Briar Flame Trainer
35 cheats for Briar Flame, including Current Health, Freeze Health, and Max Health. Turn them on with hotkeys, an in-game overlay or your phone.
Free · No ads · No time limits · Windows 10 and 11
Cheats and options
35 optionsStats 10
Your health. Shows the game's value once the trainer has found the main controller (the game's Mono code is read once it has loaded, then the main controller once the health and stamina bars have drawn); a new value is written straight into it.
Your health is held at the value it has when you turn this on (or as soon as the trainer has found the main controller, once the health and stamina bars have drawn), so you cannot die.
Your maximum health. Shows the game's value once the trainer has found the main controller (the game's Mono code is read once it has loaded, then the main controller once the health and stamina bars have drawn); a new value is written straight into it.
Your stamina. Shows the game's value once the trainer has found the main controller (the game's Mono code is read once it has loaded, then the main controller once the health and stamina bars have drawn); a new value is written straight into it.
Your stamina is held at the value it has when you turn this on (or as soon as the trainer has found the main controller, once the health and stamina bars have drawn), so attacks and dashes do not use it up.
Your maximum stamina. Shows the game's value once the trainer has found the main controller (the game's Mono code is read once it has loaded, then the main controller once the health and stamina bars have drawn); a new value is written straight into it.
Your power. Shows the game's value once the trainer has found the main controller (the game's Mono code is read once it has loaded, then the main controller once the health and stamina bars have drawn); a new value is written straight into it.
Your power is held at the value it has when you turn this on (or as soon as the trainer has found the main controller, once the health and stamina bars have drawn), so power moves do not use it up.
Your maximum power. Shows the game's value once the trainer has found the main controller (the game's Mono code is read once it has loaded, then the main controller once the health and stamina bars have drawn); a new value is written straight into it.
Your damage boost. Shows the game's value once the trainer has found the main controller (the game's Mono code is read once it has loaded, then the main controller once the health and stamina bars have drawn); a new value is written straight into it.
Healing 5
How many heals you have left. Shows the game's value once the trainer has found the main controller (the game's Mono code is read once it has loaded, then the main controller once the health and stamina bars have drawn); a new value is written straight into it.
Your heal count is held at the value it has when you turn this on (or as soon as the trainer has found the main controller, once the health and stamina bars have drawn), so healing does not use one up.
How many heals you can hold (the table's Max Amount Of Heals). Shows the game's value once the trainer has found the main controller (the game's Mono code is read once it has loaded, then the main controller once the health and stamina bars have drawn); a new value is written straight into it.
How much health a heal gives back. Shows the game's value once the trainer has found the main controller (the game's Mono code is read once it has loaded, then the main controller once the health and stamina bars have drawn); a new value is written straight into it.
Your healing shards. Shows the game's value once the trainer has found the main controller (the game's Mono code is read once it has loaded, then the main controller once the health and stamina bars have drawn); a new value is written straight into it.
Currency & Upgrades 7
Your currency. Shows the game's value once the trainer has found the main controller (the game's Mono code is read once it has loaded, then the main controller once the health and stamina bars have drawn); a new value is written straight into it.
What the next level up costs: 0 makes it free. Shows the game's value once the trainer has found the main controller (the game's Mono code is read once it has loaded, then the main controller once the health and stamina bars have drawn); a new value is written straight into it.
Your health (vitality) upgrade count. Shows the game's value once the trainer has found the main controller (the game's Mono code is read once it has loaded, then the main controller once the health and stamina bars have drawn); a new value is written straight into it.
Your damage (destruction) upgrade count. Shows the game's value once the trainer has found the main controller (the game's Mono code is read once it has loaded, then the main controller once the health and stamina bars have drawn); a new value is written straight into it.
Your power (fury) upgrade count. Shows the game's value once the trainer has found the main controller (the game's Mono code is read once it has loaded, then the main controller once the health and stamina bars have drawn); a new value is written straight into it.
Your healing amount upgrade count. Shows the game's value once the trainer has found the main controller (the game's Mono code is read once it has loaded, then the main controller once the health and stamina bars have drawn); a new value is written straight into it.
How many talismans you can equip. Shows the game's value once the trainer has found the main controller (the game's Mono code is read once it has loaded, then the main controller once the health and stamina bars have drawn); a new value is written straight into it.
Costs 3
How much stamina an attack uses: 0 costs nothing. Shows the game's value once the trainer has found the main controller (the game's Mono code is read once it has loaded, then the main controller once the health and stamina bars have drawn); a new value is written straight into it.
How much stamina a dash uses: 0 costs nothing. Shows the game's value once the trainer has found the main controller (the game's Mono code is read once it has loaded, then the main controller once the health and stamina bars have drawn); a new value is written straight into it.
How much power a power move uses: 0 costs nothing. Shows the game's value once the trainer has found the main controller (the game's Mono code is read once it has loaded, then the main controller once the health and stamina bars have drawn); a new value is written straight into it.
Movement 6
How many jumps you have left before landing. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you are in a level); a new value is written straight into it.
How many jumps you can make before landing. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you are in a level); a new value is written straight into it.
Your running speed. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you are in a level); a new value is written straight into it.
How strongly you jump: higher jumps higher. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you are in a level); a new value is written straight into it.
How long you wait between dashes: 0 dashes again at once. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you are in a level); a new value is written straight into it.
How long you wait between dodges: 0 dodges again at once. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you are in a level); a new value is written straight into it.
Combat 4
How long you stay invulnerable after a hit: higher keeps you safe longer. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you are in a level); a new value is written straight into it.
How well you resist being knocked back. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you are in a level); a new value is written straight into it.
How far your weapon knocks enemies back. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you are in a level); a new value is written straight into it.
Your weapon's Red Eye boost. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you are in a level); a new value is written straight into it.
FAQ
About the Briar Flame trainer
Is the trainer for Briar Flame free?
Yes. Trinity and every trainer in it are free: no time limits, no ads, and the phone remote is included.
What can the trainer do?
It has 35 options, such as Current Health, Freeze Health, Max Health, and Current Stamina. Each one is listed above with its default hotkey, and you can rebind any of them.
Which version of Briar Flame does it work with?
It is made for the PC game from Steam. Trinity finds the game in your library and attaches when it is running.
Can I use it online?
No. Trinity is for single-player games only. Do not use trainers in online modes or in games with anti-cheat.






