Rogue Loops Trainer
67 cheats for Rogue Loops, including Enable Player Values, Full Health, and Immunity. Turn them on with hotkeys, an in-game overlay or your phone.
Free · No ads · No time limits · Windows 10 and 11
Cheats and options
67 optionsPlayer 13
Hooks the player's attack update, which hands over the player, so the values in this category can be read and set. The table calls it Player Attack Behaviour.
Your health is kept at your max health. Hooks the player's attack update itself.
Keeps the player's own immune flag set, so hits do no damage. Hooks the player's attack update itself.
Your current health. Needs Enable Player Values on, and shows the value once the game has run the player's attack update (in a run).
Your max health. Needs Enable Player Values on, and shows the value once the game has run the player's attack update (in a run).
Your base health. Needs Enable Player Values on, and shows the value once the game has run the player's attack update (in a run).
Seconds between dashes; lower is faster. Needs Enable Player Values on, and shows the value once the game has run the player's attack update (in a run).
How many dashes you have. Needs Enable Player Values on, and shows the value once the game has run the player's attack update (in a run).
Your base attack damage. Needs Enable Player Values on, and shows the value once the game has run the player's attack update (in a run).
Your base chance to stun. Needs Enable Player Values on, and shows the value once the game has run the player's attack update (in a run).
Your base critical hit chance. Needs Enable Player Values on, and shows the value once the game has run the player's attack update (in a run).
Your base movement speed. Needs Enable Player Values on, and shows the value once the game has run the player's attack update (in a run).
The longest attack combo. Needs Enable Player Values on, and shows the value once the game has run the player's attack update (in a run).
Movement 4
Hooks the player's movement update so the values in this category can be read and set. The table calls it Player Movement.
Your movement speed. Needs Enable Movement Values on, and shows the value once the game has run the player's movement update.
Multiplies your movement speed. Needs Enable Movement Values on, and shows the value once the game has run the player's movement update.
The gravity on you. Needs Enable Movement Values on, and shows the value once the game has run the player's movement update.
Relics 6
Hooks the player's damage handling, which hands over the relic handler, so the values in this category can be read and set. Get hit once after turning it on. The table calls it Player Relic Handler.
The relics' chance to strike twice. Needs Enable Relic Values on, and shows the value once you have been hit.
The relics' chance to parry a hit. Needs Enable Relic Values on, and shows the value once you have been hit.
How much the relics reduce damage taken. Needs Enable Relic Values on, and shows the value once you have been hit.
The relics' critical chance bonus. Needs Enable Relic Values on, and shows the value once you have been hit.
The relics' damage multiplier against elites. Needs Enable Relic Values on, and shows the value once you have been hit.
Special Skill 7
Hooks the special skill's update so the values in this category can be read and set. The table calls it Player Special Behaviour.
The special skill's level. Needs Enable Special Skill Values on, and shows the value once the game has run the special skill's update.
How long Spartan Rage lasts. Needs Enable Special Skill Values on, and shows the value once the game has run the special skill's update.
Spartan Rage's cooldown; lower is faster. Needs Enable Special Skill Values on, and shows the value once the game has run the special skill's update.
The shield's cooldown; lower is faster. Needs Enable Special Skill Values on, and shows the value once the game has run the special skill's update.
Pull Arrows' cooldown; lower is faster. Needs Enable Special Skill Values on, and shows the value once the game has run the special skill's update.
Spartan Punch's damage. Needs Enable Special Skill Values on, and shows the value once the game has run the special skill's update.
Talents 9
Hooks the game's talent earnings, which hand over the talent handler, so the values in this category can be read and set. Earn some currency after turning it on. The table calls it Player Talent Handler.
Skill rerolls left. Needs Enable Talent Values on, and shows the value once you have earned currency.
Relic rerolls left. Needs Enable Talent Values on, and shows the value once you have earned currency.
The gold a run starts with. Needs Enable Talent Values on, and shows the value once you have earned currency.
Multiplies what you earn. Needs Enable Talent Values on, and shows the value once you have earned currency.
Health regained each room. Needs Enable Talent Values on, and shows the value once you have earned currency.
Your total attack damage. Needs Enable Talent Values on, and shows the value once you have earned currency.
Your total critical hit chance. Needs Enable Talent Values on, and shows the value once you have earned currency.
Your total critical hit damage. Needs Enable Talent Values on, and shows the value once you have earned currency.
Skills 3
Hooks the skill button handler so the values in this category can be read and set. Use a skill after turning it on. The table calls it Player Skill Handler.
Multiplies your spell damage. Needs Enable Skill Values on, and shows the value once you have used a skill.
How far your skills reach. Needs Enable Skill Values on, and shows the value once you have used a skill.
Game 12
Hooks the player's movement handler, which hands over the game manager, so the values in this category and the item, skill list and character values can be read and set. The table calls it Game Manager.
Souls a broken prop drops. Needs Enable Game Values on, and shows the value once you have moved in a run.
Gold a broken prop drops. Needs Enable Game Values on, and shows the value once you have moved in a run.
Blue essence a broken prop drops. Needs Enable Game Values on, and shows the value once you have moved in a run.
Souls a boss room drops. Needs Enable Game Values on, and shows the value once you have moved in a run.
Burn damage. Needs Enable Game Values on, and shows the value once you have moved in a run.
Poison damage. Needs Enable Game Values on, and shows the value once you have moved in a run.
How long burns last. Needs Enable Game Values on, and shows the value once you have moved in a run.
How long poison lasts. Needs Enable Game Values on, and shows the value once you have moved in a run.
How long a freeze lasts. Needs Enable Game Values on, and shows the value once you have moved in a run.
How long a stun lasts. Needs Enable Game Values on, and shows the value once you have moved in a run.
How far away you can interact. Needs Enable Game Values on, and shows the value once you have moved in a run.
Items 6
Picks which of the game manager's 4 item entries the values below read and set.
The chosen item's attack damage. Needs Enable Game Values on, and shows the value once you have moved in a run.
The chosen item's health. Needs Enable Game Values on, and shows the value once you have moved in a run.
The chosen item's critical hit chance. Needs Enable Game Values on, and shows the value once you have moved in a run.
The chosen item's critical hit damage. Needs Enable Game Values on, and shows the value once you have moved in a run.
The chosen item's spell damage. Needs Enable Game Values on, and shows the value once you have moved in a run.
Skill List 2
Picks which of the game manager's 25 skill entries Cooldown reads and sets. The table notes a cooldown must be set before the skill is picked.
The chosen skill's cooldown; set it before picking the skill in a run. Needs Enable Game Values on, and shows the value once you have moved in a run.
Characters 5
Picks which of the game manager's 4 character entries the values below read and set.
The chosen character's unlock price. Needs Enable Game Values on, and shows the value once you have moved in a run.
The chosen character's upgrade price. Needs Enable Game Values on, and shows the value once you have moved in a run.
The chosen character's max level. Needs Enable Game Values on, and shows the value once you have moved in a run.
Whether the chosen character is locked; set No to unlock it. Needs Enable Game Values on, and shows the value once you have moved in a run.
FAQ
About the Rogue Loops trainer
Is the trainer for Rogue Loops free?
Yes. Trinity and every trainer in it are free: no time limits, no ads, and the phone remote is included.
What can the trainer do?
It has 67 options, such as Enable Player Values, Full Health, Immunity, and Health. Each one is listed above with its default hotkey, and you can rebind any of them.
Which version of Rogue Loops does it work with?
It is made for the PC game from Steam. Trinity finds the game in your library and attaches when it is running.
Can I use it online?
No. Trinity is for single-player games only. Do not use trainers in online modes or in games with anti-cheat.
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