30 cheatsSteam64 bit

Pixel Survivors: Roguelike Trainer

30 cheats for Pixel Survivors: Roguelike, including Enable Game Values, Infinite Health, and Health. Turn them on with hotkeys, an in-game overlay or your phone.

Free · No ads · No time limits · Windows 10 and 11

Cheats and Options

30 options
On / offValueActionChoiceF1Default hotkey

Player 4

Enable Game Values

Hooks the game manager's time display, which hands over the run's game manager, so the values below can be read and set. Start a run first.

Infinite Health

Health is set to max health every 100 ms, so the hero cannot die. Needs the run started; the value is read from the game manager the hook hands over.

Health

The hero's current health. Needs the run started; the value is read from the game manager the hook hands over.

Value 0 – 1,000,000
Max Health

The hero's max health. Needs the run started; the value is read from the game manager the hook hands over.

Value 0 – 1,000,000

Stats 13

Luck

The hero's luck. Needs the run started; the value is read from the game manager the hook hands over.

Value 0 – 10,000
Base Damage

The hero's base damage. Needs the run started; the value is read from the game manager the hook hands over.

Value 0 – 100,000
Critical Rate

The hero's critical hit chance. Needs the run started; the value is read from the game manager the hook hands over.

Value 0 – 10,000
Critical Damage

The hero's critical hit damage multiplier. Needs the run started; the value is read from the game manager the hook hands over.

Value 0 – 10,000
Speed

The hero's movement speed. Needs the run started; the value is read from the game manager the hook hands over.

Value 0 – 1,000
Max Speed

The hero's top movement speed. Needs the run started; the value is read from the game manager the hook hands over.

Value 0 – 1,000
Time Between Shots

Seconds between the hero's shots: lower fires faster. Needs the run started; the value is read from the game manager the hook hands over.

Value 0 – 100
Gold Gain

The hero's gold gain multiplier. Needs the run started; the value is read from the game manager the hook hands over.

Value 0 – 10,000
Block Damage

The hero's damage block. Needs the run started; the value is read from the game manager the hook hands over.

Value 0 – 10,000
Range

The hero's attack range. Needs the run started; the value is read from the game manager the hook hands over.

Value 0 – 10,000
Skill Range

The range of the hero's skills. Needs the run started; the value is read from the game manager the hook hands over.

Value 0 – 10,000
Armor

The hero's armor. Needs the run started; the value is read from the game manager the hook hands over.

Value 0 – 9,999
Projectile Count

How many projectiles the hero fires at once. Needs the run started; the value is read from the game manager the hook hands over.

Value 0 – 9,999

Gold 2

Current Gold

The gold you hold in this run. Needs the run started; the value is read from the game manager the hook hands over.

Value 0 – 999,999,999
Total Gold

The game's total gold count. Needs the run started; the value is read from the game manager the hook hands over.

Value 0 – 999,999,999

Level 7

Fill Experience

Sets your experience to what the current level needs, so the next pickup levels you up. Needs the run started; the value is read from the game manager the hook hands over.

Fill
Experience

Your current experience. Needs the run started; the value is read from the game manager the hook hands over.

Value 0 – 100,000,000
Level

Your current level. Needs the run started; the value is read from the game manager the hook hands over.

Value 0 – 9,999
Infinite Rerolls

Level-up rerolls are kept at 99 or more. Needs the run started; the value is read from the game manager the hook hands over.

Reroll Count

Level-up rerolls left. Needs the run started; the value is read from the game manager the hook hands over.

Value 0 – 9,999
Infinite Skips

Level-up skips are kept at 99 or more. Needs the run started; the value is read from the game manager the hook hands over.

Skip Count

Level-up skips left. Needs the run started; the value is read from the game manager the hook hands over.

Value 0 – 9,999

Skills 1

Skill Level

Pick a skill, then read or set its level. Needs the run started; the value is read from the game manager the hook hands over.

Choice · 30 choices Tornado, Lightning, Shuriken, Light Arrow…Value 0 – 99

Run 3

Freeze Timer

The run timer is held at its value when turned on. Needs the run started; the value is read from the game manager the hook hands over.

Run Time

The run timer in seconds. Needs the run started; the value is read from the game manager the hook hands over.

Value 0 – 100,000
Enemies Killed

The run's kill count. Needs the run started; the value is read from the game manager the hook hands over.

Value 0 – 999,999,999

FAQ

About the Pixel Survivors: Roguelike Trainer

Is the trainer for Pixel Survivors: Roguelike free?

Yes. Trinity and every trainer in it are free: no time limits, no ads, and the phone remote is included.

What can the trainer do?

It has 30 options, such as Enable Game Values, Infinite Health, Health, and Max Health. Each one is listed above with its default hotkey, and you can rebind any of them.

Which version of Pixel Survivors: Roguelike does it work with?

It is made for the PC game from Steam. Trinity finds the game in your library and attaches when it is running.

Can I use it online?

No. Trinity is for single-player games only. Do not use trainers in online modes or in games with anti-cheat.

Game Not Found

Trinity has no trainer at this address. It may have been renamed.

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