When the Light Dies Trainer
44 cheats for When the Light Dies, including God Mode, Invincibility, and Infinite Health. Turn them on with hotkeys, an in-game overlay or your phone.
Free · No ads · No time limits · Windows 10 and 11
Cheats and options
44 optionsPlayer 18
Turns on the game's own god mode flag for the player and keeps it on.
Turns on the game's own invincibility flag for the player and keeps it on.
Keeps your health at its max.
Your current health. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a run is going); a new value is written straight into it.
Keeps your stamina at its max.
Your current stamina. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a run is going); a new value is written straight into it.
Keeps your hunger meter full, so it never drains to starving.
Your current hunger. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a run is going); a new value is written straight into it.
Keeps your sanity at its max.
Your current sanity. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a run is going); a new value is written straight into it.
Keeps your lantern's oil at its max.
Your current lantern oil. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a run is going); a new value is written straight into it.
Keeps your body temperature at its max, so the cold never hurts you.
Your current temperature. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a run is going); a new value is written straight into it.
Your maximum health. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a run is going); a new value is written straight into it.
How many extra lives you have. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a run is going); a new value is written straight into it.
Your chance to evade an attack, in percent. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a run is going); a new value is written straight into it.
Your defense, in percent. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a run is going); a new value is written straight into it.
Experience 3
Your level in this run. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a run is going); a new value is written straight into it.
Your current experience toward the next level. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a run is going); a new value is written straight into it.
How far away experience is collected. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a run is going); a new value is written straight into it.
Currency 6
The currency you have collected in this run. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a run is going); a new value is written straight into it.
The currency earned from waves in this run. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a run is going); a new value is written straight into it.
The multiplier on the currency you earn. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a run is going); a new value is written straight into it.
Your copper, spent on upgrades. Shows the game's value once the trainer has found the currency (buy an upgrade once); a new value is written straight into it.
Your gold, spent on upgrades. Shows the game's value once the trainer has found the currency (buy an upgrade once); a new value is written straight into it.
Your diamond, spent on upgrades. Shows the game's value once the trainer has found the currency (buy an upgrade once); a new value is written straight into it.
Upgrades 4
How many pins you have left for the level-up upgrade choices. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a run is going); a new value is written straight into it.
How many shuffles you have left for the level-up upgrade choices. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a run is going); a new value is written straight into it.
How many banishs you have left for the level-up upgrade choices. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a run is going); a new value is written straight into it.
How many improves you have left for the level-up upgrade choices. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a run is going); a new value is written straight into it.
Movement 2
Your walking speed. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a run is going); a new value is written straight into it.
Your running speed. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once a run is going); a new value is written straight into it.
Weapon 11
Holds your firearm's shot counter where it was when turned on, so the magazine never runs out. Works once the trainer has found your weapon (fire it once).
The weapon's minimum damage. Shows the game's value once the trainer has found your weapon (fire it once in a run); a new value is written straight into it.
The weapon's maximum damage. Shows the game's value once the trainer has found your weapon (fire it once in a run); a new value is written straight into it.
How many shots the weapon fires before it reloads. Shows the game's value once the trainer has found your weapon (fire it once in a run); a new value is written straight into it.
How many projectiles each shot fires. Shows the game's value once the trainer has found your weapon (fire it once in a run); a new value is written straight into it.
How many enemies a projectile goes through. Shows the game's value once the trainer has found your weapon (fire it once in a run); a new value is written straight into it.
The weapon's critical hit chance, in percent. Shows the game's value once the trainer has found your weapon (fire it once in a run); a new value is written straight into it.
The weapon's critical hit damage, in percent. Shows the game's value once the trainer has found your weapon (fire it once in a run); a new value is written straight into it.
The weapon's reload time, in seconds. Shows the game's value once the trainer has found your weapon (fire it once in a run); a new value is written straight into it.
The time between shots, in seconds. Shows the game's value once the trainer has found your weapon (fire it once in a run); a new value is written straight into it.
The stamina each shot costs. Shows the game's value once the trainer has found your weapon (fire it once in a run); a new value is written straight into it.
FAQ
About the When the Light Dies trainer
Is the trainer for When the Light Dies free?
Yes. Trinity and every trainer in it are free: no time limits, no ads, and the phone remote is included.
What can the trainer do?
It has 44 options, such as God Mode, Invincibility, Infinite Health, and Health. Each one is listed above with its default hotkey, and you can rebind any of them.
Which version of When the Light Dies does it work with?
It is made for the PC game from Steam. Trinity finds the game in your library and attaches when it is running.
Can I use it online?
No. Trinity is for single-player games only. Do not use trainers in online modes or in games with anti-cheat.






