22 cheatsSteam64-bit

Rise Again Trainer

22 cheats for Rise Again, including Infinite Health, Health, and Infinite Shield Durability. Turn them on with hotkeys, an in-game overlay or your phone.

Free · No ads · No time limits · Windows 10 and 11

Cheats and options

22 options
On / offValueActionChoiceF1Default hotkey

Player 6

Infinite Health

Every 100 ms, your health (base and current value) is raised to your max health. Read through the player character the table's hook stores once the game has run that code, so it shows once you are in a run.

Health

Your current and max health. Shows the current value; a value you set goes to both the base and the current value. Read through the player character the table's hook stores once the game has run that code, so it shows once you are in a run.

Health 0 – 999,999Max health 0 – 999,999
Infinite Shield Durability

Every 100 ms, your shield durability (base and current value) is raised to your max shield durability. Read through the player character the table's hook stores once the game has run that code, so it shows once you are in a run.

Shield Durability

Your current and max shield durability. Shows the current value; a value you set goes to both the base and the current value. Read through the player character the table's hook stores once the game has run that code, so it shows once you are in a run.

Shield 0 – 999,999Max shield 0 – 999,999
Infinite Dashes

Every 100 ms, your dashes (base and current value) is raised to your max dashes. Read through the player character the table's hook stores once the game has run that code, so it shows once you are in a run.

Dashes

Your current and max dashes. Shows the current value; a value you set goes to both the base and the current value. Read through the player character the table's hook stores once the game has run that code, so it shows once you are in a run.

Dashes 0 – 999Max dashes 0 – 999

Items 8

Infinite Rations

Every 100 ms, your rations (base and current value) is raised to your max rations. Read through the player character the table's hook stores once the game has run that code, so it shows once you are in a run.

Rations

Your current and max rations. Shows the current value; a value you set goes to both the base and the current value. Read through the player character the table's hook stores once the game has run that code, so it shows once you are in a run.

Rations 0 – 9,999Max rations 0 – 9,999
Infinite Ink

Every 100 ms, your ink (base and current value) is raised to your max ink. Read through the player character the table's hook stores once the game has run that code, so it shows once you are in a run.

Ink

Your current and max ink. Shows the current value; a value you set goes to both the base and the current value. Read through the player character the table's hook stores once the game has run that code, so it shows once you are in a run.

Ink 0 – 9,999Max ink 0 – 9,999
Infinite Whetstones

Every 100 ms, your whetstones (base and current value) is raised to your max whetstones. Read through the player character the table's hook stores once the game has run that code, so it shows once you are in a run.

Whetstones

Your current and max whetstones. Shows the current value; a value you set goes to both the base and the current value. Read through the player character the table's hook stores once the game has run that code, so it shows once you are in a run.

Whetstones 0 – 9,999Max whetstones 0 – 9,999
Infinite Heartclock

Every 100 ms, your heartclock (base and current value) is raised to your max heartclock. Read through the player character the table's hook stores once the game has run that code, so it shows once you are in a run.

Heartclock

Your current and max heartclock. Shows the current value; a value you set goes to both the base and the current value. Read through the player character the table's hook stores once the game has run that code, so it shows once you are in a run.

Heartclock 0 – 9,999Max heartclock 0 – 9,999

Progress 3

Level and Experience

Your level and experience. Shows the current value; a value you set goes to both the base and the current value. Read through the player character the table's hook stores once the game has run that code, so it shows once you are in a run.

Level 0 – 9,999Experience 0 – 999,999,999
Attribute Points

Your unspent attribute points. Shows the current value; a value you set goes to both the base and the current value. Read through the player character the table's hook stores once the game has run that code, so it shows once you are in a run.

Attribute points 0 – 99,999
Gold

Your gold and gold find bonus. Shows the current value; a value you set goes to both the base and the current value. Read through the player character the table's hook stores once the game has run that code, so it shows once you are in a run.

Gold 0 – 999,999,999Gold find bonus 0 – 10,000

Combat 3

Combat Stats

Damage, attack speed scale, cooldown reduction, critical hit chance and damage, max damage resist and knock force. Shows the current value; a value you set goes to both the base and the current value. Read through the player character the table's hook stores once the game has run that code, so it shows once you are in a run.

Damage 0 – 999,999Attack speed scale 0 – 100Cooldown reduction 0 – 1,000Critical hit chance 0 – 1,000Critical hit damage 0 – 10,000Max damage resist 0 – 1,000Knock force 0 – 100,000
Damage Bonuses

Your physical, fire, cold, lightning, poison and necrotic damage bonuses. Shows the current value; a value you set goes to both the base and the current value. Read through the player character the table's hook stores once the game has run that code, so it shows once you are in a run.

Physical 0 – 10,000Fire 0 – 10,000Cold 0 – 10,000Lightning 0 – 10,000Poison 0 – 10,000Necrotic 0 – 10,000
Damage Resists

Your physical, fire, cold, lightning, poison and necrotic damage resists. Shows the current value; a value you set goes to both the base and the current value. Read through the player character the table's hook stores once the game has run that code, so it shows once you are in a run.

Physical 0 – 10,000Fire 0 – 10,000Cold 0 – 10,000Lightning 0 – 10,000Poison 0 – 10,000Necrotic 0 – 10,000

Movement 2

Movement Speed

The movement speed scale attribute (a value you set goes to both base and current) and the character movement component's walk speed. Read through the player character the table's hook stores once the game has run that code, so it shows once you are in a run.

Movement speed scale 0 – 100Walk speed 0 – 20,000
Game Speed

The world's time dilation: 1 is normal speed, lower is slower, higher is faster. Read through the player character the table's hook stores once the game has run that code, so it shows once you are in a run.

Game speed 0.1 – 10

FAQ

About the Rise Again trainer

Is the trainer for Rise Again free?

Yes. Trinity and every trainer in it are free: no time limits, no ads, and the phone remote is included.

What can the trainer do?

It has 22 options, such as Infinite Health, Health, Infinite Shield Durability, and Shield Durability. Each one is listed above with its default hotkey, and you can rebind any of them.

Which version of Rise Again does it work with?

It is made for the PC game from Steam. Trinity finds the game in your library and attaches when it is running.

Can I use it online?

No. Trinity is for single-player games only. Do not use trainers in online modes or in games with anti-cheat.

Game not found

Trinity has no trainer at this address. It may have been renamed.

Browse all games