Rusty Rabbit Trainer
21 cheats for Rusty Rabbit, including Infinite Health, Health, and Infinite Boost. Turn them on with hotkeys, an in-game overlay or your phone.
Free · No ads · No time limits · Windows 10 and 11
Cheats and options
21 optionsPlayer 6
Keeps your health at its max: every 100 ms, current health (base and current value) is raised to max health. Read through the rabbit character the table's hook stores once the game has run that code, so it shows once you are playing.
Your current and max health. Shows the current value; a set value is written to both the base and current value. Read through the rabbit character the table's hook stores once the game has run that code, so it shows once you are playing.
Keeps your boost gauge full: the game has no max boost attribute, so while on, boost is kept at the highest value seen since you turned this on (turn it on with a full gauge). Read through the rabbit character the table's hook stores once the game has run that code, so it shows once you are playing.
Your boost gauge. Shows the current value; a set value is written to both the base and current value. Read through the rabbit character the table's hook stores once the game has run that code, so it shows once you are playing.
Holds both fall damage point attributes at 0 every 100 ms. Read through the rabbit character the table's hook stores once the game has run that code, so it shows once you are playing.
How long you stay invulnerable after a hit. Shows the current value; a set value is written to both the base and current value. Read through the rabbit character the table's hook stores once the game has run that code, so it shows once you are playing.
Weapons 6
Holds the drill and chainsaw heat values at 0 every 100 ms. Read through the rabbit character the table's hook stores once the game has run that code, so it shows once you are playing.
Keeps shotgun ammo at its max: every 100 ms, ammo is raised to max ammo. Read through the rabbit character the table's hook stores once the game has run that code, so it shows once you are playing.
Your shotgun ammo and max ammo. Shows the current value; a set value is written to both the base and current value. Read through the rabbit character the table's hook stores once the game has run that code, so it shows once you are playing.
Pellets per shot and reload time (lower reloads faster). Shows the current value; a set value is written to both the base and current value. Read through the rabbit character the table's hook stores once the game has run that code, so it shows once you are playing.
Your gun's remaining energy and charge time (lower charges faster). Shows the current value; a set value is written to both the base and current value. Read through the rabbit character the table's hook stores once the game has run that code, so it shows once you are playing.
Hammer and drill boost cooldown times (lower is faster). Shows the current value; a set value is written to both the base and current value. Read through the rabbit character the table's hook stores once the game has run that code, so it shows once you are playing.
Movement 3
Max walk speed, roller dash, boost dash and boost fly max speeds (attributes), and the movement component's walk speed. Shows the current value; a set value is written to both the base and current value. Read through the rabbit character the table's hook stores once the game has run that code, so it shows once you are playing.
Your gravity scale; lower jumps higher and falls slower. Shows the current value; a set value is written to both the base and current value. Read through the rabbit character the table's hook stores once the game has run that code, so it shows once you are playing.
The wire rope's max cable length. Shows the current value; a set value is written to both the base and current value. Read through the rabbit character the table's hook stores once the game has run that code, so it shows once you are playing.
Progress 3
Your money. Set a value to change it. Read through the local player the table's hook stores; it fills in once you reach the Checkpoint area.
Your level and experience. Read through the local player the table's hook stores; it fills in once you reach the Checkpoint area.
Your unspent skill points. Read through the local player the table's hook stores; it fills in once you reach the Checkpoint area.
Items 2
Writes 10 into a quick item's count each time the game reads it, so quick items don't run out.
The quantity of the last inventory item the game read: open the inventory and select an item, then set its quantity here. Filled in by the table's hook, held from attach.
World 1
The world's time dilation: 1 is normal, lower is slow motion, higher is faster. Read through the rabbit character the table's hook stores once the game has run that code, so it shows once you are playing.
FAQ
About the Rusty Rabbit trainer
Is the trainer for Rusty Rabbit free?
Yes. Trinity and every trainer in it are free: no time limits, no ads, and the phone remote is included.
What can the trainer do?
It has 21 options, such as Infinite Health, Health, Infinite Boost, and Boost Remaining. Each one is listed above with its default hotkey, and you can rebind any of them.
Which version of Rusty Rabbit does it work with?
It is made for the PC game from Steam. Trinity finds the game in your library and attaches when it is running.
Can I use it online?
No. Trinity is for single-player games only. Do not use trainers in online modes or in games with anti-cheat.






