Deadlink Trainer
17 cheats for Deadlink, including Infinite Health, Infinite Shield, and Infinite Armor. Turn them on with hotkeys, an in-game overlay or your phone.
Free · No ads · No time limits · Windows 10 and 11
Cheats and options
17 optionsPlayer 4
Keeps your health at its max: every 100 ms, health (base and current value) is raised to your current max health. Read through the character the table's hook stores once the game has run that code, so it shows once you are in a mission.
Keeps your shield at its max: every 100 ms, shield (base and current value) is raised to your current max shield. Read through the character the table's hook stores once the game has run that code, so it shows once you are in a mission.
Keeps your armor at its max: every 100 ms, armor (base and current value) is raised to your current max armor. Read through the character the table's hook stores once the game has run that code, so it shows once you are in a mission.
Your current and max health, shield and armor, temporary shield, health and shield regeneration, life steal, dodge chance and the healing effect multiplier. Set a value to change it: it is written to both the attribute's base and current value. Read through the character the table's hook stores once the game has run that code, so it shows once you are in a mission.
Energy and Skills 3
Keeps your energy at its max: every 100 ms, energy (base and current value) is raised to your current max energy. Read through the character the table's hook stores once the game has run that code, so it shows once you are in a mission.
Holds the skills cooldown multiplier (base and current value) at 0.1 every 100 ms, the table's recommended cooldown cheat. Per the table's notes it affects Rappel and Scrambler (Soldier) and Decoy (Hunter), not the Translocator, and works best when turned on right after a mission has loaded, before you use an ability. Read through the character the table's hook stores once the game has run that code, so it shows once you are in a mission.
Your current and max energy, skill power, skill damage multiplier, skills cooldown multiplier (lower is faster; the table suggests 0.1) and skills duration multiplier. Set a value to change it: it is written to both the attribute's base and current value. The table's notes say edits work best right after a mission has loaded, before you use an ability. Read through the character the table's hook stores once the game has run that code, so it shows once you are in a mission.
Combat 3
Keeps your grenades at its max: every 100 ms, grenades (base and current value) is raised to your current max grenades. Read through the character the table's hook stores once the game has run that code, so it shows once you are in a mission.
Damage, attack power, melee attack power and speed, critical chance, critical damage multiplier, boss damage multiplier and self damage multiplier. Set a value to change it: it is written to both the attribute's base and current value. Read through the character the table's hook stores once the game has run that code, so it shows once you are in a mission.
Grenades, max grenades, grenade damage and explosion radius. Set a value to change it: it is written to both the attribute's base and current value. Read through the character the table's hook stores once the game has run that code, so it shows once you are in a mission.
Weapon 2
Keeps the equipped weapon's ammo at its max: every 100 ms, current ammo (base and current value) is raised to the weapon's max ammo. Read through the character the table's hook stores (its equipped weapon), so it shows once you are in a mission.
The equipped weapon's ammo, max ammo, attack power, damage and headshot multipliers, ammo cost, fire rate, reload speed, projectile count and spread and homing projectile chance. Set a value to change it: it is written to both the attribute's base and current value. The table's notes say edits work best right after a mission has loaded, before you fire. Read through the character the table's hook stores (its equipped weapon), so it shows once you are in a mission.
Currencies 2
Credits, nanites, blueprints, electrum and challenge room access cards. Set a value to change it: it is written to both the attribute's base and current value. Read through the character the table's hook stores once the game has run that code, so it shows once you are in a mission.
The credits modifier (credits gained), shop prices modifier (lower is cheaper), shop rerolls and implant rerolls. Set a value to change it: it is written to both the attribute's base and current value. Read through the character the table's hook stores once the game has run that code, so it shows once you are in a mission.
Movement 2
Keeps your evade tokens at its max: every 100 ms, evade tokens (base and current value) is raised to your current max evade tokens. Read through the character the table's hook stores once the game has run that code, so it shows once you are in a mission.
The move speed attribute, max jumps, evade tokens and max, evade token refill time, dash and slide speed, pickup radius and hook range (attributes, written to their base and current value), plus the movement component's walk speed and jump velocity. Read through the character the table's hook stores once the game has run that code, so it shows once you are in a mission.
Progress 1
The character's level. Read through the character the table's hook stores once the game has run that code, so it shows once you are in a mission.
FAQ
About the Deadlink trainer
Is the trainer for Deadlink free?
Yes. Trinity and every trainer in it are free: no time limits, no ads, and the phone remote is included.
What can the trainer do?
It has 17 options, such as Infinite Health, Infinite Shield, Infinite Armor, and Health, Shield and Armor. Each one is listed above with its default hotkey, and you can rebind any of them.
Which version of Deadlink does it work with?
It is made for the PC game from Steam. Trinity finds the game in your library and attaches when it is running.
Can I use it online?
No. Trinity is for single-player games only. Do not use trainers in online modes or in games with anti-cheat.






