shows the game's value once the trainer has found the level manager (the game's Mono code is read once it has loaded, then the level manager once you pause the game once); a new value is written straight into it.
How fast you gain mana. Shows the game's value once the trainer has found the level manager (the game's Mono code is read once it has loaded, then the level manager once you pause the game once); a new value is written straight into it.
Items 6
How many potions you carry. Shows the game's value once the trainer has found the level manager (the game's Mono code is read once it has loaded, then the level manager once you pause the game once); a new value is written straight into it.
Your potion count is held at the value it has when you turn this on, so drinking one does not use it up (works once the trainer has found the level manager: pause the game once after loading).
How many potions you can carry. Shows the game's value once the trainer has found the level manager (the game's Mono code is read once it has loaded, then the level manager once you pause the game once); a new value is written straight into it.
How much health a potion heals. Shows the game's value once the trainer has found the level manager (the game's Mono code is read once it has loaded, then the level manager once you pause the game once); a new value is written straight into it.
How many you have of the item you picked up last. Shows the game's value once the trainer has seen an item being added (the game's Mono code is read once it has loaded, then the item once you pick something up); a new value is written straight into it.
How many of the item you picked up last you can hold. Shows the game's value once the trainer has seen an item being added (the game's Mono code is read once it has loaded, then the item once you pick something up); a new value is written straight into it.
Movement 5
Your movement speed. Shows the game's value once the trainer has found the level manager (the game's Mono code is read once it has loaded, then the level manager once you pause the game once); a new value is written straight into it.
Your movement speed multiplier: higher runs faster. Shows the game's value once the trainer has found the level manager (the game's Mono code is read once it has loaded, then the level manager once you pause the game once); a new value is written straight into it.
How many jumps you can make in the air. Shows the game's value once the trainer has found the level manager (the game's Mono code is read once it has loaded, then the level manager once you pause the game once); a new value is written straight into it.
How high a full jump goes. Shows the game's value once the trainer has found the level manager (the game's Mono code is read once it has loaded, then the level manager once you pause the game once); a new value is written straight into it.
How long you wait between dashes (the table's Dash Cooltime): 0 dashes again at once. Shows the game's value once the trainer has found the level manager (the game's Mono code is read once it has loaded, then the level manager once you pause the game once); a new value is written straight into it.
Combat 6
Your attack's damage. Shows the game's value once the trainer has found the level manager (the game's Mono code is read once it has loaded, then the level manager once you pause the game once); a new value is written straight into it.
Your attack's damage multiplier: higher hits harder. Shows the game's value once the trainer has found the level manager (the game's Mono code is read once it has loaded, then the level manager once you pause the game once); a new value is written straight into it.
Your attack's cooldown multiplier: lower attacks faster. Shows the game's value once the trainer has found the level manager (the game's Mono code is read once it has loaded, then the level manager once you pause the game once); a new value is written straight into it.
Your melee skill's damage. Shows the game's value once the trainer has found the level manager (the game's Mono code is read once it has loaded, then the level manager once you pause the game once); a new value is written straight into it.
Your melee skill's damage multiplier: higher hits harder. Shows the game's value once the trainer has found the level manager (the game's Mono code is read once it has loaded, then the level manager once you pause the game once); a new value is written straight into it.
How much mana your melee skill uses: 0 costs nothing. Shows the game's value once the trainer has found the level manager (the game's Mono code is read once it has loaded, then the level manager once you pause the game once); a new value is written straight into it.
World 1
The game's speed as the level manager keeps it: 1 is normal, lower is slower, higher is faster. Shows the game's value once the trainer has found the level manager (the game's Mono code is read once it has loaded, then the level manager once you pause the game once); a new value is written straight into it.
FAQ
About the Mask of Soul trainer
Is the trainer for Mask of Soul free?
Yes. Trinity and every trainer in it are free: no time limits, no ads, and the phone remote is included.
What can the trainer do?
It has 29 options, such as Invulnerable, Immortality, Current Health, and Freeze Health. Each one is listed above with its default hotkey, and you can rebind any of them.
Which version of Mask of Soul does it work with?
It is made for the PC game from Steam. Trinity finds the game in your library and attaches when it is running.
Can I use it online?
No. Trinity is for single-player games only. Do not use trainers in online modes or in games with anti-cheat.
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