44 cheatsSteam64 bit

When the Light Dies Trainer

44 cheats for When the Light Dies, including God Mode, Invincibility, and Infinite Health. Turn them on with hotkeys, an in-game overlay or your phone.

Free · No ads · No time limits · Windows 10 and 11

Cheats and options

44 options
On / offValueActionChoiceF1Default hotkey

Player 18

God Mode

Turns on the game's own god mode flag for the player and keeps it on.

Invincibility

Turns on the game's own invincibility flag for the player and keeps it on.

Infinite Health

Keeps your health at its max.

Health

Your current health. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a run is going); a new value is written straight into it.

Health 0 – 99,999
Infinite Stamina

Keeps your stamina at its max.

Stamina

Your current stamina. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a run is going); a new value is written straight into it.

Stamina 0 – 99,999
No Hunger

Keeps your hunger meter full, so it never drains to starving.

Hunger

Your current hunger. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a run is going); a new value is written straight into it.

Hunger 0 – 99,999
Infinite Sanity

Keeps your sanity at its max.

Sanity

Your current sanity. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a run is going); a new value is written straight into it.

Sanity 0 – 99,999
Infinite Lantern Oil

Keeps your lantern's oil at its max.

Lantern Oil

Your current lantern oil. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a run is going); a new value is written straight into it.

Lantern Oil 0 – 99,999
No Cold

Keeps your body temperature at its max, so the cold never hurts you.

Temperature

Your current temperature. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a run is going); a new value is written straight into it.

Temperature 0 – 99,999
Max Health

Your maximum health. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a run is going); a new value is written straight into it.

Max Health 0 – 99,999
Extra Lives

How many extra lives you have. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a run is going); a new value is written straight into it.

Extra Lives 0 – 999
Evasion Chance

Your chance to evade an attack, in percent. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a run is going); a new value is written straight into it.

Evasion Chance 0 – 100
Defense

Your defense, in percent. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a run is going); a new value is written straight into it.

Defense 0 – 100

Experience 3

Level

Your level in this run. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a run is going); a new value is written straight into it.

Level 0 – 9,999
Experience

Your current experience toward the next level. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a run is going); a new value is written straight into it.

Experience 0 – 99,999,999
Experience Pickup Range

How far away experience is collected. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a run is going); a new value is written straight into it.

Experience Pickup Range 0 – 1,000

Currency 6

Collectable Currency

The currency you have collected in this run. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a run is going); a new value is written straight into it.

Collectable Currency 0 – 999,999,999
Wave Currency

The currency earned from waves in this run. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a run is going); a new value is written straight into it.

Wave Currency 0 – 999,999,999
Currency Multiplier

The multiplier on the currency you earn. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a run is going); a new value is written straight into it.

Currency Multiplier 0 – 1,000
Copper

Your copper, spent on upgrades. Shows the game's value once the trainer has found the currency (buy an upgrade once); a new value is written straight into it.

Copper 0 – 999,999,999
Gold

Your gold, spent on upgrades. Shows the game's value once the trainer has found the currency (buy an upgrade once); a new value is written straight into it.

Gold 0 – 999,999,999
Diamond

Your diamond, spent on upgrades. Shows the game's value once the trainer has found the currency (buy an upgrade once); a new value is written straight into it.

Diamond 0 – 999,999,999

Upgrades 4

Pins

How many pins you have left for the level-up upgrade choices. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a run is going); a new value is written straight into it.

Pins 0 – 999
Shuffles

How many shuffles you have left for the level-up upgrade choices. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a run is going); a new value is written straight into it.

Shuffles 0 – 999
Banishes

How many banishs you have left for the level-up upgrade choices. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a run is going); a new value is written straight into it.

Banishes 0 – 999
Improves

How many improves you have left for the level-up upgrade choices. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a run is going); a new value is written straight into it.

Improves 0 – 999

Movement 2

Walk Speed

Your walking speed. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a run is going); a new value is written straight into it.

Walk Speed 0 – 1,000
Run Speed

Your running speed. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a run is going); a new value is written straight into it.

Run Speed 0 – 1,000

Weapon 11

Infinite Ammo

Holds your firearm's shot counter where it was when turned on, so the magazine never runs out. Works once the trainer has found your weapon (fire it once).

Min Damage

The weapon's minimum damage. Shows the game's value once the trainer has found your weapon (fire it once in a run); a new value is written straight into it.

Min Damage 0 – 999,999
Max Damage

The weapon's maximum damage. Shows the game's value once the trainer has found your weapon (fire it once in a run); a new value is written straight into it.

Max Damage 0 – 999,999
Magazine Size

How many shots the weapon fires before it reloads. Shows the game's value once the trainer has found your weapon (fire it once in a run); a new value is written straight into it.

Magazine Size 0 – 9,999
Projectile Count

How many projectiles each shot fires. Shows the game's value once the trainer has found your weapon (fire it once in a run); a new value is written straight into it.

Projectile Count 0 – 999
Projectile Piercing

How many enemies a projectile goes through. Shows the game's value once the trainer has found your weapon (fire it once in a run); a new value is written straight into it.

Projectile Piercing 0 – 999
Critical Chance

The weapon's critical hit chance, in percent. Shows the game's value once the trainer has found your weapon (fire it once in a run); a new value is written straight into it.

Critical Chance 0 – 100
Critical Damage

The weapon's critical hit damage, in percent. Shows the game's value once the trainer has found your weapon (fire it once in a run); a new value is written straight into it.

Critical Damage 0 – 99,999
Reload Time

The weapon's reload time, in seconds. Shows the game's value once the trainer has found your weapon (fire it once in a run); a new value is written straight into it.

Reload Time 0 – 1,000
Fire Cooldown

The time between shots, in seconds. Shows the game's value once the trainer has found your weapon (fire it once in a run); a new value is written straight into it.

Fire Cooldown 0 – 1,000
Stamina Cost

The stamina each shot costs. Shows the game's value once the trainer has found your weapon (fire it once in a run); a new value is written straight into it.

Stamina Cost 0 – 1,000

FAQ

About the When the Light Dies trainer

Is the trainer for When the Light Dies free?

Yes. Trinity and every trainer in it are free: no time limits, no ads, and the phone remote is included.

What can the trainer do?

It has 44 options, such as God Mode, Invincibility, Infinite Health, and Health. Each one is listed above with its default hotkey, and you can rebind any of them.

Which version of When the Light Dies does it work with?

It is made for the PC game from Steam. Trinity finds the game in your library and attaches when it is running.

Can I use it online?

No. Trinity is for single-player games only. Do not use trainers in online modes or in games with anti-cheat.

Game not found

Trinity has no trainer at this address. It may have been renamed.

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