Svarog's Dream Trainer
38 cheats for Svarog's Dream, including God Mode, Freeze Health, and Freeze Mana. Turn them on with hotkeys, an in-game overlay or your phone.
Free · No ads · No time limits · Windows 10 and 11
Cheats and options
38 optionsPlayer 12
Holds your character's invulnerable flag on, so nothing hurts you (it goes off when turned off). Takes hold once the trainer has found your character: move a little after turning it on.
Holds your health where it was when turned on. Takes hold once the trainer has found your character: move a little after turning it on.
Holds your mana where it was when turned on, so spells cost nothing. Takes hold once the trainer has found your character: move a little after turning it on.
Holds your endurance (stamina) where it was when turned on. Takes hold once the trainer has found your character: move a little after turning it on.
Holds your hunger where it was when turned on, so it no longer changes. Takes hold once the trainer has found your character: move a little after turning it on.
Your current health. Shows the game's value once the trainer has found your character (the game's Mono code is read once it has loaded, then your player controller the next time it updates); a new value is written straight into it.
Your current mana. Shows the game's value once the trainer has found your character (the game's Mono code is read once it has loaded, then your player controller the next time it updates); a new value is written straight into it.
Your current endurance (stamina). Shows the game's value once the trainer has found your character (the game's Mono code is read once it has loaded, then your player controller the next time it updates); a new value is written straight into it.
Your current bravery (morale). Shows the game's value once the trainer has found your character (the game's Mono code is read once it has loaded, then your player controller the next time it updates); a new value is written straight into it.
Your current hunger value. Shows the game's value once the trainer has found your character (the game's Mono code is read once it has loaded, then your player controller the next time it updates); a new value is written straight into it.
Your character's current damage value. Shows the game's value once the trainer has found your character (the game's Mono code is read once it has loaded, then your player controller the next time it updates); a new value is written straight into it.
Your character's default movement speed: higher moves faster. Shows the game's value once the trainer has found your character (the game's Mono code is read once it has loaded, then your player controller the next time it updates); a new value is written straight into it.
Stats 10
Your gold. Shows the game's value once the trainer has found your character (the game's Mono code is read once it has loaded, then your player controller the next time it updates); a new value is written straight into it.
Your strength attribute. Shows the game's value once the trainer has found your character (the game's Mono code is read once it has loaded, then your player controller the next time it updates); a new value is written straight into it.
Your agility attribute. Shows the game's value once the trainer has found your character (the game's Mono code is read once it has loaded, then your player controller the next time it updates); a new value is written straight into it.
Your intelligence attribute. Shows the game's value once the trainer has found your character (the game's Mono code is read once it has loaded, then your player controller the next time it updates); a new value is written straight into it.
Your endurance attribute. Shows the game's value once the trainer has found your character (the game's Mono code is read once it has loaded, then your player controller the next time it updates); a new value is written straight into it.
Your bravery attribute. Shows the game's value once the trainer has found your character (the game's Mono code is read once it has loaded, then your player controller the next time it updates); a new value is written straight into it.
Your alchemy skill. Shows the game's value once the trainer has found your character (the game's Mono code is read once it has loaded, then your player controller the next time it updates); a new value is written straight into it.
Your soul level. Shows the game's value once the trainer has found your character (the game's Mono code is read once it has loaded, then your player controller the next time it updates); a new value is written straight into it.
Your light soul experience. Shows the game's value once the trainer has found your character (the game's Mono code is read once it has loaded, then your player controller the next time it updates); a new value is written straight into it.
Your dark soul experience. Shows the game's value once the trainer has found your character (the game's Mono code is read once it has loaded, then your player controller the next time it updates); a new value is written straight into it.
Inventory 13
Makes your inventory weigh nothing, so you are never overloaded. Open the inventory after turning it on for it to take effect. Needs the game's Mono code, which the trainer reads once the game has loaded.
The hovered item's weight. Hover the mouse over an item in your inventory first: the trainer reads the item under the mouse. Shows the game's value for that item's definition; a new value is written straight into it (it changes every item of that kind).
The hovered item's price. Hover the mouse over an item in your inventory first: the trainer reads the item under the mouse. Shows the game's value for that item's definition; a new value is written straight into it (it changes every item of that kind).
The hovered item's bonus price. Hover the mouse over an item in your inventory first: the trainer reads the item under the mouse. Shows the game's value for that item's definition; a new value is written straight into it (it changes every item of that kind).
The hovered weapon's blunt damage. Hover the mouse over an item in your inventory first: the trainer reads the item under the mouse. Shows the game's value for that item's definition; a new value is written straight into it (it changes every item of that kind).
The hovered weapon's slashing damage. Hover the mouse over an item in your inventory first: the trainer reads the item under the mouse. Shows the game's value for that item's definition; a new value is written straight into it (it changes every item of that kind).
The hovered weapon's piercing damage. Hover the mouse over an item in your inventory first: the trainer reads the item under the mouse. Shows the game's value for that item's definition; a new value is written straight into it (it changes every item of that kind).
The hovered weapon's magic damage. Hover the mouse over an item in your inventory first: the trainer reads the item under the mouse. Shows the game's value for that item's definition; a new value is written straight into it (it changes every item of that kind).
The hovered item's block chance. Hover the mouse over an item in your inventory first: the trainer reads the item under the mouse. Shows the game's value for that item's definition; a new value is written straight into it (it changes every item of that kind).
The hovered item's bonus health. Hover the mouse over an item in your inventory first: the trainer reads the item under the mouse. Shows the game's value for that item's definition; a new value is written straight into it (it changes every item of that kind).
The hovered item's bonus mana. Hover the mouse over an item in your inventory first: the trainer reads the item under the mouse. Shows the game's value for that item's definition; a new value is written straight into it (it changes every item of that kind).
How many items the hovered stack holds. Hover the mouse over a stack in your inventory first (only items with an amount, such as consumables): the trainer reads the hovered slot. Shows the game's value; a new value is written straight into it.
The hovered stack's quality. Hover the mouse over a stack in your inventory first (only items with an amount, such as consumables): the trainer reads the hovered slot. Shows the game's value; a new value is written straight into it.
World 3
Holds the world clock's time-disabled flag on, so the hour and day stop moving (the clock runs again when turned off). Takes hold once the trainer has found the world clock.
The hour of the day. Shows the game's value once the trainer has found the world clock (the game's Mono code is read once it has loaded, then the clock the next time it ticks); a new value is written straight into it.
The day of the month. Shows the game's value once the trainer has found the world clock (the game's Mono code is read once it has loaded, then the clock the next time it ticks); a new value is written straight into it.
FAQ
About the Svarog's Dream trainer
Is the trainer for Svarog's Dream free?
Yes. Trinity and every trainer in it are free: no time limits, no ads, and the phone remote is included.
What can the trainer do?
It has 38 options, such as God Mode, Freeze Health, Freeze Mana, and Freeze Endurance. Each one is listed above with its default hotkey, and you can rebind any of them.
Which version of Svarog's Dream does it work with?
It is made for the PC game from Steam. Trinity finds the game in your library and attaches when it is running.
Can I use it online?
No. Trinity is for single-player games only. Do not use trainers in online modes or in games with anti-cheat.






