Police Simulator: Patrol Officers Trainer
30 cheats for Police Simulator: Patrol Officers, including Unlimited Jumps, Walk Speed, and Sprint Speed. Turn them on with hotkeys, an in-game overlay or your phone.
Free · No ads · No time limits · Windows 10 and 11
Cheats and options
30 optionsPlayer 8
Keeps your jump count reset so you can jump again in mid-air, with a higher jump, and puts the game's values back when turned off. Works once you are in a shift; a game update can break the path it uses.
Your officer's walking speed. The value shows once you are in a shift; it is read through the table's path from the game's world, which a game update can break, and then it stays blank.
Your officer's sprinting speed. The value shows once you are in a shift; it is read through the table's path from the game's world, which a game update can break, and then it stays blank.
How fast your officer gets up to speed. The value shows once you are in a shift; it is read through the table's path from the game's world, which a game update can break, and then it stays blank.
How hard you are pushed when hit. The value shows once you are in a shift; it is read through the table's path from the game's world, which a game update can break, and then it stays blank.
Gravity on your officer (lower jumps higher and falls slower). The value shows once you are in a shift; it is read through the table's path from the game's world, which a game update can break, and then it stays blank.
How fast your officer stops. The value shows once you are in a shift; it is read through the table's path from the game's world, which a game update can break, and then it stays blank.
Whether your flashlight is enabled. The value shows once you are in a shift; it is read through the table's path from the game's world, which a game update can break, and then it stays blank.
Equipment 11
Using a tool or firing no longer lowers its count: handcuffs, taser and gun ammo, flares, cones and the rest stay as they are. The table calls it Unlimited Ammo/Tools. It patches a fixed place in the table's build of the game, so after a game update it may refuse to turn on.
Handcuffs you carry. The value shows once you are in a shift; it is read through the table's path from the game's world, which a game update can break, and then it stays blank.
Taser cartridges you carry. The value shows once you are in a shift; it is read through the table's path from the game's world, which a game update can break, and then it stays blank.
Road flares you carry. The value shows once you are in a shift; it is read through the table's path from the game's world, which a game update can break, and then it stays blank.
Evidence markers you carry. The value shows once you are in a shift; it is read through the table's path from the game's world, which a game update can break, and then it stays blank.
Traffic cones you carry. The value shows once you are in a shift; it is read through the table's path from the game's world, which a game update can break, and then it stays blank.
Traffic barriers you carry. The value shows once you are in a shift; it is read through the table's path from the game's world, which a game update can break, and then it stays blank.
Spike strips you carry. The value shows once you are in a shift; it is read through the table's path from the game's world, which a game update can break, and then it stays blank.
Gun ammo you carry. The value shows once you are in a shift; it is read through the table's path from the game's world, which a game update can break, and then it stays blank.
Secure poles you carry. The value shows once you are in a shift; it is read through the table's path from the game's world, which a game update can break, and then it stays blank.
What is left in your fire extinguisher. The value shows once you are in a shift; it is read through the table's path from the game's world, which a game update can break, and then it stays blank.
Career and Shifts 11
The conduct points a shift starts with. The value shows once you are in a shift; it is read through the table's path from the game's world, which a game update can break, and then it stays blank.
How low your conduct points may go before you are fired. The value shows once you are in a shift; it is read through the table's path from the game's world, which a game update can break, and then it stays blank.
The score bonus multiplier of a solo shift. The value shows once you are in a shift; it is read through the table's path from the game's world, which a game update can break, and then it stays blank.
How long a shift lasts on the game's clock. The value shows once you are in a shift; it is read through the table's path from the game's world, which a game update can break, and then it stays blank.
The real-time length of a foot patrol shift. The value shows once you are in a shift; it is read through the table's path from the game's world, which a game update can break, and then it stays blank.
The real-time length of a car patrol shift. The value shows once you are in a shift; it is read through the table's path from the game's world, which a game update can break, and then it stays blank.
The real-time length of a highway patrol shift. The value shows once you are in a shift; it is read through the table's path from the game's world, which a game update can break, and then it stays blank.
How fast the shift clock runs. The value shows once you are in a shift; it is read through the table's path from the game's world, which a game update can break, and then it stays blank.
How many shifts you may work in a week. The value shows once you are in a shift; it is read through the table's path from the game's world, which a game update can break, and then it stays blank.
How many days you may skip in a week. The value shows once you are in a shift; it is read through the table's path from the game's world, which a game update can break, and then it stays blank.
How many shifts the career offers. The value shows once you are in a shift; it is read through the table's path from the game's world, which a game update can break, and then it stays blank.
FAQ
About the Police Simulator: Patrol Officers trainer
Is the trainer for Police Simulator: Patrol Officers free?
Yes. Trinity and every trainer in it are free: no time limits, no ads, and the phone remote is included.
What can the trainer do?
It has 30 options, such as Unlimited Jumps, Walk Speed, Sprint Speed, and Max Acceleration. Each one is listed above with its default hotkey, and you can rebind any of them.
Which version of Police Simulator: Patrol Officers does it work with?
It is made for the PC game from Steam. Trinity finds the game in your library and attaches when it is running.
Can I use it online?
No. Trinity is for single-player games only. Do not use trainers in online modes or in games with anti-cheat.






