24 cheatsSteam64-bit

Gunman Contracts - Stand Alone Trainer

24 cheats for Gunman Contracts - Stand Alone, including God Mode, Invisible, and Infinite Health. Turn them on with hotkeys, an in-game overlay or your phone.

Free · No ads · No time limits · Windows 10 and 11

Cheats and options

24 options
On / offValueActionChoiceF1Default hotkey

Player 6

God Mode

Holds the game's own god mode cheat flag on every 100 ms, and clears it when turned off. Read through the object the table's hook stores once the game has run that code, so it shows once you are in a mission.

Invisible

Holds the game's own invisible cheat flag on every 100 ms, and clears it when turned off. Enemies should not see you. Read through the object the table's hook stores once the game has run that code, so it shows once you are in a mission.

Infinite Health

Keeps your hit points at their max: every 100 ms, current hit points are raised to max. Read through the object the table's hook stores once the game has run that code, so it shows once you are in a mission.

Health

Your current and max hit points. Set a value to change it. Read through the object the table's hook stores once the game has run that code, so it shows once you are in a mission.

Hit points 0 – 99,999Max hit points 1 – 99,999
Infinite Last Health

Holds the game's own "infinite last health" cheat flag on every 100 ms, and clears it when turned off. (the table's name for it; likely keeps you on your last hit point instead of dying). Read through the object the table's hook stores once the game has run that code, so it shows once you are in a mission.

Force Allow Cheats

Holds the game's own "force allow cheats" cheat flag on every 100 ms, and clears it when turned off. Turn it on if the game's cheat flags above do nothing. Read through the object the table's hook stores once the game has run that code, so it shows once you are in a mission.

Ammo 6

Unlimited Ammo

Holds the game's own unlimited ammo cheat flag on every 100 ms, and clears it when turned off. Reload once for it to take effect. Read through the object the table's hook stores once the game has run that code, so it shows once you are in a mission.

Unlimited Magazine

Holds the game's own unlimited magazine cheat flag on every 100 ms, and clears it when turned off. Reload once for it to take effect. Read through the object the table's hook stores once the game has run that code, so it shows once you are in a mission.

Unlimited Grenades

Holds the character's unlimited grenades flag on every 100 ms, and clears it when turned off. Read through the character the table's hook stores once the game has run that code, so it shows once you are in a mission.

Grenades

Your grenade count and total. Set a value to change it. Read through the character the table's hook stores once the game has run that code, so it shows once you are in a mission.

Grenades 0 – 999Grenade total 0 – 999
Infinite Reserve Ammo

Keeps every reserve ammo type at its max: every 100 ms, each count below its max is raised to it. Read through the object the table's hook stores once the game has run that code, so it shows once you are in a mission.

Edit Reserve Ammo

Pick an ammo type, then set its reserve count and max. Read through the object the table's hook stores once the game has run that code, so it shows once you are in a mission.

Ammo type · 6 choices Small, Big, Shotgun, Arrows…Ammo 0 – 99,999Max ammo 0 – 99,999

Weapons 6

Weapon Damage

The equipped weapon's damage and bullet damage. Set a value to change it. Read through the equipped weapon of the character the table's hook stores, so it shows once you hold a gun in a mission.

Damage 0 – 999,999Bullet damage 0 – 999,999
Weapon Magazine

The equipped weapon's rounds in the magazine and its regular magazine size. Read through the equipped weapon of the character the table's hook stores, so it shows once you hold a gun in a mission.

Rounds 0 – 9,999Magazine size 0 – 9,999
Weapon Fire Rate and Spread

The equipped weapon's rounds per minute, spread (lower is more accurate), shot count and shotgun pellets. Read through the equipped weapon of the character the table's hook stores, so it shows once you hold a gun in a mission.

Rounds per minute 0 – 100,000Spread 0 – 1,000Shot count 0 – 100Pellets 0 – 100
Weapon Mods

Turn automatic fire, incendiary rounds, tracer rounds and the silencer on or off for the equipped weapon. Read through the equipped weapon of the character the table's hook stores, so it shows once you hold a gun in a mission.

Automatic · 2 choices Off, OnIncendiary · 2 choices Off, OnTracer rounds · 2 choices Off, OnSilencer · 2 choices Off, On
Damage Multipliers

The headshot damage multiplier and melee damage. Read through the object the table's hook stores once the game has run that code, so it shows once you are in a mission.

Headshot multiplier 0 – 1,000Melee damage 0 – 999,999
Guns Don't Kill

Holds the game's own "guns don't kill" cheat flag on every 100 ms, and clears it when turned off. Read through the object the table's hook stores once the game has run that code, so it shows once you are in a mission.

Movement 3

Movement Speed

Walking, running, crouching and aiming speed. Read through the character the table's hook stores once the game has run that code, so it shows once you are in a mission.

Walking 0 – 1,000Running 0 – 1,000Crouching 0 – 1,000Aiming 0 – 1,000
Jump and Gravity

Jump force and gravity. Read through the character the table's hook stores once the game has run that code, so it shows once you are in a mission.

Jump force 0 – 1,000Gravity -1,000 – 1,000
Field of View

The camera's field of view. Read through the character the table's hook stores once the game has run that code, so it shows once you are in a mission.

Field of view 10 – 170

Game 3

Slow Motion

Holds the game's own slow motion cheat flag on every 100 ms, and clears it when turned off. Read through the object the table's hook stores once the game has run that code, so it shows once you are in a mission.

Coins and Spray Cans

Your coin balance and spray cans. The game keeps saved copies of both, so a change may only stick after you earn or spend some. Read through the object the table's hook stores once the game has run that code, so it shows once you are in a mission.

Coins 0 – 99,999,999Spray cans 0 – 99,999
Credits Multiplier

The game's credits multiplier. Read through the object the table's hook stores once the game has run that code, so it shows once you are in a mission.

Multiplier 0 – 1,000

FAQ

About the Gunman Contracts - Stand Alone trainer

Is the trainer for Gunman Contracts - Stand Alone free?

Yes. Trinity and every trainer in it are free: no time limits, no ads, and the phone remote is included.

What can the trainer do?

It has 24 options, such as God Mode, Invisible, Infinite Health, and Health. Each one is listed above with its default hotkey, and you can rebind any of them.

Which version of Gunman Contracts - Stand Alone does it work with?

It is made for the PC game from Steam. Trinity finds the game in your library and attaches when it is running.

Can I use it online?

No. Trinity is for single-player games only. Do not use trainers in online modes or in games with anti-cheat.

Game not found

Trinity has no trainer at this address. It may have been renamed.

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