11 cheatsSteam64 bit

THE MULLER-POWELL PRINCIPLE: Foreword Trainer

11 cheats for THE MULLER-POWELL PRINCIPLE: Foreword, including No Damage, No Fall Damage, and Health. Turn them on with hotkeys, an in-game overlay or your phone.

Free · No ads · No time limits · Windows 10 and 11

Cheats and options

11 options
On / offValueActionChoiceF1Default hotkey

Player 5

No Damage

Holds the character's own no-damage flag on, so you take no damage; turning this off clears it. Read through the player character the table's hook stores once the game has run that code, so it shows once you are in the game.

No Fall Damage

Holds the character's apply-fall-damage flag off; turning this off sets it again. Read through the player character the table's hook stores once the game has run that code, so it shows once you are in the game.

Health

Your health. Set a value to change it. Read through the player character the table's hook stores once the game has run that code, so it shows once you are in the game.

Health 0 – 100,000
Freeze Health

Holds your health at what it was when turned on. Read through the player character the table's hook stores once the game has run that code, so it shows once you are in the game.

Keycard Level

Your keycard access level. Set a value to change it. Read through the player character the table's hook stores once the game has run that code, so it shows once you are in the game.

Level 0 – 99

Gun 2

Gun Ammo

Your gun's ammo (energy). Set a value to change it. Read through the player character the table's hook stores once the game has run that code, so it shows once you are in the game.

Ammo 0 – 100,000
Freeze Gun Ammo

Holds your gun's ammo at what it was when turned on (or as soon as it has some). Read through the player character the table's hook stores once the game has run that code, so it shows once you are in the game.

Movement 3

Max Jumps

How many jumps you can chain before landing. Set a value to change it. Read through the player character the table's hook stores once the game has run that code, so it shows once you are in the game.

Jumps 1 – 100
Walk Speed

Your walk speed and crouched walk speed. Set a value to change it. Read through the player character the table's hook stores once the game has run that code, so it shows once you are in the game.

Walk speed 0 – 20,000Crouched walk speed 0 – 20,000
Jump Velocity

How high you jump. Set a value to change it. Read through the player character the table's hook stores once the game has run that code, so it shows once you are in the game.

Velocity 0 – 20,000

World 1

Game Speed

The world's time dilation: 1 is normal, lower is slower, higher is faster. Read through the player character the table's hook stores once the game has run that code, so it shows once you are in the game.

Speed 0.1 – 10

FAQ

About the MULLER-POWELL PRINCIPLE: Foreword trainer

Is the trainer for THE MULLER-POWELL PRINCIPLE: Foreword free?

Yes. Trinity and every trainer in it are free: no time limits, no ads, and the phone remote is included.

What can the trainer do?

It has 11 options, such as No Damage, No Fall Damage, Health, and Freeze Health. Each one is listed above with its default hotkey, and you can rebind any of them.

Which version of THE MULLER-POWELL PRINCIPLE: Foreword does it work with?

It is made for the PC game from Steam. Trinity finds the game in your library and attaches when it is running.

Can I use it online?

No. Trinity is for single-player games only. Do not use trainers in online modes or in games with anti-cheat.

Game not found

Trinity has no trainer at this address. It may have been renamed.

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