35 cheatsSteam64-bit

MEATGRINDER Trainer

35 cheats for MEATGRINDER, including Enable Player Values, Invincible, and Health. Turn them on with hotkeys, an in-game overlay or your phone.

Free · No ads · No time limits · Windows 10 and 11

Cheats and options

35 options
On / offValueActionChoiceF1Default hotkey

Player 8

Enable Player Values

Hooks the game's slow motion code, which hands over the player, so the values in Player can be read and set. The table calls it Slow Motion Ability.

Invincible

The game's own invincibility flag on your health. Needs Enable Player Values on, and shows the value once the game has run the hooked code (slow motion's update, while you play).

Choice · 2 choices Off, On
Health

Your health. Needs Enable Player Values on, and shows the value once the game has run the hooked code (slow motion's update, while you play).

Value 0 – 100,000
Max Health

Your maximum health. Needs Enable Player Values on, and shows the value once the game has run the hooked code (slow motion's update, while you play).

Value 0 – 100,000
Current BPM

Your heart rate, which the game's healing reads. Needs Enable Player Values on, and shows the value once the game has run the hooked code (slow motion's update, while you play).

Value 0 – 1,000
Slow Motion Charge

How much slow motion is charged. Needs Enable Player Values on, and shows the value once the game has run the hooked code (slow motion's update, while you play).

Value 0 – 1,000
Slow Motion Power

How strongly slow motion slows the game. Needs Enable Player Values on, and shows the value once the game has run the hooked code (slow motion's update, while you play).

Value 0 – 100
Slow Motion Full Charge Seconds

How many seconds a full slow motion charge lasts. Needs Enable Player Values on, and shows the value once the game has run the hooked code (slow motion's update, while you play).

Value 0 – 1,000

Movement 13

Enable Movement Values

Hooks the game's ground checks, which hand over the movement system, so the values in Movement can be read and set. The table calls it Player Movement.

Movement Speed

How fast you run. Needs Enable Movement Values on, and shows the value once the game has run the hooked code (its ground checks, while you move).

Value 0 – 1,000
Jump Height

How high you jump. Needs Enable Movement Values on, and shows the value once the game has run the hooked code (its ground checks, while you move).

Value 0 – 1,000
Mid-Air Movement Multiplier

How much you can steer in the air. Needs Enable Movement Values on, and shows the value once the game has run the hooked code (its ground checks, while you move).

Value 0 – 100
Falling Gravity Multiplier

How hard gravity pulls you down when falling; lower floats. Needs Enable Movement Values on, and shows the value once the game has run the hooked code (its ground checks, while you move).

Value 0 – 100
Dash Amount

How many dashes you get. Needs Enable Movement Values on, and shows the value once the game has run the hooked code (its ground checks, while you move).

Value 0 – 100
Dash Force

How far a dash throws you. Needs Enable Movement Values on, and shows the value once the game has run the hooked code (its ground checks, while you move).

Value 0 – 1,000
Wall Jump Amount

How many wall jumps you get. Needs Enable Movement Values on, and shows the value once the game has run the hooked code (its ground checks, while you move).

Value 0 – 100
Wall Jump Height

How high a wall jump takes you. Needs Enable Movement Values on, and shows the value once the game has run the hooked code (its ground checks, while you move).

Value 0 – 1,000
Wall Jump Force

How hard a wall jump pushes you off the wall. Needs Enable Movement Values on, and shows the value once the game has run the hooked code (its ground checks, while you move).

Value 0 – 1,000
No Clip

The game's own no-clip flag: fly through walls. Needs Enable Movement Values on, and shows the value once the game has run the hooked code (its ground checks, while you move).

Choice · 2 choices Off, On
No Clip Speed

How fast you fly in no-clip. Needs Enable Movement Values on, and shows the value once the game has run the hooked code (its ground checks, while you move).

Value 0 – 1,000
Low Health Slowdown Percent

How much low health slows you down; 0 for none. Needs Enable Movement Values on, and shows the value once the game has run the hooked code (its ground checks, while you move).

Value 0 – 100

Weapons 8

No Weapon Overheat

Your weapons never overheat: the game's code that adds overheat returns at once.

Enable Weapon Values

Hooks the game's weapon timing code, which hands over the weapon you fire, so the values in Weapons can be read and set. Fire once to fill them. The table calls it Weapon Data.

Instant Reload

Holds the reload's progress at 0.01, as the table's note says, so reloads finish at once. Needs Enable Weapon Values on, and shows the value once you have fired.

Reload Time

Seconds a reload takes. Needs Enable Weapon Values on, and shows the value once you have fired.

Value 0 – 100
Heat Per Shot

How much each shot heats the weapon. Needs Enable Weapon Values on, and shows the value once you have fired.

Value 0 – 100
Max Cooling Speed

How fast the weapon cools down. Needs Enable Weapon Values on, and shows the value once you have fired.

Value 0 – 1,000
Firing Camera Shake

How much the camera shakes when you fire; 0 for none. Needs Enable Weapon Values on, and shows the value once you have fired.

Value 0 – 100
Shoot Automatically

The weapon's own automatic-fire flag: hold to keep firing. Needs Enable Weapon Values on, and shows the value once you have fired.

Choice · 2 choices Off, On

Grappling Hook 6

Enable Grappling Hook Values

Hooks the grappling hook's update code, which hands over the hook, so the values in Grappling Hook can be read and set. The table calls it Grappling Hook.

Grapple Cooldown

Seconds before the hook can be used again; 0 for none. Needs Enable Grappling Hook Values on, and shows the value once the game has run the hooked code (the grappling hook's update).

Value 0 – 100
Grapple Cooldown On Miss

Seconds before the hook can be used again after a miss. Needs Enable Grappling Hook Values on, and shows the value once the game has run the hooked code (the grappling hook's update).

Value 0 – 100
Grapple Max Distance

How far the hook reaches. Needs Enable Grappling Hook Values on, and shows the value once the game has run the hooked code (the grappling hook's update).

Value 0 – 10,000
Grapple Speed

How fast the hook flies. Needs Enable Grappling Hook Values on, and shows the value once the game has run the hooked code (the grappling hook's update).

Value 0 – 1,000
Pull Speed

How fast the hook pulls you to the target. Needs Enable Grappling Hook Values on, and shows the value once the game has run the hooked code (the grappling hook's update).

Value 0 – 1,000

FAQ

About the MEATGRINDER trainer

Is the trainer for MEATGRINDER free?

Yes. Trinity and every trainer in it are free: no time limits, no ads, and the phone remote is included.

What can the trainer do?

It has 35 options, such as Enable Player Values, Invincible, Health, and Max Health. Each one is listed above with its default hotkey, and you can rebind any of them.

Which version of MEATGRINDER does it work with?

It is made for the PC game from Steam. Trinity finds the game in your library and attaches when it is running.

Can I use it online?

No. Trinity is for single-player games only. Do not use trainers in online modes or in games with anti-cheat.

Game not found

Trinity has no trainer at this address. It may have been renamed.

Browse all games