Cyber Knights: Flashpoint Trainer
23 cheats for Cyber Knights: Flashpoint, including Infinite Attribute Points, Free Purchases, and Infinite Training & Talent Points. Turn them on with hotkeys, an in-game overlay or your phone.
Free · No ads · No time limits · Windows 10 and 11
Cheats and options
23 optionsCharacter 1
Character creation always shows 99 attribute points left to spend. Turn it off, then on and off once more, to bring the count back to normal. Turn it on once the game has loaded.
Safehouse 12
Buying costs nothing, and any money you gain (selling an item, for one) is 999 credits instead. Turn it on once the game has loaded.
The game counts no talents trained and no job node points spent, so your training and talent points never run out. Turn it on once the game has loaded.
Heat is never added. Turn it on once the game has loaded.
Safehouse construction takes one turn. Turn it on once the game has loaded.
Crafting projects at the bench (gear, items, weapons, weapon mods and armor) complete at once. Turn it on once the game has loaded.
Crafting does not use up a blueprint's uses. Turn it on once the game has loaded.
Surgery and detox finish at once: a merc is no longer locked for turns at the bench. Turn it on once the game has loaded.
Injured mercs recover at once. Turn it on once the game has loaded.
Repairing a cyberdeck takes one turn. Turn it on once the game has loaded.
Face skills are recharged when the game refreshes them. Made for game version 2.7.85: on another version it refuses to turn on.
Every crafting supply gain is 9,000, so cancelling a crafting project refunds a huge amount. Turn it on once the game has loaded.
The merc selected on the roster gets the loyalty and hype set here (hype is kept between 0 and 10). Made for game version 2.7.85: on another version it refuses to turn on.
Missions 1
Every tier of the game's mission EXP schedule gives the EXP set here. Applies to missions you accept while it is on. Turn it on once the game has loaded.
Combat 4
Spending action points takes none away. Turn it on once the game has loaded.
Your attacks always hit. Made for game version 2.7.85: on another version it refuses to turn on.
Your hits are always critical. Made for game version 2.7.85: on another version it refuses to turn on.
Using a skill takes no charge, so skills have no cooldown. Turn it on once the game has loaded.
Matrix 5
Any program can be loaded on your cyberdeck, whatever its load. Turn it on once the game has loaded.
Your cyberdeck takes no damage. Turn it on once the game has loaded.
Matrix AP is held at 999. Turn it on while you are in the Matrix: it refuses otherwise. Made for game version 2.7.85: on another version it refuses to turn on.
Your current Matrix AP, read from the game and written when you change it. Shows while you are in the Matrix. Made for game version 2.7.85.
The Matrix's Q-Sec alarm level and escalation are kept at 0. Made for game version 2.7.85: on another version it refuses to turn on.
FAQ
About the Cyber Knights: Flashpoint trainer
Is the trainer for Cyber Knights: Flashpoint free?
Yes. Trinity and every trainer in it are free: no time limits, no ads, and the phone remote is included.
What can the trainer do?
It has 23 options, such as Infinite Attribute Points, Free Purchases, Infinite Training & Talent Points, and No Heat Gain. Each one is listed above with its default hotkey, and you can rebind any of them.
Which version of Cyber Knights: Flashpoint does it work with?
It is made for the PC game from Steam. Trinity finds the game in your library and attaches when it is running.
Can I use it online?
No. Trinity is for single-player games only. Do not use trainers in online modes or in games with anti-cheat.






