THE MULLER-POWELL PRINCIPLE: Foreword Trainer
11 cheats for THE MULLER-POWELL PRINCIPLE: Foreword, including No Damage, No Fall Damage, and Health. Turn them on with hotkeys, an in-game overlay or your phone.
Free · No ads · No time limits · Windows 10 and 11
Cheats and options
11 optionsPlayer 5
Holds the character's own no-damage flag on, so you take no damage; turning this off clears it. Read through the player character the table's hook stores once the game has run that code, so it shows once you are in the game.
Holds the character's apply-fall-damage flag off; turning this off sets it again. Read through the player character the table's hook stores once the game has run that code, so it shows once you are in the game.
Your health. Set a value to change it. Read through the player character the table's hook stores once the game has run that code, so it shows once you are in the game.
Holds your health at what it was when turned on. Read through the player character the table's hook stores once the game has run that code, so it shows once you are in the game.
Your keycard access level. Set a value to change it. Read through the player character the table's hook stores once the game has run that code, so it shows once you are in the game.
Gun 2
Your gun's ammo (energy). Set a value to change it. Read through the player character the table's hook stores once the game has run that code, so it shows once you are in the game.
Holds your gun's ammo at what it was when turned on (or as soon as it has some). Read through the player character the table's hook stores once the game has run that code, so it shows once you are in the game.
Movement 3
How many jumps you can chain before landing. Set a value to change it. Read through the player character the table's hook stores once the game has run that code, so it shows once you are in the game.
Your walk speed and crouched walk speed. Set a value to change it. Read through the player character the table's hook stores once the game has run that code, so it shows once you are in the game.
How high you jump. Set a value to change it. Read through the player character the table's hook stores once the game has run that code, so it shows once you are in the game.
World 1
The world's time dilation: 1 is normal, lower is slower, higher is faster. Read through the player character the table's hook stores once the game has run that code, so it shows once you are in the game.
FAQ
About the MULLER-POWELL PRINCIPLE: Foreword trainer
Is the trainer for THE MULLER-POWELL PRINCIPLE: Foreword free?
Yes. Trinity and every trainer in it are free: no time limits, no ads, and the phone remote is included.
What can the trainer do?
It has 11 options, such as No Damage, No Fall Damage, Health, and Freeze Health. Each one is listed above with its default hotkey, and you can rebind any of them.
Which version of THE MULLER-POWELL PRINCIPLE: Foreword does it work with?
It is made for the PC game from Steam. Trinity finds the game in your library and attaches when it is running.
Can I use it online?
No. Trinity is for single-player games only. Do not use trainers in online modes or in games with anti-cheat.






