Thief Simulator 2 Trainer
35 cheats for Thief Simulator 2, including Health, Freeze Health, and Invisible. Turn them on with hotkeys, an in-game overlay or your phone.
Free · No ads · No time limits · Windows 10 and 11
Cheats and options
35 optionsPlayer 6
Your health. Shows the game's value once the trainer has found the player script (the game's Mono code is read once it has loaded, then the player script once you are in play after selecting Play); a new value is written straight into it.
Your health is held at the value it has when you turn this on (or as soon as the trainer has found the player script). Single-player cheat. Works once the trainer has found the player script (once you are in play after selecting Play).
Holds the player's invisible flag on, so people should not notice you. Works once the trainer has found the player script (once you are in play after selecting Play).
How much weight you can carry before you are slowed down. Shows the game's value once the trainer has found the player script (the game's Mono code is read once it has loaded, then the player script once you are in play after selecting Play); a new value is written straight into it.
How many uses your baton has left. Shows the game's value once the trainer has found the player script (the game's Mono code is read once it has loaded, then the player script once you are in play after selecting Play); a new value is written straight into it.
How many uses your crowbar has left. Shows the game's value once the trainer has found the player script (the game's Mono code is read once it has loaded, then the player script once you are in play after selecting Play); a new value is written straight into it.
Movement 5
Your crouching speed is set to this value (15 by default) every time the game works out your movement. Works once the game has loaded its code (the trainer finds the method in the game's Mono code a few seconds after the game starts).
Your walking speed is set to this value (15 by default) every time the game works out your movement. Works once the game has loaded its code (the trainer finds the method in the game's Mono code a few seconds after the game starts).
How high you jump. Shows the game's value once the trainer has found the player script (the game's Mono code is read once it has loaded, then the player script once you are in play after selecting Play); a new value is written straight into it.
Your agility skill level. Shows the game's value once the trainer has found the player script (the game's Mono code is read once it has loaded, then the player script once you are in play after selecting Play); a new value is written straight into it.
Holds the motor's never-exhaust flag on, so running never tires you out. Works once the trainer has found the player script (once you are in play after selecting Play).
Money 3
Your money. Shows the game's value once the trainer has found the player script (the game's Mono code is read once it has loaded, then the player script once you are in play after selecting Play); a new value is written straight into it.
Your money is held at the value it has when you turn this on (or as soon as the trainer has found the player script). Works once the trainer has found the player script (once you are in play after selecting Play).
The money you owe. Shows the game's value once the trainer has found the player script (the game's Mono code is read once it has loaded, then the player script once you are in play after selecting Play); a new value is written straight into it.
Progress 6
Your player level. Shows the game's value once the trainer has found the player script (the game's Mono code is read once it has loaded, then the player script once you are in play after selecting Play); a new value is written straight into it.
Your current experience points. Shows the game's value once the trainer has found the player script (the game's Mono code is read once it has loaded, then the player script once you are in play after selecting Play); a new value is written straight into it.
Your skill experience (skill points to spend). Shows the game's value once the trainer has found the player script (the game's Mono code is read once it has loaded, then the player script once you are in play after selecting Play); a new value is written straight into it.
Your special skill experience. Shows the game's value once the trainer has found the player script (the game's Mono code is read once it has loaded, then the player script once you are in play after selecting Play); a new value is written straight into it.
Your current thief score. Shows the game's value once the trainer has found the player script (the game's Mono code is read once it has loaded, then the player script once you are in play after selecting Play); a new value is written straight into it.
Your reputation amount. Shows the game's value once the trainer has found the player script (the game's Mono code is read once it has loaded, then the player script once you are in play after selecting Play); a new value is written straight into it.
Inventory & Tools 11
Your lockpicking skill level (the inventory script's value). Shows the game's value once the trainer has found the player script (the game's Mono code is read once it has loaded, then the player script once you are in play after selecting Play); a new value is written straight into it.
Your perception skill level (the inventory script's value). Shows the game's value once the trainer has found the player script (the game's Mono code is read once it has loaded, then the player script once you are in play after selecting Play); a new value is written straight into it.
How much your storage holds. Shows the game's value once the trainer has found the player script (the game's Mono code is read once it has loaded, then the player script once you are in play after selecting Play); a new value is written straight into it.
How much your locker holds. Shows the game's value once the trainer has found the player script (the game's Mono code is read once it has loaded, then the player script once you are in play after selecting Play); a new value is written straight into it.
Holds the inventory script's has-crowbar flag on, so the game treats you as owning the crowbar. Works once the trainer has found the player script (once you are in play after selecting Play).
Holds the inventory script's has-flashlight flag on, so the game treats you as owning the flashlight. Works once the trainer has found the player script (once you are in play after selecting Play).
Holds the inventory script's has-binoculars flag on, so the game treats you as owning the binoculars. Works once the trainer has found the player script (once you are in play after selecting Play).
Holds the inventory script's has-glass cutter flag on, so the game treats you as owning the glass cutter. Works once the trainer has found the player script (once you are in play after selecting Play).
Holds the inventory script's has-stethoscope flag on, so the game treats you as owning the stethoscope. Works once the trainer has found the player script (once you are in play after selecting Play).
Holds the inventory script's has-drill flag on, so the game treats you as owning the drill. Works once the trainer has found the player script (once you are in play after selecting Play).
Holds the inventory script's has-auto lockpick flag on, so the game treats you as owning the auto lockpick. Works once the trainer has found the player script (once you are in play after selecting Play).
Police & Drone 2
The police manager's current wanted stars. Shows the game's value once the trainer has found the player script (the game's Mono code is read once it has loaded, then the player script once you are in play after selecting Play); a new value is written straight into it.
Your drone's battery is held at the value it has when you turn this on (or as soon as the trainer has found the player script). Works once the trainer has found the player script (once you are in play after selecting Play).
World 2
The game manager's current hour. Shows the game's value once the trainer has found the player script (the game's Mono code is read once it has loaded, then the player script once you are in play after selecting Play); a new value is written straight into it.
The game manager's current minute. Shows the game's value once the trainer has found the player script (the game's Mono code is read once it has loaded, then the player script once you are in play after selecting Play); a new value is written straight into it.
FAQ
About the Thief Simulator 2 trainer
Is the trainer for Thief Simulator 2 free?
Yes. Trinity and every trainer in it are free: no time limits, no ads, and the phone remote is included.
What can the trainer do?
It has 35 options, such as Health, Freeze Health, Invisible, and Max Weight. Each one is listed above with its default hotkey, and you can rebind any of them.
Which version of Thief Simulator 2 does it work with?
It is made for the PC game from Steam. Trinity finds the game in your library and attaches when it is running.
Can I use it online?
No. Trinity is for single-player games only. Do not use trainers in online modes or in games with anti-cheat.






