30 cheatsSteam64-bit

Saint of Chains Trainer

30 cheats for Saint of Chains, including Infinite Health, Current Health, and Max Health. Turn them on with hotkeys, an in-game overlay or your phone.

Free · No ads · No time limits · Windows 10 and 11

Cheats and options

30 options
On / offValueActionChoiceF1Default hotkey

Player 7

Infinite Health

Keeps your health at your max health.

Current Health

Your health. Read through the player the table's hook stores once the game has run that code, so it shows once you are in play; a new value is written straight into it.

Health 0 – 999,999
Max Health

Your max health. Read through the player the table's hook stores once the game has run that code, so it shows once you are in play; a new value is written straight into it.

Max health 1 – 999,999
Infinite Stamina

Keeps your stamina at the highest value it has had since you turned this on (the table has no max stamina value), so sprinting never drains it.

Current Stamina

Your stamina. Read through the player the table's hook stores once the game has run that code, so it shows once you are in play; a new value is written straight into it.

Stamina 0 – 999,999
Stamina Replenish Factor

How fast your stamina comes back: higher refills faster. Read through the player the table's hook stores once the game has run that code, so it shows once you are in play; a new value is written straight into it.

Factor 0 – 1,000
Fall Damage Multiplier

How much fall damage you take: 0 takes none. Read through the player the table's hook stores once the game has run that code, so it shows once you are in play; a new value is written straight into it.

Multiplier 0 – 100

Movement 9

Walk Speed

Your base walking speed. Read through the player the table's hook stores once the game has run that code, so it shows once you are in play; a new value is written straight into it.

Speed 0 – 20,000
Sprint Speed

Your sprinting speed. Read through the player the table's hook stores once the game has run that code, so it shows once you are in play; a new value is written straight into it.

Speed 0 – 20,000
Crouch Speed

Your base walking speed while crouched. Read through the player the table's hook stores once the game has run that code, so it shows once you are in play; a new value is written straight into it.

Speed 0 – 20,000
Current Movement Speed

The movement component's max walk speed right now (the game may set it from the walk, sprint and crouch speeds as you move). Read through the player the table's hook stores once the game has run that code, so it shows once you are in play; a new value is written straight into it.

Speed 0 – 20,000
Jump Velocity

How high you jump. Read through the player the table's hook stores once the game has run that code, so it shows once you are in play; a new value is written straight into it.

Velocity 0 – 20,000
Jump Count

The game's jump count for your character. Read through the player the table's hook stores once the game has run that code, so it shows once you are in play; a new value is written straight into it.

Jumps 0 – 100
Climbing Speed

Your climbing speed. Read through the player the table's hook stores once the game has run that code, so it shows once you are in play; a new value is written straight into it.

Speed 0 – 20,000
Field of View

Your default field of view, in degrees. Read through the player the table's hook stores once the game has run that code, so it shows once you are in play; a new value is written straight into it.

FOV 10 – 170
Game Speed

The world's time dilation: 1 is normal speed, lower is slow motion, higher is faster. Read through the player the table's hook stores once the game has run that code, so it shows once you are in play; a new value is written straight into it.

Speed 0 – 10

Weapon 13

Infinite Clip

Keeps the clip of the weapon you are holding full, so you never reload.

Clip Ammo

The rounds in your weapon's clip. Read from the weapon you are holding (through the player the table's hook stores), so it shows once you are in play; a new value is written straight into it. Weapon data may be shared by every copy of that weapon.

Ammo 0 – 9,999
Reserve Ammo

Your weapon's reserve ammo. Read from the weapon you are holding (through the player the table's hook stores), so it shows once you are in play; a new value is written straight into it. Weapon data may be shared by every copy of that weapon.

Ammo 0 – 99,999
Clip Size

How many rounds your weapon's clip holds. Read from the weapon you are holding (through the player the table's hook stores), so it shows once you are in play; a new value is written straight into it. Weapon data may be shared by every copy of that weapon.

Size 0 – 9,999
Weapon Damage

Your weapon's damage per shot. Read from the weapon you are holding (through the player the table's hook stores), so it shows once you are in play; a new value is written straight into it. Weapon data may be shared by every copy of that weapon.

Damage 0 – 999,999
Fire Cooldown

The time between your weapon's shots: lower fires faster. Read from the weapon you are holding (through the player the table's hook stores), so it shows once you are in play; a new value is written straight into it. Weapon data may be shared by every copy of that weapon.

Seconds 0 – 100
Rate of Fire

Your weapon's rate of fire. Read from the weapon you are holding (through the player the table's hook stores), so it shows once you are in play; a new value is written straight into it. Weapon data may be shared by every copy of that weapon.

Rate 0 – 10,000
Reload Duration

How long your weapon takes to reload: lower is faster. Read from the weapon you are holding (through the player the table's hook stores), so it shows once you are in play; a new value is written straight into it. Weapon data may be shared by every copy of that weapon.

Seconds 0 – 100
Recoil

Your weapon's recoil, sideways (yaw) and upward (pitch): 0 has none. Read from the weapon you are holding (through the player the table's hook stores), so it shows once you are in play; a new value is written straight into it. Weapon data may be shared by every copy of that weapon.

Yaw 0 – 100Pitch 0 – 100
Spread

Your weapon's base spread angle and the spread each shot adds: 0 shoots straight. Read from the weapon you are holding (through the player the table's hook stores), so it shows once you are in play; a new value is written straight into it. Weapon data may be shared by every copy of that weapon.

Base angle 0 – 100Per shot 0 – 100
Melee Damage

Your weapon's melee damage. Read from the weapon you are holding (through the player the table's hook stores), so it shows once you are in play; a new value is written straight into it. Weapon data may be shared by every copy of that weapon.

Damage 0 – 999,999
Throw Strength

How hard you throw. Read from the weapon you are holding (through the player the table's hook stores), so it shows once you are in play; a new value is written straight into it. Weapon data may be shared by every copy of that weapon.

Strength 0 – 100,000
Automatic Fire

Whether your weapon fires automatically while the trigger is held. Read from the weapon you are holding (through the player the table's hook stores), so it shows once you are in play; a new value is written straight into it. Weapon data may be shared by every copy of that weapon.

Automatic · 2 choices Off, On

Inventory 1

Inventory Slot Amount

Pick one of your six inventory slots to see and set how many of its item you carry. Read through the player the table's hook stores once the game has run that code, so it shows once you are in play; a new value is written straight into it.

Slot · 6 choices Slot 1, Slot 2, Slot 3, Slot 4…Amount 0 – 9,999

FAQ

About the Saint of Chains trainer

Is the trainer for Saint of Chains free?

Yes. Trinity and every trainer in it are free: no time limits, no ads, and the phone remote is included.

What can the trainer do?

It has 30 options, such as Infinite Health, Current Health, Max Health, and Infinite Stamina. Each one is listed above with its default hotkey, and you can rebind any of them.

Which version of Saint of Chains does it work with?

It is made for the PC game from Steam. Trinity finds the game in your library and attaches when it is running.

Can I use it online?

No. Trinity is for single-player games only. Do not use trainers in online modes or in games with anti-cheat.

Game not found

Trinity has no trainer at this address. It may have been renamed.

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