MEMORIAPOLIS Trainer
51 cheats for MEMORIAPOLIS, including Find City Resources, Wood, and Stone. Turn them on with hotkeys, an in-game overlay or your phone.
Free · No ads · No time limits · Windows 10 and 11
Cheats and options
51 optionsCity Resources 20
Keeps where the city's stockpile is, for the resource values. The trainer finds the stockpile class once the game has loaded; until then this cannot turn on. Turning it off forgets the stockpile.
Your city's wood. Turn on Find City Resources first; the value shows once a city is loaded (the top bar reads it every frame), and a new value is written straight into it.
Your city's stone. Turn on Find City Resources first; the value shows once a city is loaded (the top bar reads it every frame), and a new value is written straight into it.
Your city's sand. Turn on Find City Resources first; the value shows once a city is loaded (the top bar reads it every frame), and a new value is written straight into it.
Your city's clay. Turn on Find City Resources first; the value shows once a city is loaded (the top bar reads it every frame), and a new value is written straight into it.
Your city's gold. Turn on Find City Resources first; the value shows once a city is loaded (the top bar reads it every frame), and a new value is written straight into it.
Your city's iron. Turn on Find City Resources first; the value shows once a city is loaded (the top bar reads it every frame), and a new value is written straight into it.
Your city's fish. Turn on Find City Resources first; the value shows once a city is loaded (the top bar reads it every frame), and a new value is written straight into it.
Your city's wood beams. Turn on Find City Resources first; the value shows once a city is loaded (the top bar reads it every frame), and a new value is written straight into it.
Your city's rubble stone. Turn on Find City Resources first; the value shows once a city is loaded (the top bar reads it every frame), and a new value is written straight into it.
Your city's bricks. Turn on Find City Resources first; the value shows once a city is loaded (the top bar reads it every frame), and a new value is written straight into it.
Your city's tiles. Turn on Find City Resources first; the value shows once a city is loaded (the top bar reads it every frame), and a new value is written straight into it.
Your city's steel. Turn on Find City Resources first; the value shows once a city is loaded (the top bar reads it every frame), and a new value is written straight into it.
Your city's jewels. Turn on Find City Resources first; the value shows once a city is loaded (the top bar reads it every frame), and a new value is written straight into it.
Your city's food. Turn on Find City Resources first; the value shows once a city is loaded (the top bar reads it every frame), and a new value is written straight into it.
Your city's money. Turn on Find City Resources first; the value shows once a city is loaded (the top bar reads it every frame), and a new value is written straight into it.
Your city's charcoal. Turn on Find City Resources first; the value shows once a city is loaded (the top bar reads it every frame), and a new value is written straight into it.
Your city's lime. Turn on Find City Resources first; the value shows once a city is loaded (the top bar reads it every frame), and a new value is written straight into it.
Your city's glass. Turn on Find City Resources first; the value shows once a city is loaded (the top bar reads it every frame), and a new value is written straight into it.
Your city's cast iron. Turn on Find City Resources first; the value shows once a city is loaded (the top bar reads it every frame), and a new value is written straight into it.
Research and Construction 5
Research goes faster: the research speed is multiplied by Research Multiplier, and the remaining time shown changes with it.
How much faster research goes while Fast Research is on (the table's choices are 1, 2, 4 and 8; 2 to start). A new value applies at once.
Construction sites advance in bigger strides, so buildings finish in a few cycles. The last tick is left to the game, as the table found that skipping it crashed the game.
How many cycles a building takes while Fast Construction is on.
Almost every "are you sure?" window runs its action at once instead of asking. Deleting a save still asks.
Game Rules 17
All buildings are unlocked. The game's own customization option for the running city; shows once a city is loaded, and a new value is written straight into it.
All game features are unlocked. The game's own customization option for the running city; shows once a city is loaded, and a new value is written straight into it.
Demolition is instant. The game's own customization option for the running city; shows once a city is loaded, and a new value is written straight into it.
Workers never run out. The game's own customization option for the running city; shows once a city is loaded, and a new value is written straight into it.
Satisfaction never runs out. The game's own customization option for the running city; shows once a city is loaded, and a new value is written straight into it.
Resources never run out. The game's own customization option for the running city; shows once a city is loaded, and a new value is written straight into it.
Game cycles go faster. The game's own customization option for the running city; shows once a city is loaded, and a new value is written straight into it.
The game's own quick construction. Do not combine with Fast Construction. The game's own customization option for the running city; shows once a city is loaded, and a new value is written straight into it.
More people move to the city. The game's own customization option for the running city; shows once a city is loaded, and a new value is written straight into it.
Whether the age and esplanade objectives are on (No makes the game easier). The game's own customization option for the running city; shows once a city is loaded, and a new value is written straight into it.
Whether factions expand (No makes the game easier). The game's own customization option for the running city; shows once a city is loaded, and a new value is written straight into it.
Whether incidents such as fires and epidemics happen (No makes the game easier). The game's own customization option for the running city; shows once a city is loaded, and a new value is written straight into it.
Whether buildings wear down (No makes the game easier). The game's own customization option for the running city; shows once a city is loaded, and a new value is written straight into it.
Whether narrative events happen. The game's own customization option for the running city; shows once a city is loaded, and a new value is written straight into it.
Whether buildings have construction requirements (No makes the game easier). The game's own customization option for the running city; shows once a city is loaded, and a new value is written straight into it.
Whether low satisfaction has negative effects (No makes the game easier). The game's own customization option for the running city; shows once a city is loaded, and a new value is written straight into it.
How the objectives work: Select Age lets you switch ages yourself. The game's own customization option for the running city; shows once a city is loaded, and a new value is written straight into it.
Developer Switches 9
Citizens are always satisfied. One of the game's built-in developer switches (CheatSettings); shows once the trainer has found them, from the main menu on, and a new value is written straight into it.
Wonders can be built without their requirements. One of the game's built-in developer switches (CheatSettings); shows once the trainer has found them, from the main menu on, and a new value is written straight into it.
Buildings can be placed whatever the terrain. One of the game's built-in developer switches (CheatSettings); shows once the trainer has found them, from the main menu on, and a new value is written straight into it.
No Build/Cancel panel when placing a building. One of the game's built-in developer switches (CheatSettings); shows once the trainer has found them, from the main menu on, and a new value is written straight into it.
The game's messages are hidden. One of the game's built-in developer switches (CheatSettings); shows once the trainer has found them, from the main menu on, and a new value is written straight into it.
No incidents or mini events happen. One of the game's built-in developer switches (CheatSettings); shows once the trainer has found them, from the main menu on, and a new value is written straight into it.
Building does not change the terrain's height. One of the game's built-in developer switches (CheatSettings); shows once the trainer has found them, from the main menu on, and a new value is written straight into it.
Saves from older versions of the game can be loaded. One of the game's built-in developer switches (CheatSettings); shows once the trainer has found them, from the main menu on, and a new value is written straight into it.
All wonders are unlocked. Only works if set before starting a new game. One of the game's built-in developer switches (CheatSettings); shows once the trainer has found them, from the main menu on, and a new value is written straight into it.
FAQ
About the MEMORIAPOLIS trainer
Is the trainer for MEMORIAPOLIS free?
Yes. Trinity and every trainer in it are free: no time limits, no ads, and the phone remote is included.
What can the trainer do?
It has 51 options, such as Find City Resources, Wood, Stone, and Sand. Each one is listed above with its default hotkey, and you can rebind any of them.
Which version of MEMORIAPOLIS does it work with?
It is made for the PC game from Steam. Trinity finds the game in your library and attaches when it is running.
Can I use it online?
No. Trinity is for single-player games only. Do not use trainers in online modes or in games with anti-cheat.






