Box Knight Trainer
26 cheats for Box Knight, including One Hit Kill, No Skill Cooldown, and Invulnerable. Turn them on with hotkeys, an in-game overlay or your phone.
Free · No ads · No time limits · Windows 10 and 11
Cheats and options
26 optionsCombat 4
Any regular enemy you hit has its health set to 0, so one hit kills it. Bosses are not affected.
Your skills' cooldowns are kept at 0, so they are always ready.
Keeps player one's invulnerable flag on, so you take no damage. Turning it off clears the flag.
Keeps player one's unlimited buzz flag on. Turning it off clears the flag.
Player 12
Player one's health. Shows the game's value once the trainer has found the game manager (the game's Mono code is read once it has loaded, then the manager once the player HUD has drawn); a new value is written straight into it.
Player one's health is held at the value it has when you turn this on (or as soon as the trainer has found the player), so you cannot die.
Player one's maximum health. Shows the game's value once the trainer has found the game manager (the game's Mono code is read once it has loaded, then the manager once the player HUD has drawn); a new value is written straight into it.
Player one's buzz. Shows the game's value once the trainer has found the game manager (the game's Mono code is read once it has loaded, then the manager once the player HUD has drawn); a new value is written straight into it.
Player one's shield. Shows the game's value once the trainer has found the game manager (the game's Mono code is read once it has loaded, then the manager once the player HUD has drawn); a new value is written straight into it.
Player one's armour. Shows the game's value once the trainer has found the game manager (the game's Mono code is read once it has loaded, then the manager once the player HUD has drawn); a new value is written straight into it.
Player one's beers. Shows the game's value once the trainer has found the game manager (the game's Mono code is read once it has loaded, then the manager once the player HUD has drawn); a new value is written straight into it.
Player one's dodges. Shows the game's value once the trainer has found the game manager (the game's Mono code is read once it has loaded, then the manager once the player HUD has drawn); a new value is written straight into it.
Player one's executes. Shows the game's value once the trainer has found the game manager (the game's Mono code is read once it has loaded, then the manager once the player HUD has drawn); a new value is written straight into it.
Player one's evade charges. Shows the game's value once the trainer has found the game manager (the game's Mono code is read once it has loaded, then the manager once the player HUD has drawn); a new value is written straight into it.
Player one's vibe (the run's currency). Shows the game's value once the trainer has found the game manager (the game's Mono code is read once it has loaded, then the manager once the player HUD has drawn); a new value is written straight into it.
Player one's damage increase, in percent. Shows the game's value once the trainer has found the game manager (the game's Mono code is read once it has loaded, then the manager once the player HUD has drawn); a new value is written straight into it.
Run 4
Drinks bought this run. Shows the game's value once the trainer has found the game manager (the game's Mono code is read once it has loaded, then the manager once the player HUD has drawn); a new value is written straight into it.
The run's bonus luck. Shows the game's value once the trainer has found the game manager (the game's Mono code is read once it has loaded, then the manager once the player HUD has drawn); a new value is written straight into it.
Keeps the game's free roll flag on, so rolls cost nothing. Turning it off clears the flag.
Keeps the game's flag that ignores ability unlock requirements on. Turning it off clears the flag.
Save Data 6
Your save's experience. Shows the game's value once the trainer has found the game manager (the game's Mono code is read once it has loaded, then the manager once the player HUD has drawn); a new value is written straight into it.
Your save's banked vibe. Shows the game's value once the trainer has found the game manager (the game's Mono code is read once it has loaded, then the manager once the player HUD has drawn); a new value is written straight into it.
Your save's player level. Shows the game's value once the trainer has found the game manager (the game's Mono code is read once it has loaded, then the manager once the player HUD has drawn); a new value is written straight into it.
Your save's prestige level. Shows the game's value once the trainer has found the game manager (the game's Mono code is read once it has loaded, then the manager once the player HUD has drawn); a new value is written straight into it.
Your save's relic total. Shows the game's value once the trainer has found the game manager (the game's Mono code is read once it has loaded, then the manager once the player HUD has drawn); a new value is written straight into it.
Your save's artifact total. Shows the game's value once the trainer has found the game manager (the game's Mono code is read once it has loaded, then the manager once the player HUD has drawn); a new value is written straight into it.
FAQ
About the Box Knight trainer
Is the trainer for Box Knight free?
Yes. Trinity and every trainer in it are free: no time limits, no ads, and the phone remote is included.
What can the trainer do?
It has 26 options, such as One Hit Kill, No Skill Cooldown, Invulnerable, and Unlimited Buzz. Each one is listed above with its default hotkey, and you can rebind any of them.
Which version of Box Knight does it work with?
It is made for the PC game from Steam. Trinity finds the game in your library and attaches when it is running.
Can I use it online?
No. Trinity is for single-player games only. Do not use trainers in online modes or in games with anti-cheat.






