Wizard of Legend 2 Trainer
24 cheats for Wizard of Legend 2, including Skills No Cooldown, Infinite Health, and Infinite Shield. Turn them on with hotkeys, an in-game overlay or your phone.
Free · No ads · No time limits · Windows 10 and 11
Cheats and options
24 optionsPlayer 9
Your skills come back right away: the table's hook sets the skill's cooldown value to 20 each time the game checks it. Solo/offline only.
Keeps your health at its max: every 100 ms, health is raised to max health. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run. Solo/offline only.
Keeps your shield at its max: every 100 ms, shield is raised to max shield. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run. Solo/offline only.
Keeps your signature charge full: every 100 ms, it is raised to the max signature charge. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run. Solo/offline only.
Your current health. Sets both the attribute's current and base value. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run. Solo/offline only.
Your max health. Sets both the attribute's current and base value. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run. Solo/offline only.
Your current shield. Sets both the attribute's current and base value. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run. Solo/offline only.
Your max shield. Sets both the attribute's current and base value. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run. Solo/offline only.
Your armor. Sets both the attribute's current and base value. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run. Solo/offline only.
Combat 8
Your base damage attribute. Sets both the attribute's current and base value. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run. Solo/offline only.
Multiplies the damage you deal. Sets both the attribute's current and base value. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run. Solo/offline only.
Multiplies the damage you take; 0 for none. Sets both the attribute's current and base value. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run. Solo/offline only.
Your critical hit chance. Sets both the attribute's current and base value. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run. Solo/offline only.
Multiplies the damage of critical hits. Sets both the attribute's current and base value. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run. Solo/offline only.
Your attack speed. Sets both the attribute's current and base value. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run. Solo/offline only.
Multiplies how fast you cast. Sets both the attribute's current and base value. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run. Solo/offline only.
How long your dash takes to come back; 0 for none. Sets both the attribute's current and base value. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run. Solo/offline only.
Movement 3
Your move speed attribute. Sets both the attribute's current and base value. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run. Solo/offline only.
The cap on your move speed. Sets both the attribute's current and base value. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run. Solo/offline only.
The character movement component's max walk speed. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run. Solo/offline only.
Currency 4
Your gold. Sets both the attribute's current and base value. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run. Solo/offline only.
Multiplies the gold you pick up. Sets both the attribute's current and base value. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run. Solo/offline only.
Your gems. Sets both the attribute's current and base value. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run. Solo/offline only.
Your dust. Sets both the attribute's current and base value. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run. Solo/offline only.
FAQ
About the Wizard of Legend 2 trainer
Is the trainer for Wizard of Legend 2 free?
Yes. Trinity and every trainer in it are free: no time limits, no ads, and the phone remote is included.
What can the trainer do?
It has 24 options, such as Skills No Cooldown, Infinite Health, Infinite Shield, and Full Signature Charge. Each one is listed above with its default hotkey, and you can rebind any of them.
Which version of Wizard of Legend 2 does it work with?
It is made for the PC game from Steam. Trinity finds the game in your library and attaches when it is running.
Can I use it online?
No. Trinity is for single-player games only. Do not use trainers in online modes or in games with anti-cheat.






