25 cheatsSteam64 bit

Flame Keeper Trainer

25 cheats for Flame Keeper, including Infinite Health, Current Health, and Max Health. Turn them on with hotkeys, an in-game overlay or your phone.

Free · No ads · No time limits · Windows 10 and 11

Cheats and options

25 options
On / offValueActionChoiceF1Default hotkey

Player 9

Infinite Health

Your health is kept at its maximum, so you cannot die. Works once the trainer has found the player (after your first dash).

Current Health

Your health. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you have dashed); a new value is written straight into it.

Health 0 – 100,000
Max Health

Your maximum health. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you have dashed); a new value is written straight into it.

Max health 0 – 100,000
Infinite Stamina

Your stamina is held at the value it has when you turn this on (or as soon as the trainer has found the player, after your first dash).

Stamina

Your stamina. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you have dashed); a new value is written straight into it.

Stamina 0 – 100,000
Speed

Your movement speed. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you have dashed); a new value is written straight into it.

Speed 0 – 1,000
Jump Height

How high you jump. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you have dashed); a new value is written straight into it.

Jump height 0 – 1,000
Magnet Radius

How far away pickups are pulled to you. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you have dashed); a new value is written straight into it.

Radius 0 – 1,000
Armor Damage Reduction

The share of incoming damage your armor skill takes off (the game's skill armor percent reduction). Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you have dashed); a new value is written straight into it.

Reduction 0 – 100

Combat 6

Punch Damage

The damage of your punches. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you have dashed); a new value is written straight into it.

Damage 0 – 100,000
Dash Damage

The damage your dash deals. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you have dashed); a new value is written straight into it.

Damage 0 – 100,000
Critical Chance

Your chance to land a critical hit. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you have dashed); a new value is written straight into it.

Chance 0 – 100
One Punch Kill Chance

Your chance that a punch kills an enemy outright. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you have dashed); a new value is written straight into it.

Chance 0 – 100
Infinite Weapon Durability

Your current weapon's durability is held at the value it has when you turn this on (or as soon as the trainer has found the player, after your first dash).

Weapon Durability

Your current weapon's durability. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you have dashed); a new value is written straight into it.

Durability 0 – 100,000

Progress 5

Soft Currency

Your currency. Shows the game's value once the trainer has found your save data (the game's Mono code is read once it has loaded, then the save data once you have collected currency); a new value is written straight into it.

Currency 0 – 999,999,999
Experience

Your experience. Shows the game's value once the trainer has found your save data (the game's Mono code is read once it has loaded, then the save data once you have collected currency); a new value is written straight into it.

Experience 0 – 999,999,999
Max Player Stamina

Your maximum stamina, as the save data keeps it. Shows the game's value once the trainer has found your save data (the game's Mono code is read once it has loaded, then the save data once you have collected currency); a new value is written straight into it.

Max stamina 0 – 100,000
Item Drop Multiplier

How many items enemies drop. Shows the game's value once the trainer has found your save data (the game's Mono code is read once it has loaded, then the save data once you have collected currency); a new value is written straight into it.

Multiplier 0 – 1,000
Passive Drop Multiplier

How many passive drops you get. Shows the game's value once the trainer has found your save data (the game's Mono code is read once it has loaded, then the save data once you have collected currency); a new value is written straight into it.

Multiplier 0 – 1,000

Resources 2

Resources

Your cones, spikes and mushrooms. Shows the game's value once the trainer has found your resources (the game's Mono code is read once it has loaded, then the resource counts once you have collected a resource); a new value is written straight into it.

Cones 0 – 999,999Spikes 0 – 999,999Mushrooms 0 – 999,999
Resources (Skills Screen)

Your cones, spikes and mushrooms as the village's Skills screen counts them. Shows the game's value once the trainer has found the Skills screen's resources (the game's Mono code is read once it has loaded, then the resource counts once you have visited Skills in the village); a new value is written straight into it.

Cones 0 – 999,999Spikes 0 – 999,999Mushrooms 0 – 999,999

Campfire 3

Campfire Charge

How far the campfire has charged and how much it needs; set the charge to the total to fill it. Shows the game's value once the trainer has found the campfire (the game's Mono code is read once it has loaded, then the campfire once a defend-the-campfire stage has started); a new value is written straight into it.

Charged 0 – 100,000Total to charge 0 – 100,000
Campfire Charge Speed

How fast the campfire charges. Shows the game's value once the trainer has found the campfire (the game's Mono code is read once it has loaded, then the campfire once a defend-the-campfire stage has started); a new value is written straight into it.

Speed 0 – 1,000
Campfire Charge Energy Drain

How much of your energy charging the campfire uses. Shows the game's value once the trainer has found the campfire (the game's Mono code is read once it has loaded, then the campfire once a defend-the-campfire stage has started); a new value is written straight into it.

Drain 0 – 1,000

FAQ

About the Flame Keeper trainer

Is the trainer for Flame Keeper free?

Yes. Trinity and every trainer in it are free: no time limits, no ads, and the phone remote is included.

What can the trainer do?

It has 25 options, such as Infinite Health, Current Health, Max Health, and Infinite Stamina. Each one is listed above with its default hotkey, and you can rebind any of them.

Which version of Flame Keeper does it work with?

It is made for the PC game from Steam. Trinity finds the game in your library and attaches when it is running.

Can I use it online?

No. Trinity is for single-player games only. Do not use trainers in online modes or in games with anti-cheat.

Game not found

Trinity has no trainer at this address. It may have been renamed.

Browse all games