22 cheatsSteam64-bit

Morsels Trainer

22 cheats for Morsels, including Current Stamina, Infinite Stamina, and Max Stamina. Turn them on with hotkeys, an in-game overlay or your phone.

Free · No ads · No time limits · Windows 10 and 11

Cheats and options

22 options
On / offValueActionChoiceF1Default hotkey

Stamina 4

Current Stamina

Your current stamina (how much depends on the Morsel you play). Shows the game's value once the trainer has found your stamina (the game's Mono code is read once it has loaded, then your stamina once the stamina gauge has been read in a run); a new value is written straight into it.

Stamina 0 – 100,000
Infinite Stamina

Your stamina is topped up to your max stamina whenever it drops, once the trainer has found it.

Max Stamina

Your max stamina (the stat's base value, which the game works the max out from). Shows the game's value once the trainer has found your stamina (the game's Mono code is read once it has loaded, then your stamina once the stamina gauge has been read in a run); a new value is written straight into it.

Max stamina 0 – 100,000
Stamina Regen

How fast your stamina refills (the stat's base value). Shows the game's value once the trainer has found your stamina (the game's Mono code is read once it has loaded, then your stamina once the stamina gauge has been read in a run); a new value is written straight into it.

Regen 0 – 100,000

Player 8

Current Health

The health of the Morsel you play. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a run is under way); a new value is written straight into it.

Health 0 – 100,000
Max Health

The max health of the Morsel you play. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a run is under way); a new value is written straight into it.

Max health 0 – 100,000
Infinite Health

The Morsel you play has its health topped up to its max health whenever it drops, once the trainer has found it.

Move Speed

How fast the Morsel you play walks (the stat's base value). Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a run is under way); a new value is written straight into it.

Speed 0 – 10,000
Dash Cooldown

How long you wait between dashes (the stat's base value): lower dashes more often. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a run is under way); a new value is written straight into it.

Seconds 0 – 1,000
Dash Invincibility Duration

How long a dash keeps you invincible (the stat's base value). Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a run is under way); a new value is written straight into it.

Seconds 0 – 1,000
Special Cooldown

How long you wait between specials (the stat's base value; how the special works depends on the Morsel you play): lower uses it more often. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a run is under way); a new value is written straight into it.

Seconds 0 – 1,000
Special Bullets

How many bullets your special fires (the stat's base value; depends on the Morsel you play). Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a run is under way); a new value is written straight into it.

Bullets 0 – 1,000

Run 6

Cheese

The cheese you have in this run. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a run is under way); a new value is written straight into it.

Cheese 0 – 999,999,999
Favors

The favors you have in this run. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a run is under way); a new value is written straight into it.

Favors 0 – 999,999,999
Daisies

The daisies you have in this run. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a run is under way); a new value is written straight into it.

Daisies 0 – 999,999,999
Daisy Petals

The daisy petals you have in this run. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a run is under way); a new value is written straight into it.

Petals 0 – 999,999,999
Power Level

Your power level in this run. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a run is under way); a new value is written straight into it.

Power level 0 – 100,000
Max Quirks

How many quirks you can hold in this run. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a run is under way); a new value is written straight into it.

Quirks 0 – 999

Progression 4

Coins

Your coins (kept between runs). Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a run or the hub is under way); a new value is written straight into it.

Coins 0 – 999,999,999
Experience

Your experience (kept between runs). Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a run or the hub is under way); a new value is written straight into it.

Experience 0 – 999,999,999
Heap Experience

Your heap experience (kept between runs). Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a run or the hub is under way); a new value is written straight into it.

Heap experience 0 – 999,999,999
Difficulty Unlocked

The highest difficulty you have unlocked. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a run or the hub is under way); a new value is written straight into it.

Difficulty 0 – 99

FAQ

About the Morsels trainer

Is the trainer for Morsels free?

Yes. Trinity and every trainer in it are free: no time limits, no ads, and the phone remote is included.

What can the trainer do?

It has 22 options, such as Current Stamina, Infinite Stamina, Max Stamina, and Stamina Regen. Each one is listed above with its default hotkey, and you can rebind any of them.

Which version of Morsels does it work with?

It is made for the PC game from Steam. Trinity finds the game in your library and attaches when it is running.

Can I use it online?

No. Trinity is for single-player games only. Do not use trainers in online modes or in games with anti-cheat.

Game not found

Trinity has no trainer at this address. It may have been renamed.

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