67 cheatsSteam64-bit

Rogue Loops Trainer

67 cheats for Rogue Loops, including Enable Player Values, Full Health, and Immunity. Turn them on with hotkeys, an in-game overlay or your phone.

Free · No ads · No time limits · Windows 10 and 11

Cheats and options

67 options
On / offValueActionChoiceF1Default hotkey

Player 13

Enable Player Values

Hooks the player's attack update, which hands over the player, so the values in this category can be read and set. The table calls it Player Attack Behaviour.

Full Health

Your health is kept at your max health. Hooks the player's attack update itself.

Immunity

Keeps the player's own immune flag set, so hits do no damage. Hooks the player's attack update itself.

Health

Your current health. Needs Enable Player Values on, and shows the value once the game has run the player's attack update (in a run).

Value 0 – 100,000
Max Health

Your max health. Needs Enable Player Values on, and shows the value once the game has run the player's attack update (in a run).

Value 0 – 100,000
Base Health

Your base health. Needs Enable Player Values on, and shows the value once the game has run the player's attack update (in a run).

Value 0 – 100,000
Dash Cooldown

Seconds between dashes; lower is faster. Needs Enable Player Values on, and shows the value once the game has run the player's attack update (in a run).

Value 0 – 1,000
Dash Amount

How many dashes you have. Needs Enable Player Values on, and shows the value once the game has run the player's attack update (in a run).

Value 0 – 999
Base Attack Damage

Your base attack damage. Needs Enable Player Values on, and shows the value once the game has run the player's attack update (in a run).

Value 0 – 100,000
Base Stun Chance

Your base chance to stun. Needs Enable Player Values on, and shows the value once the game has run the player's attack update (in a run).

Value 0 – 100,000
Base Critical Chance

Your base critical hit chance. Needs Enable Player Values on, and shows the value once the game has run the player's attack update (in a run).

Value 0 – 100,000
Base Movement Speed

Your base movement speed. Needs Enable Player Values on, and shows the value once the game has run the player's attack update (in a run).

Value 0 – 1,000
Max Combo Count

The longest attack combo. Needs Enable Player Values on, and shows the value once the game has run the player's attack update (in a run).

Value 0 – 999

Movement 4

Enable Movement Values

Hooks the player's movement update so the values in this category can be read and set. The table calls it Player Movement.

Speed

Your movement speed. Needs Enable Movement Values on, and shows the value once the game has run the player's movement update.

Value 0 – 1,000
Movement Speed Multiplier

Multiplies your movement speed. Needs Enable Movement Values on, and shows the value once the game has run the player's movement update.

Value 0 – 100
Gravity

The gravity on you. Needs Enable Movement Values on, and shows the value once the game has run the player's movement update.

Value 0 – 1,000

Relics 6

Enable Relic Values

Hooks the player's damage handling, which hands over the relic handler, so the values in this category can be read and set. Get hit once after turning it on. The table calls it Player Relic Handler.

Double Strike Chance

The relics' chance to strike twice. Needs Enable Relic Values on, and shows the value once you have been hit.

Value 0 – 100,000
Parry Chance

The relics' chance to parry a hit. Needs Enable Relic Values on, and shows the value once you have been hit.

Value 0 – 100,000
Reduce Damage Percentage

How much the relics reduce damage taken. Needs Enable Relic Values on, and shows the value once you have been hit.

Value 0 – 100,000
Relic Critical Chance Buff

The relics' critical chance bonus. Needs Enable Relic Values on, and shows the value once you have been hit.

Value 0 – 100,000
Damage Bonus to Elites

The relics' damage multiplier against elites. Needs Enable Relic Values on, and shows the value once you have been hit.

Value 0 – 100,000

Special Skill 7

Enable Special Skill Values

Hooks the special skill's update so the values in this category can be read and set. The table calls it Player Special Behaviour.

Skill Level

The special skill's level. Needs Enable Special Skill Values on, and shows the value once the game has run the special skill's update.

Value 0 – 999
Spartan Rage Duration

How long Spartan Rage lasts. Needs Enable Special Skill Values on, and shows the value once the game has run the special skill's update.

Value 0 – 10,000
Spartan Rage Cooldown

Spartan Rage's cooldown; lower is faster. Needs Enable Special Skill Values on, and shows the value once the game has run the special skill's update.

Value 0 – 10,000
Shield Cooldown

The shield's cooldown; lower is faster. Needs Enable Special Skill Values on, and shows the value once the game has run the special skill's update.

Value 0 – 10,000
Pull Arrows Cooldown

Pull Arrows' cooldown; lower is faster. Needs Enable Special Skill Values on, and shows the value once the game has run the special skill's update.

Value 0 – 10,000
Spartan Punch Damage

Spartan Punch's damage. Needs Enable Special Skill Values on, and shows the value once the game has run the special skill's update.

Value 0 – 100,000

Talents 9

Enable Talent Values

Hooks the game's talent earnings, which hand over the talent handler, so the values in this category can be read and set. Earn some currency after turning it on. The table calls it Player Talent Handler.

Skill Reroll Count

Skill rerolls left. Needs Enable Talent Values on, and shows the value once you have earned currency.

Value 0 – 999
Relic Reroll Count

Relic rerolls left. Needs Enable Talent Values on, and shows the value once you have earned currency.

Value 0 – 999
Start Gold

The gold a run starts with. Needs Enable Talent Values on, and shows the value once you have earned currency.

Value 0 – 9,999,999
Earn Multiplier

Multiplies what you earn. Needs Enable Talent Values on, and shows the value once you have earned currency.

Value 0 – 1,000
Life Regen Each Room

Health regained each room. Needs Enable Talent Values on, and shows the value once you have earned currency.

Value 0 – 100,000
Total Attack Damage

Your total attack damage. Needs Enable Talent Values on, and shows the value once you have earned currency.

Value 0 – 100,000
Total Critical Chance

Your total critical hit chance. Needs Enable Talent Values on, and shows the value once you have earned currency.

Value 0 – 100,000
Total Critical Damage

Your total critical hit damage. Needs Enable Talent Values on, and shows the value once you have earned currency.

Value 0 – 100,000

Skills 3

Enable Skill Values

Hooks the skill button handler so the values in this category can be read and set. Use a skill after turning it on. The table calls it Player Skill Handler.

Spell Damage Multiplier

Multiplies your spell damage. Needs Enable Skill Values on, and shows the value once you have used a skill.

Value 0 – 1,000
Skill Distance

How far your skills reach. Needs Enable Skill Values on, and shows the value once you have used a skill.

Value 0 – 1,000

Game 12

Enable Game Values

Hooks the player's movement handler, which hands over the game manager, so the values in this category and the item, skill list and character values can be read and set. The table calls it Game Manager.

Prop Drop Soul Amount

Souls a broken prop drops. Needs Enable Game Values on, and shows the value once you have moved in a run.

Value 0 – 999,999
Prop Drop Gold Amount

Gold a broken prop drops. Needs Enable Game Values on, and shows the value once you have moved in a run.

Value 0 – 999,999
Prop Drop Blue Essence Amount

Blue essence a broken prop drops. Needs Enable Game Values on, and shows the value once you have moved in a run.

Value 0 – 999,999
Boss Room Drop Soul Amount

Souls a boss room drops. Needs Enable Game Values on, and shows the value once you have moved in a run.

Value 0 – 999,999
Burn Damage

Burn damage. Needs Enable Game Values on, and shows the value once you have moved in a run.

Value 0 – 100,000
Poison Damage

Poison damage. Needs Enable Game Values on, and shows the value once you have moved in a run.

Value 0 – 100,000
Burn Duration

How long burns last. Needs Enable Game Values on, and shows the value once you have moved in a run.

Value 0 – 1,000
Poison Duration

How long poison lasts. Needs Enable Game Values on, and shows the value once you have moved in a run.

Value 0 – 1,000
Freeze Time

How long a freeze lasts. Needs Enable Game Values on, and shows the value once you have moved in a run.

Value 0 – 1,000
Stun Duration

How long a stun lasts. Needs Enable Game Values on, and shows the value once you have moved in a run.

Value 0 – 1,000
Interact Range

How far away you can interact. Needs Enable Game Values on, and shows the value once you have moved in a run.

Value 0 – 1,000

Items 6

Item

Picks which of the game manager's 4 item entries the values below read and set.

Choice · 4 choices Item 1, Item 2, Item 3, Item 4
Attack Damage

The chosen item's attack damage. Needs Enable Game Values on, and shows the value once you have moved in a run.

Value 0 – 100,000
Health

The chosen item's health. Needs Enable Game Values on, and shows the value once you have moved in a run.

Value 0 – 100,000
Critical Hit Chance

The chosen item's critical hit chance. Needs Enable Game Values on, and shows the value once you have moved in a run.

Value 0 – 100,000
Critical Hit Damage

The chosen item's critical hit damage. Needs Enable Game Values on, and shows the value once you have moved in a run.

Value 0 – 100,000
Spell Damage

The chosen item's spell damage. Needs Enable Game Values on, and shows the value once you have moved in a run.

Value 0 – 100,000

Skill List 2

Skill

Picks which of the game manager's 25 skill entries Cooldown reads and sets. The table notes a cooldown must be set before the skill is picked.

Choice · 25 choices Skill 1, Skill 2, Skill 3, Skill 4…
Cooldown

The chosen skill's cooldown; set it before picking the skill in a run. Needs Enable Game Values on, and shows the value once you have moved in a run.

Value 0 – 10,000

Characters 5

Character

Picks which of the game manager's 4 character entries the values below read and set.

Choice · 4 choices Character 1, Character 2, Character 3, Character 4
Unlock Price

The chosen character's unlock price. Needs Enable Game Values on, and shows the value once you have moved in a run.

Value 0 – 9,999,999
Upgrade Price

The chosen character's upgrade price. Needs Enable Game Values on, and shows the value once you have moved in a run.

Value 0 – 9,999,999
Max Level

The chosen character's max level. Needs Enable Game Values on, and shows the value once you have moved in a run.

Value 0 – 999
Locked

Whether the chosen character is locked; set No to unlock it. Needs Enable Game Values on, and shows the value once you have moved in a run.

Choice · 2 choices No, Yes

FAQ

About the Rogue Loops trainer

Is the trainer for Rogue Loops free?

Yes. Trinity and every trainer in it are free: no time limits, no ads, and the phone remote is included.

What can the trainer do?

It has 67 options, such as Enable Player Values, Full Health, Immunity, and Health. Each one is listed above with its default hotkey, and you can rebind any of them.

Which version of Rogue Loops does it work with?

It is made for the PC game from Steam. Trinity finds the game in your library and attaches when it is running.

Can I use it online?

No. Trinity is for single-player games only. Do not use trainers in online modes or in games with anti-cheat.

Game not found

Trinity has no trainer at this address. It may have been renamed.

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