51 cheatsSteam64-bit

MEMORIAPOLIS Trainer

51 cheats for MEMORIAPOLIS, including Find City Resources, Wood, and Stone. Turn them on with hotkeys, an in-game overlay or your phone.

Free · No ads · No time limits · Windows 10 and 11

Cheats and options

51 options
On / offValueActionChoiceF1Default hotkey

City Resources 20

Find City Resources

Keeps where the city's stockpile is, for the resource values. The trainer finds the stockpile class once the game has loaded; until then this cannot turn on. Turning it off forgets the stockpile.

Wood

Your city's wood. Turn on Find City Resources first; the value shows once a city is loaded (the top bar reads it every frame), and a new value is written straight into it.

Wood 0 – 1,000,000,000
Stone

Your city's stone. Turn on Find City Resources first; the value shows once a city is loaded (the top bar reads it every frame), and a new value is written straight into it.

Stone 0 – 1,000,000,000
Sand

Your city's sand. Turn on Find City Resources first; the value shows once a city is loaded (the top bar reads it every frame), and a new value is written straight into it.

Sand 0 – 1,000,000,000
Clay

Your city's clay. Turn on Find City Resources first; the value shows once a city is loaded (the top bar reads it every frame), and a new value is written straight into it.

Clay 0 – 1,000,000,000
Gold

Your city's gold. Turn on Find City Resources first; the value shows once a city is loaded (the top bar reads it every frame), and a new value is written straight into it.

Gold 0 – 1,000,000,000
Iron

Your city's iron. Turn on Find City Resources first; the value shows once a city is loaded (the top bar reads it every frame), and a new value is written straight into it.

Iron 0 – 1,000,000,000
Fish

Your city's fish. Turn on Find City Resources first; the value shows once a city is loaded (the top bar reads it every frame), and a new value is written straight into it.

Fish 0 – 1,000,000,000
Wood Beams

Your city's wood beams. Turn on Find City Resources first; the value shows once a city is loaded (the top bar reads it every frame), and a new value is written straight into it.

Wood Beams 0 – 1,000,000,000
Rubble Stone

Your city's rubble stone. Turn on Find City Resources first; the value shows once a city is loaded (the top bar reads it every frame), and a new value is written straight into it.

Rubble Stone 0 – 1,000,000,000
Bricks

Your city's bricks. Turn on Find City Resources first; the value shows once a city is loaded (the top bar reads it every frame), and a new value is written straight into it.

Bricks 0 – 1,000,000,000
Tiles

Your city's tiles. Turn on Find City Resources first; the value shows once a city is loaded (the top bar reads it every frame), and a new value is written straight into it.

Tiles 0 – 1,000,000,000
Steel

Your city's steel. Turn on Find City Resources first; the value shows once a city is loaded (the top bar reads it every frame), and a new value is written straight into it.

Steel 0 – 1,000,000,000
Jewels

Your city's jewels. Turn on Find City Resources first; the value shows once a city is loaded (the top bar reads it every frame), and a new value is written straight into it.

Jewels 0 – 1,000,000,000
Food

Your city's food. Turn on Find City Resources first; the value shows once a city is loaded (the top bar reads it every frame), and a new value is written straight into it.

Food 0 – 1,000,000,000
Money

Your city's money. Turn on Find City Resources first; the value shows once a city is loaded (the top bar reads it every frame), and a new value is written straight into it.

Money 0 – 1,000,000,000
Charcoal

Your city's charcoal. Turn on Find City Resources first; the value shows once a city is loaded (the top bar reads it every frame), and a new value is written straight into it.

Charcoal 0 – 1,000,000,000
Lime

Your city's lime. Turn on Find City Resources first; the value shows once a city is loaded (the top bar reads it every frame), and a new value is written straight into it.

Lime 0 – 1,000,000,000
Glass

Your city's glass. Turn on Find City Resources first; the value shows once a city is loaded (the top bar reads it every frame), and a new value is written straight into it.

Glass 0 – 1,000,000,000
Cast Iron

Your city's cast iron. Turn on Find City Resources first; the value shows once a city is loaded (the top bar reads it every frame), and a new value is written straight into it.

Cast Iron 0 – 1,000,000,000

Research and Construction 5

Fast Research

Research goes faster: the research speed is multiplied by Research Multiplier, and the remaining time shown changes with it.

Research Multiplier

How much faster research goes while Fast Research is on (the table's choices are 1, 2, 4 and 8; 2 to start). A new value applies at once.

Multiplier 1 – 100
Fast Construction

Construction sites advance in bigger strides, so buildings finish in a few cycles. The last tick is left to the game, as the table found that skipping it crashed the game.

Construction Steps

How many cycles a building takes while Fast Construction is on.

Steps · 3 choices About 9 cycles (tested), About 5 cycles (untested), About 3 cycles (may crash)
No Confirmation Popups

Almost every "are you sure?" window runs its action at once instead of asking. Deleting a save still asks.

Game Rules 17

All Buildings Unlocked

All buildings are unlocked. The game's own customization option for the running city; shows once a city is loaded, and a new value is written straight into it.

All Buildings Unlocked · 2 choices Yes, No
All Game Features Unlocked

All game features are unlocked. The game's own customization option for the running city; shows once a city is loaded, and a new value is written straight into it.

All Game Features Unlocked · 2 choices Yes, No
Instant Demolition

Demolition is instant. The game's own customization option for the running city; shows once a city is loaded, and a new value is written straight into it.

Instant Demolition · 2 choices Yes, No
Infinite Workers

Workers never run out. The game's own customization option for the running city; shows once a city is loaded, and a new value is written straight into it.

Infinite Workers · 2 choices Yes, No
Infinite Satisfaction

Satisfaction never runs out. The game's own customization option for the running city; shows once a city is loaded, and a new value is written straight into it.

Infinite Satisfaction · 2 choices Yes, No
Infinite Resources

Resources never run out. The game's own customization option for the running city; shows once a city is loaded, and a new value is written straight into it.

Infinite Resources · 2 choices Yes, No
Faster Game Cycles

Game cycles go faster. The game's own customization option for the running city; shows once a city is loaded, and a new value is written straight into it.

Faster Game Cycles · 2 choices Yes, No
Quick Construction (Game Rule)

The game's own quick construction. Do not combine with Fast Construction. The game's own customization option for the running city; shows once a city is loaded, and a new value is written straight into it.

Quick Construction (Game Rule) · 2 choices Yes, No
Migration Boost

More people move to the city. The game's own customization option for the running city; shows once a city is loaded, and a new value is written straight into it.

Migration Boost · 2 choices Yes, No
Age and Esplanade Objectives

Whether the age and esplanade objectives are on (No makes the game easier). The game's own customization option for the running city; shows once a city is loaded, and a new value is written straight into it.

Age and Esplanade Objectives · 2 choices Yes, No
Faction Expansion

Whether factions expand (No makes the game easier). The game's own customization option for the running city; shows once a city is loaded, and a new value is written straight into it.

Faction Expansion · 2 choices Yes, No
Incidents

Whether incidents such as fires and epidemics happen (No makes the game easier). The game's own customization option for the running city; shows once a city is loaded, and a new value is written straight into it.

Incidents · 2 choices Yes, No
Building Attrition

Whether buildings wear down (No makes the game easier). The game's own customization option for the running city; shows once a city is loaded, and a new value is written straight into it.

Building Attrition · 2 choices Yes, No
Narrative Events

Whether narrative events happen. The game's own customization option for the running city; shows once a city is loaded, and a new value is written straight into it.

Narrative Events · 2 choices Yes, No
Construction Requirements

Whether buildings have construction requirements (No makes the game easier). The game's own customization option for the running city; shows once a city is loaded, and a new value is written straight into it.

Construction Requirements · 2 choices Yes, No
Negative Effects of Low Satisfaction

Whether low satisfaction has negative effects (No makes the game easier). The game's own customization option for the running city; shows once a city is loaded, and a new value is written straight into it.

Negative Effects of Low Satisfaction · 2 choices Yes, No
Objectives Mode

How the objectives work: Select Age lets you switch ages yourself. The game's own customization option for the running city; shows once a city is loaded, and a new value is written straight into it.

Mode · 3 choices Normal, Only dynastic, Select age

Developer Switches 9

Citizens Always Satisfied

Citizens are always satisfied. One of the game's built-in developer switches (CheatSettings); shows once the trainer has found them, from the main menu on, and a new value is written straight into it.

Citizens Always Satisfied · 2 choices No, Yes
Wonders Without Requirements

Wonders can be built without their requirements. One of the game's built-in developer switches (CheatSettings); shows once the trainer has found them, from the main menu on, and a new value is written straight into it.

Wonders Without Requirements · 2 choices No, Yes
Build Without Terrain Constraints

Buildings can be placed whatever the terrain. One of the game's built-in developer switches (CheatSettings); shows once the trainer has found them, from the main menu on, and a new value is written straight into it.

Build Without Terrain Constraints · 2 choices No, Yes
No Build/Cancel Panel

No Build/Cancel panel when placing a building. One of the game's built-in developer switches (CheatSettings); shows once the trainer has found them, from the main menu on, and a new value is written straight into it.

No Build/Cancel Panel · 2 choices No, Yes
Hide Game Messages

The game's messages are hidden. One of the game's built-in developer switches (CheatSettings); shows once the trainer has found them, from the main menu on, and a new value is written straight into it.

Hide Game Messages · 2 choices No, Yes
No Incidents and Mini Events

No incidents or mini events happen. One of the game's built-in developer switches (CheatSettings); shows once the trainer has found them, from the main menu on, and a new value is written straight into it.

No Incidents and Mini Events · 2 choices No, Yes
Keep Terrain Height

Building does not change the terrain's height. One of the game's built-in developer switches (CheatSettings); shows once the trainer has found them, from the main menu on, and a new value is written straight into it.

Keep Terrain Height · 2 choices No, Yes
Load Saves From Older Versions

Saves from older versions of the game can be loaded. One of the game's built-in developer switches (CheatSettings); shows once the trainer has found them, from the main menu on, and a new value is written straight into it.

Load Saves From Older Versions · 2 choices No, Yes
All Wonders Unlocked

All wonders are unlocked. Only works if set before starting a new game. One of the game's built-in developer switches (CheatSettings); shows once the trainer has found them, from the main menu on, and a new value is written straight into it.

All Wonders Unlocked · 2 choices No, Yes

FAQ

About the MEMORIAPOLIS trainer

Is the trainer for MEMORIAPOLIS free?

Yes. Trinity and every trainer in it are free: no time limits, no ads, and the phone remote is included.

What can the trainer do?

It has 51 options, such as Find City Resources, Wood, Stone, and Sand. Each one is listed above with its default hotkey, and you can rebind any of them.

Which version of MEMORIAPOLIS does it work with?

It is made for the PC game from Steam. Trinity finds the game in your library and attaches when it is running.

Can I use it online?

No. Trinity is for single-player games only. Do not use trainers in online modes or in games with anti-cheat.

Game not found

Trinity has no trainer at this address. It may have been renamed.

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