30 cheatsSteam64-bit

Police Simulator: Patrol Officers Trainer

30 cheats for Police Simulator: Patrol Officers, including Unlimited Jumps, Walk Speed, and Sprint Speed. Turn them on with hotkeys, an in-game overlay or your phone.

Free · No ads · No time limits · Windows 10 and 11

Cheats and options

30 options
On / offValueActionChoiceF1Default hotkey

Player 8

Unlimited Jumps

Keeps your jump count reset so you can jump again in mid-air, with a higher jump, and puts the game's values back when turned off. Works once you are in a shift; a game update can break the path it uses.

Walk Speed

Your officer's walking speed. The value shows once you are in a shift; it is read through the table's path from the game's world, which a game update can break, and then it stays blank.

Value 0 – 10,000
Sprint Speed

Your officer's sprinting speed. The value shows once you are in a shift; it is read through the table's path from the game's world, which a game update can break, and then it stays blank.

Value 0 – 10,000
Max Acceleration

How fast your officer gets up to speed. The value shows once you are in a shift; it is read through the table's path from the game's world, which a game update can break, and then it stays blank.

Value 0 – 100,000
Hit Impulse Multiplier

How hard you are pushed when hit. The value shows once you are in a shift; it is read through the table's path from the game's world, which a game update can break, and then it stays blank.

Value 0 – 100
Gravity Scale

Gravity on your officer (lower jumps higher and falls slower). The value shows once you are in a shift; it is read through the table's path from the game's world, which a game update can break, and then it stays blank.

Value -10 – 10
Braking Friction

How fast your officer stops. The value shows once you are in a shift; it is read through the table's path from the game's world, which a game update can break, and then it stays blank.

Value 0 – 1,000
Flashlight

Whether your flashlight is enabled. The value shows once you are in a shift; it is read through the table's path from the game's world, which a game update can break, and then it stays blank.

Choice · 2 choices Off, On

Equipment 11

Unlimited Ammo and Tools

Using a tool or firing no longer lowers its count: handcuffs, taser and gun ammo, flares, cones and the rest stay as they are. The table calls it Unlimited Ammo/Tools. It patches a fixed place in the table's build of the game, so after a game update it may refuse to turn on.

Handcuffs

Handcuffs you carry. The value shows once you are in a shift; it is read through the table's path from the game's world, which a game update can break, and then it stays blank.

Value 0 – 999
Taser Ammo

Taser cartridges you carry. The value shows once you are in a shift; it is read through the table's path from the game's world, which a game update can break, and then it stays blank.

Value 0 – 999
Road Flares

Road flares you carry. The value shows once you are in a shift; it is read through the table's path from the game's world, which a game update can break, and then it stays blank.

Value 0 – 999
Evidence Markers

Evidence markers you carry. The value shows once you are in a shift; it is read through the table's path from the game's world, which a game update can break, and then it stays blank.

Value 0 – 999
Traffic Cones

Traffic cones you carry. The value shows once you are in a shift; it is read through the table's path from the game's world, which a game update can break, and then it stays blank.

Value 0 – 999
Traffic Barriers

Traffic barriers you carry. The value shows once you are in a shift; it is read through the table's path from the game's world, which a game update can break, and then it stays blank.

Value 0 – 999
Spike Strips

Spike strips you carry. The value shows once you are in a shift; it is read through the table's path from the game's world, which a game update can break, and then it stays blank.

Value 0 – 999
Gun Ammo

Gun ammo you carry. The value shows once you are in a shift; it is read through the table's path from the game's world, which a game update can break, and then it stays blank.

Value 0 – 999
Secure Poles

Secure poles you carry. The value shows once you are in a shift; it is read through the table's path from the game's world, which a game update can break, and then it stays blank.

Value 0 – 999
Fire Extinguisher

What is left in your fire extinguisher. The value shows once you are in a shift; it is read through the table's path from the game's world, which a game update can break, and then it stays blank.

Value 0 – 999

Career and Shifts 11

Start Conduct Points

The conduct points a shift starts with. The value shows once you are in a shift; it is read through the table's path from the game's world, which a game update can break, and then it stays blank.

Value -1,000 – 1,000
Min Conduct Points Before Getting Fired

How low your conduct points may go before you are fired. The value shows once you are in a shift; it is read through the table's path from the game's world, which a game update can break, and then it stays blank.

Value -1,000 – 1,000
Single Player Score Bonus Multiplier

The score bonus multiplier of a solo shift. The value shows once you are in a shift; it is read through the table's path from the game's world, which a game update can break, and then it stays blank.

Value 0 – 100
In-Game Shift Duration

How long a shift lasts on the game's clock. The value shows once you are in a shift; it is read through the table's path from the game's world, which a game update can break, and then it stays blank.

Value 0 – 100,000
Foot Patrol Shift Duration

The real-time length of a foot patrol shift. The value shows once you are in a shift; it is read through the table's path from the game's world, which a game update can break, and then it stays blank.

Value 0 – 100,000
Car Patrol Shift Duration

The real-time length of a car patrol shift. The value shows once you are in a shift; it is read through the table's path from the game's world, which a game update can break, and then it stays blank.

Value 0 – 100,000
Highway Patrol Shift Duration

The real-time length of a highway patrol shift. The value shows once you are in a shift; it is read through the table's path from the game's world, which a game update can break, and then it stays blank.

Value 0 – 100,000
Shift Time Speed

How fast the shift clock runs. The value shows once you are in a shift; it is read through the table's path from the game's world, which a game update can break, and then it stays blank.

Value 0 – 1,000
Max Shifts Per Week

How many shifts you may work in a week. The value shows once you are in a shift; it is read through the table's path from the game's world, which a game update can break, and then it stays blank.

Value 0 – 99
Max Skipped Days Per Week

How many days you may skip in a week. The value shows once you are in a shift; it is read through the table's path from the game's world, which a game update can break, and then it stays blank.

Value 0 – 99
Max Available Shifts

How many shifts the career offers. The value shows once you are in a shift; it is read through the table's path from the game's world, which a game update can break, and then it stays blank.

Value 0 – 99

FAQ

About the Police Simulator: Patrol Officers trainer

Is the trainer for Police Simulator: Patrol Officers free?

Yes. Trinity and every trainer in it are free: no time limits, no ads, and the phone remote is included.

What can the trainer do?

It has 30 options, such as Unlimited Jumps, Walk Speed, Sprint Speed, and Max Acceleration. Each one is listed above with its default hotkey, and you can rebind any of them.

Which version of Police Simulator: Patrol Officers does it work with?

It is made for the PC game from Steam. Trinity finds the game in your library and attaches when it is running.

Can I use it online?

No. Trinity is for single-player games only. Do not use trainers in online modes or in games with anti-cheat.

Game not found

Trinity has no trainer at this address. It may have been renamed.

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