Saint of Chains Trainer
30 cheats for Saint of Chains, including Infinite Health, Current Health, and Max Health. Turn them on with hotkeys, an in-game overlay or your phone.
Free · No ads · No time limits · Windows 10 and 11
Cheats and options
30 optionsPlayer 7
Keeps your health at your max health.
Your health. Read through the player the table's hook stores once the game has run that code, so it shows once you are in play; a new value is written straight into it.
Your max health. Read through the player the table's hook stores once the game has run that code, so it shows once you are in play; a new value is written straight into it.
Keeps your stamina at the highest value it has had since you turned this on (the table has no max stamina value), so sprinting never drains it.
Your stamina. Read through the player the table's hook stores once the game has run that code, so it shows once you are in play; a new value is written straight into it.
How fast your stamina comes back: higher refills faster. Read through the player the table's hook stores once the game has run that code, so it shows once you are in play; a new value is written straight into it.
How much fall damage you take: 0 takes none. Read through the player the table's hook stores once the game has run that code, so it shows once you are in play; a new value is written straight into it.
Movement 9
Your base walking speed. Read through the player the table's hook stores once the game has run that code, so it shows once you are in play; a new value is written straight into it.
Your sprinting speed. Read through the player the table's hook stores once the game has run that code, so it shows once you are in play; a new value is written straight into it.
Your base walking speed while crouched. Read through the player the table's hook stores once the game has run that code, so it shows once you are in play; a new value is written straight into it.
The movement component's max walk speed right now (the game may set it from the walk, sprint and crouch speeds as you move). Read through the player the table's hook stores once the game has run that code, so it shows once you are in play; a new value is written straight into it.
How high you jump. Read through the player the table's hook stores once the game has run that code, so it shows once you are in play; a new value is written straight into it.
The game's jump count for your character. Read through the player the table's hook stores once the game has run that code, so it shows once you are in play; a new value is written straight into it.
Your climbing speed. Read through the player the table's hook stores once the game has run that code, so it shows once you are in play; a new value is written straight into it.
Your default field of view, in degrees. Read through the player the table's hook stores once the game has run that code, so it shows once you are in play; a new value is written straight into it.
The world's time dilation: 1 is normal speed, lower is slow motion, higher is faster. Read through the player the table's hook stores once the game has run that code, so it shows once you are in play; a new value is written straight into it.
Weapon 13
Keeps the clip of the weapon you are holding full, so you never reload.
The rounds in your weapon's clip. Read from the weapon you are holding (through the player the table's hook stores), so it shows once you are in play; a new value is written straight into it. Weapon data may be shared by every copy of that weapon.
Your weapon's reserve ammo. Read from the weapon you are holding (through the player the table's hook stores), so it shows once you are in play; a new value is written straight into it. Weapon data may be shared by every copy of that weapon.
How many rounds your weapon's clip holds. Read from the weapon you are holding (through the player the table's hook stores), so it shows once you are in play; a new value is written straight into it. Weapon data may be shared by every copy of that weapon.
Your weapon's damage per shot. Read from the weapon you are holding (through the player the table's hook stores), so it shows once you are in play; a new value is written straight into it. Weapon data may be shared by every copy of that weapon.
The time between your weapon's shots: lower fires faster. Read from the weapon you are holding (through the player the table's hook stores), so it shows once you are in play; a new value is written straight into it. Weapon data may be shared by every copy of that weapon.
Your weapon's rate of fire. Read from the weapon you are holding (through the player the table's hook stores), so it shows once you are in play; a new value is written straight into it. Weapon data may be shared by every copy of that weapon.
How long your weapon takes to reload: lower is faster. Read from the weapon you are holding (through the player the table's hook stores), so it shows once you are in play; a new value is written straight into it. Weapon data may be shared by every copy of that weapon.
Your weapon's recoil, sideways (yaw) and upward (pitch): 0 has none. Read from the weapon you are holding (through the player the table's hook stores), so it shows once you are in play; a new value is written straight into it. Weapon data may be shared by every copy of that weapon.
Your weapon's base spread angle and the spread each shot adds: 0 shoots straight. Read from the weapon you are holding (through the player the table's hook stores), so it shows once you are in play; a new value is written straight into it. Weapon data may be shared by every copy of that weapon.
Your weapon's melee damage. Read from the weapon you are holding (through the player the table's hook stores), so it shows once you are in play; a new value is written straight into it. Weapon data may be shared by every copy of that weapon.
How hard you throw. Read from the weapon you are holding (through the player the table's hook stores), so it shows once you are in play; a new value is written straight into it. Weapon data may be shared by every copy of that weapon.
Whether your weapon fires automatically while the trigger is held. Read from the weapon you are holding (through the player the table's hook stores), so it shows once you are in play; a new value is written straight into it. Weapon data may be shared by every copy of that weapon.
Inventory 1
Pick one of your six inventory slots to see and set how many of its item you carry. Read through the player the table's hook stores once the game has run that code, so it shows once you are in play; a new value is written straight into it.
FAQ
About the Saint of Chains trainer
Is the trainer for Saint of Chains free?
Yes. Trinity and every trainer in it are free: no time limits, no ads, and the phone remote is included.
What can the trainer do?
It has 30 options, such as Infinite Health, Current Health, Max Health, and Infinite Stamina. Each one is listed above with its default hotkey, and you can rebind any of them.
Which version of Saint of Chains does it work with?
It is made for the PC game from Steam. Trinity finds the game in your library and attaches when it is running.
Can I use it online?
No. Trinity is for single-player games only. Do not use trainers in online modes or in games with anti-cheat.






