26 cheatsSteam64-bit

Box Knight Trainer

26 cheats for Box Knight, including One Hit Kill, No Skill Cooldown, and Invulnerable. Turn them on with hotkeys, an in-game overlay or your phone.

Free · No ads · No time limits · Windows 10 and 11

Cheats and options

26 options
On / offValueActionChoiceF1Default hotkey

Combat 4

One Hit Kill

Any regular enemy you hit has its health set to 0, so one hit kills it. Bosses are not affected.

No Skill Cooldown

Your skills' cooldowns are kept at 0, so they are always ready.

Invulnerable

Keeps player one's invulnerable flag on, so you take no damage. Turning it off clears the flag.

Unlimited Buzz

Keeps player one's unlimited buzz flag on. Turning it off clears the flag.

Player 12

Current Health

Player one's health. Shows the game's value once the trainer has found the game manager (the game's Mono code is read once it has loaded, then the manager once the player HUD has drawn); a new value is written straight into it.

Health 0 – 1,000,000
Freeze Health

Player one's health is held at the value it has when you turn this on (or as soon as the trainer has found the player), so you cannot die.

Max Health

Player one's maximum health. Shows the game's value once the trainer has found the game manager (the game's Mono code is read once it has loaded, then the manager once the player HUD has drawn); a new value is written straight into it.

Max health 0 – 1,000,000
Current Buzz

Player one's buzz. Shows the game's value once the trainer has found the game manager (the game's Mono code is read once it has loaded, then the manager once the player HUD has drawn); a new value is written straight into it.

Buzz 0 – 1,000,000
Current Shield

Player one's shield. Shows the game's value once the trainer has found the game manager (the game's Mono code is read once it has loaded, then the manager once the player HUD has drawn); a new value is written straight into it.

Shield 0 – 1,000,000
Current Armour

Player one's armour. Shows the game's value once the trainer has found the game manager (the game's Mono code is read once it has loaded, then the manager once the player HUD has drawn); a new value is written straight into it.

Armour 0 – 1,000,000
Current Beers

Player one's beers. Shows the game's value once the trainer has found the game manager (the game's Mono code is read once it has loaded, then the manager once the player HUD has drawn); a new value is written straight into it.

Beers 0 – 9,999
Current Dodges

Player one's dodges. Shows the game's value once the trainer has found the game manager (the game's Mono code is read once it has loaded, then the manager once the player HUD has drawn); a new value is written straight into it.

Dodges 0 – 9,999
Current Executes

Player one's executes. Shows the game's value once the trainer has found the game manager (the game's Mono code is read once it has loaded, then the manager once the player HUD has drawn); a new value is written straight into it.

Executes 0 – 9,999
Evade Charges

Player one's evade charges. Shows the game's value once the trainer has found the game manager (the game's Mono code is read once it has loaded, then the manager once the player HUD has drawn); a new value is written straight into it.

Charges 0 – 9,999
Vibe

Player one's vibe (the run's currency). Shows the game's value once the trainer has found the game manager (the game's Mono code is read once it has loaded, then the manager once the player HUD has drawn); a new value is written straight into it.

Vibe 0 – 100,000,000
Damage Percent Increase

Player one's damage increase, in percent. Shows the game's value once the trainer has found the game manager (the game's Mono code is read once it has loaded, then the manager once the player HUD has drawn); a new value is written straight into it.

Percent 0 – 100,000

Run 4

Drink Count

Drinks bought this run. Shows the game's value once the trainer has found the game manager (the game's Mono code is read once it has loaded, then the manager once the player HUD has drawn); a new value is written straight into it.

Drinks 0 – 9,999
Bonus Luck

The run's bonus luck. Shows the game's value once the trainer has found the game manager (the game's Mono code is read once it has loaded, then the manager once the player HUD has drawn); a new value is written straight into it.

Luck 0 – 9,999
Free Roll

Keeps the game's free roll flag on, so rolls cost nothing. Turning it off clears the flag.

Ignore Ability Unlock Requirements

Keeps the game's flag that ignores ability unlock requirements on. Turning it off clears the flag.

Save Data 6

Experience

Your save's experience. Shows the game's value once the trainer has found the game manager (the game's Mono code is read once it has loaded, then the manager once the player HUD has drawn); a new value is written straight into it.

Experience 0 – 999,999,999
Saved Vibe

Your save's banked vibe. Shows the game's value once the trainer has found the game manager (the game's Mono code is read once it has loaded, then the manager once the player HUD has drawn); a new value is written straight into it.

Vibe 0 – 999,999,999
Player Level

Your save's player level. Shows the game's value once the trainer has found the game manager (the game's Mono code is read once it has loaded, then the manager once the player HUD has drawn); a new value is written straight into it.

Level 0 – 9,999
Prestige Level

Your save's prestige level. Shows the game's value once the trainer has found the game manager (the game's Mono code is read once it has loaded, then the manager once the player HUD has drawn); a new value is written straight into it.

Level 0 – 9,999
Relic Total

Your save's relic total. Shows the game's value once the trainer has found the game manager (the game's Mono code is read once it has loaded, then the manager once the player HUD has drawn); a new value is written straight into it.

Relics 0 – 999,999
Artifact Total

Your save's artifact total. Shows the game's value once the trainer has found the game manager (the game's Mono code is read once it has loaded, then the manager once the player HUD has drawn); a new value is written straight into it.

Artifacts 0 – 999,999

FAQ

About the Box Knight trainer

Is the trainer for Box Knight free?

Yes. Trinity and every trainer in it are free: no time limits, no ads, and the phone remote is included.

What can the trainer do?

It has 26 options, such as One Hit Kill, No Skill Cooldown, Invulnerable, and Unlimited Buzz. Each one is listed above with its default hotkey, and you can rebind any of them.

Which version of Box Knight does it work with?

It is made for the PC game from Steam. Trinity finds the game in your library and attaches when it is running.

Can I use it online?

No. Trinity is for single-player games only. Do not use trainers in online modes or in games with anti-cheat.

Game not found

Trinity has no trainer at this address. It may have been renamed.

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