Starship Troopers: Ultimate Bug War! Trainer
22 cheats for Starship Troopers: Ultimate Bug War!, including Invulnerability, Infinite Health, and Infinite Armour. Turn them on with hotkeys, an in-game overlay or your phone.
Free · No ads · No time limits · Windows 10 and 11
Cheats and options
22 optionsPlayer 8
Sets the game's own Player Invulnerability flag in the user settings every 100 ms, and clears it when turned off. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a mission.
Keeps your health at its max: every 100 ms, health (base and current value) is raised to max health. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a mission.
Keeps your armour at its max: every 100 ms, armour (base and current value) is raised to max armour. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a mission.
Your current and max health and armour (the attributes' current values; the game may set them back from their base values when an effect changes). Read through the player the table's hook stores once the game has run that code, so it shows once you are in a mission.
Keeps your stamina from going down: every 100 ms it is put back to the highest value it reached since you turned this on. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a mission.
Your current stamina. Set a value to change it. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a mission.
Your current Federation score. Set a value to change it. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a mission.
Your resupply level. Set a value to change it. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a mission.
Combat 8
Sets the game's own Player Infinite Ammo flag in the user settings every 100 ms, and clears it when turned off. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a mission.
Sets the game's own Player All Weapons flag in the user settings every 100 ms, and clears it when turned off. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a mission.
Keeps the first two inventory items (grenades and the like) from going down: every 100 ms each count is put back to the highest it reached since you turned this on. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a mission.
The quantity of the first two inventory items (grenades and the like). Set a value to change it. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a mission.
While on, your Damage Dealt Multiplier attribute (base and current) is set to the value below every 100 ms; the value it had is put back when turned off. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a mission.
While on, your Damage Taken Multiplier attribute (base and current) is set to the value below every 100 ms (lower takes less damage, 0 for none); the value it had is put back when turned off. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a mission.
While on, your Recoil Multiplier attribute (base and current) is set to the value below every 100 ms (0 for no recoil); the value it had is put back when turned off. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a mission.
Your Accuracy attribute's current value. Set a value to change it. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a mission.
Movement 3
Your walk speed, standing and crouched, from the character movement component. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a mission.
Your jump velocity (height) and the table's jump count (likely how many jumps you get before landing). Read through the player the table's hook stores once the game has run that code, so it shows once you are in a mission.
The world's time dilation: below 1 slows the game down, above 1 speeds it up. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a mission.
Squad 2
Keeps your squad members' health at its max: every 100 ms, each of the first four members' health (base and current value) is raised to their max health. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a mission.
How many squad members can follow you. Set a value to change it. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a mission.
World 1
Sets the game's own Unlock All Levels flag in the user settings every 100 ms, and clears it when turned off. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a mission.
FAQ
About the Starship Troopers: Ultimate Bug War! trainer
Is the trainer for Starship Troopers: Ultimate Bug War! free?
Yes. Trinity and every trainer in it are free: no time limits, no ads, and the phone remote is included.
What can the trainer do?
It has 22 options, such as Invulnerability, Infinite Health, Infinite Armour, and Health and Armour. Each one is listed above with its default hotkey, and you can rebind any of them.
Which version of Starship Troopers: Ultimate Bug War! does it work with?
It is made for the PC game from Steam. Trinity finds the game in your library and attaches when it is running.
Can I use it online?
No. Trinity is for single-player games only. Do not use trainers in online modes or in games with anti-cheat.
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