12 cheatsSteam64-bit

Paralives Trainer

12 cheats for Paralives, including Max Needs, Food, and Sleep. Turn them on with hotkeys, an in-game overlay or your phone.

Free · No ads · No time limits · Windows 10 and 11

Cheats and options

12 options
On / offValueActionChoiceF1Default hotkey

Needs 8

Max Needs

Every need the game reads (the selected character's and the household's) is set to its maximum, 10, before the game uses it.

Food

The selected character's food need (0 to 10). Shows the game's value once the trainer has found the selected character (the game's Mono code is read once it has loaded, then the character once you select one); a new value is written straight into it.

Food 0 – 10
Sleep

The selected character's sleep need (0 to 10). Shows the game's value once the trainer has found the selected character (the game's Mono code is read once it has loaded, then the character once you select one); a new value is written straight into it.

Sleep 0 – 10
Bathroom

The selected character's bathroom need (0 to 10). Shows the game's value once the trainer has found the selected character (the game's Mono code is read once it has loaded, then the character once you select one); a new value is written straight into it.

Bathroom 0 – 10
Hygiene

The selected character's hygiene need (0 to 10). Shows the game's value once the trainer has found the selected character (the game's Mono code is read once it has loaded, then the character once you select one); a new value is written straight into it.

Hygiene 0 – 10
Fun

The selected character's fun need (0 to 10). Shows the game's value once the trainer has found the selected character (the game's Mono code is read once it has loaded, then the character once you select one); a new value is written straight into it.

Fun 0 – 10
Me Time

The selected character's me time need (0 to 10). Shows the game's value once the trainer has found the selected character (the game's Mono code is read once it has loaded, then the character once you select one); a new value is written straight into it.

Me Time 0 – 10
Energy Surplus

The selected character's energy surplus need (0 to 10). Shows the game's value once the trainer has found the selected character (the game's Mono code is read once it has loaded, then the character once you select one); a new value is written straight into it.

Energy Surplus 0 – 10

Character 1

Age

The selected character's age. Shows the game's value once the trainer has found the selected character (the game's Mono code is read once it has loaded, then the character once you select one); a new value is written straight into it.

Age 0 – 1,000

Money 2

Money

Your household's money. Shows the game's value once the trainer has found the household (the game's Mono code is read once it has loaded, then the household once the game has read the money); a new value is written straight into it.

Money 0 – 999,999,999
Unlimited Money

Your household's money is set to 999,999 whenever the game reads it.

Skills 1

Skills

Pick a skill to see and set its level and experience (experience tops out at 10 or 60 depending on the skill). A skill is found once you have opened the skills menu and pointed at it, so its tooltip has shown; a new value is written straight into it.

Skill · 19 choices Music, Food, Fitness, Technology…Level 0 – 100Experience 0 – 1,000

FAQ

About the Paralives trainer

Is the trainer for Paralives free?

Yes. Trinity and every trainer in it are free: no time limits, no ads, and the phone remote is included.

What can the trainer do?

It has 12 options, such as Max Needs, Food, Sleep, and Bathroom. Each one is listed above with its default hotkey, and you can rebind any of them.

Which version of Paralives does it work with?

It is made for the PC game from Steam. Trinity finds the game in your library and attaches when it is running.

Can I use it online?

No. Trinity is for single-player games only. Do not use trainers in online modes or in games with anti-cheat.

Game not found

Trinity has no trainer at this address. It may have been renamed.

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