17 cheatsSteam64 bit

Deadlink Trainer

17 cheats for Deadlink, including Infinite Health, Infinite Shield, and Infinite Armor. Turn them on with hotkeys, an in-game overlay or your phone.

Free · No ads · No time limits · Windows 10 and 11

Cheats and options

17 options
On / offValueActionChoiceF1Default hotkey

Player 4

Infinite Health

Keeps your health at its max: every 100 ms, health (base and current value) is raised to your current max health. Read through the character the table's hook stores once the game has run that code, so it shows once you are in a mission.

Infinite Shield

Keeps your shield at its max: every 100 ms, shield (base and current value) is raised to your current max shield. Read through the character the table's hook stores once the game has run that code, so it shows once you are in a mission.

Infinite Armor

Keeps your armor at its max: every 100 ms, armor (base and current value) is raised to your current max armor. Read through the character the table's hook stores once the game has run that code, so it shows once you are in a mission.

Health, Shield and Armor

Your current and max health, shield and armor, temporary shield, health and shield regeneration, life steal, dodge chance and the healing effect multiplier. Set a value to change it: it is written to both the attribute's base and current value. Read through the character the table's hook stores once the game has run that code, so it shows once you are in a mission.

Health 0 – 999,999Max health 1 – 999,999Shield 0 – 999,999Max shield 0 – 999,999Armor 0 – 999,999Max armor 0 – 999,999Temporary shield 0 – 999,999Health regen 0 – 999,999Shield regen 0 – 999,999Life steal 0 – 1,000Dodge chance 0 – 1,000Healing effect multiplier 0 – 1,000

Energy and Skills 3

Infinite Energy

Keeps your energy at its max: every 100 ms, energy (base and current value) is raised to your current max energy. Read through the character the table's hook stores once the game has run that code, so it shows once you are in a mission.

Fast Skill Cooldowns

Holds the skills cooldown multiplier (base and current value) at 0.1 every 100 ms, the table's recommended cooldown cheat. Per the table's notes it affects Rappel and Scrambler (Soldier) and Decoy (Hunter), not the Translocator, and works best when turned on right after a mission has loaded, before you use an ability. Read through the character the table's hook stores once the game has run that code, so it shows once you are in a mission.

Energy and Skills

Your current and max energy, skill power, skill damage multiplier, skills cooldown multiplier (lower is faster; the table suggests 0.1) and skills duration multiplier. Set a value to change it: it is written to both the attribute's base and current value. The table's notes say edits work best right after a mission has loaded, before you use an ability. Read through the character the table's hook stores once the game has run that code, so it shows once you are in a mission.

Energy 0 – 999,999Max energy 0 – 999,999Skill power 0 – 999,999Skill damage multiplier 0 – 1,000Skills cooldown multiplier 0 – 100Skills duration multiplier 0 – 100

Combat 3

Infinite Grenades

Keeps your grenades at its max: every 100 ms, grenades (base and current value) is raised to your current max grenades. Read through the character the table's hook stores once the game has run that code, so it shows once you are in a mission.

Damage

Damage, attack power, melee attack power and speed, critical chance, critical damage multiplier, boss damage multiplier and self damage multiplier. Set a value to change it: it is written to both the attribute's base and current value. Read through the character the table's hook stores once the game has run that code, so it shows once you are in a mission.

Damage 0 – 999,999Attack power 0 – 999,999Melee attack power 0 – 999,999Melee attack speed 0 – 100Critical chance 0 – 1,000Critical damage multiplier 0 – 10,000Boss damage multiplier 0 – 10,000Self damage multiplier 0 – 100
Grenades

Grenades, max grenades, grenade damage and explosion radius. Set a value to change it: it is written to both the attribute's base and current value. Read through the character the table's hook stores once the game has run that code, so it shows once you are in a mission.

Grenades 0 – 9,999Max grenades 0 – 9,999Grenade damage 0 – 999,999Grenade explosion radius 0 – 100,000

Weapon 2

Infinite Ammo

Keeps the equipped weapon's ammo at its max: every 100 ms, current ammo (base and current value) is raised to the weapon's max ammo. Read through the character the table's hook stores (its equipped weapon), so it shows once you are in a mission.

Equipped Weapon

The equipped weapon's ammo, max ammo, attack power, damage and headshot multipliers, ammo cost, fire rate, reload speed, projectile count and spread and homing projectile chance. Set a value to change it: it is written to both the attribute's base and current value. The table's notes say edits work best right after a mission has loaded, before you fire. Read through the character the table's hook stores (its equipped weapon), so it shows once you are in a mission.

Ammo 0 – 99,999Max ammo 0 – 99,999Attack power 0 – 999,999Damage multiplier 0 – 1,000Headshot damage multiplier 0 – 1,000Ammo cost 0 – 1,000Fire rate 0 – 1,000Reload speed 0 – 1,000Projectile count 0 – 100Multi projectile spread 0 – 1,000Homing projectile chance 0 – 1,000

Currencies 2

Currencies

Credits, nanites, blueprints, electrum and challenge room access cards. Set a value to change it: it is written to both the attribute's base and current value. Read through the character the table's hook stores once the game has run that code, so it shows once you are in a mission.

Credits 0 – 999,999,999Nanites 0 – 999,999,999Blueprints 0 – 999,999,999Electrum 0 – 999,999,999Challenge room access cards 0 – 9,999
Shop

The credits modifier (credits gained), shop prices modifier (lower is cheaper), shop rerolls and implant rerolls. Set a value to change it: it is written to both the attribute's base and current value. Read through the character the table's hook stores once the game has run that code, so it shows once you are in a mission.

Credits modifier 0 – 1,000Shop prices modifier 0 – 1,000Shop rerolls 0 – 9,999Implant rerolls 0 – 9,999

Movement 2

Infinite Evades

Keeps your evade tokens at its max: every 100 ms, evade tokens (base and current value) is raised to your current max evade tokens. Read through the character the table's hook stores once the game has run that code, so it shows once you are in a mission.

Movement

The move speed attribute, max jumps, evade tokens and max, evade token refill time, dash and slide speed, pickup radius and hook range (attributes, written to their base and current value), plus the movement component's walk speed and jump velocity. Read through the character the table's hook stores once the game has run that code, so it shows once you are in a mission.

Move speed 0 – 100,000Max jumps 0 – 100Evade tokens 0 – 100Max evade tokens 0 – 100Evade token refill time 0 – 1,000Dash speed 0 – 100,000Slide speed 0 – 100,000Pickup radius 0 – 100,000Hook range 0 – 100,000Walk speed 0 – 20,000Jump velocity 0 – 20,000

Progress 1

Character Level

The character's level. Read through the character the table's hook stores once the game has run that code, so it shows once you are in a mission.

Level 0 – 9,999

FAQ

About the Deadlink trainer

Is the trainer for Deadlink free?

Yes. Trinity and every trainer in it are free: no time limits, no ads, and the phone remote is included.

What can the trainer do?

It has 17 options, such as Infinite Health, Infinite Shield, Infinite Armor, and Health, Shield and Armor. Each one is listed above with its default hotkey, and you can rebind any of them.

Which version of Deadlink does it work with?

It is made for the PC game from Steam. Trinity finds the game in your library and attaches when it is running.

Can I use it online?

No. Trinity is for single-player games only. Do not use trainers in online modes or in games with anti-cheat.

Game not found

Trinity has no trainer at this address. It may have been renamed.

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