ArcRunner Trainer
24 cheats for ArcRunner, including Infinite Health, Infinite Armour, and Invulnerable Players. Turn them on with hotkeys, an in-game overlay or your phone.
Free · No ads · No time limits · Windows 10 and 11
Cheats and Options
24 optionsPlayer 6
Keeps your health at its max: every 100 ms, current health is raised to max health. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run.
Keeps your armour at its max: every 100 ms, current armour is raised to max armour. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run.
Sets the game's own debug Invulnerable Players flag every 100 ms, and clears it when turned off. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run.
Your current and max health and armour. Set a value to change it. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run.
Multiplier on the damage you take; 0 for none. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run.
How many times you can be revived. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run.
Abilities 6
Keeps your stamina at its max: every 100 ms, stamina is raised to max stamina. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run.
Keeps your energy at its max: every 100 ms, energy is raised to max energy. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run.
Keeps your jetpack fuel at the jump jets' max: every 100 ms, fuel is raised to max fuel. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run.
Keeps your gadget charges at their max: every 100 ms, the charge count is raised to the max. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run.
Your current and max gadget charges. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run.
Your ultimate charge and how fast it recharges. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run.
Combat 2
The damage of your melee attack. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run.
Your critical hit chance and damage factors. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run.
Weapons 3
Keeps the current weapon's magazine full: every 100 ms, loaded ammo is raised to the magazine size. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run.
Keeps the current weapon's heat at 0 every 100 ms. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run.
The current weapon's loaded ammo, magazine size, damage, time between shots, reload speed, accuracy and critical hit chance. Set a value to change it. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run.
Movement 2
Your walk, sprint and crouch speed. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run.
Jump velocity, how many double jumps and how many dodges in a row you can do. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run.
Resources 3
Your nanites. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run.
Your credits. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run.
Hub keys collected. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run.
World 2
Sets the game's own debug No Enemies flag every 100 ms, and clears it when turned off. Takes effect when enemies spawn. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run.
The game's own debug switches: the dev menu (use Backspace in game), easy mode, skip cutscenes and hide HUD. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run.
FAQ
About the ArcRunner Trainer
Is the trainer for ArcRunner free?
Yes. Trinity and every trainer in it are free: no time limits, no ads, and the phone remote is included.
What can the trainer do?
It has 24 options, such as Infinite Health, Infinite Armour, Invulnerable Players, and Health and Armour. Each one is listed above with its default hotkey, and you can rebind any of them.
Which version of ArcRunner does it work with?
It is made for the PC game from Steam. Trinity finds the game in your library and attaches when it is running.
Can I use it online?
No. Trinity is for single-player games only. Do not use trainers in online modes or in games with anti-cheat.






