Gunman Contracts - Stand Alone Trainer
24 cheats for Gunman Contracts - Stand Alone, including God Mode, Invisible, and Infinite Health. Turn them on with hotkeys, an in-game overlay or your phone.
Free · No ads · No time limits · Windows 10 and 11
Cheats and options
24 optionsPlayer 6
Holds the game's own god mode cheat flag on every 100 ms, and clears it when turned off. Read through the object the table's hook stores once the game has run that code, so it shows once you are in a mission.
Holds the game's own invisible cheat flag on every 100 ms, and clears it when turned off. Enemies should not see you. Read through the object the table's hook stores once the game has run that code, so it shows once you are in a mission.
Keeps your hit points at their max: every 100 ms, current hit points are raised to max. Read through the object the table's hook stores once the game has run that code, so it shows once you are in a mission.
Your current and max hit points. Set a value to change it. Read through the object the table's hook stores once the game has run that code, so it shows once you are in a mission.
Holds the game's own "infinite last health" cheat flag on every 100 ms, and clears it when turned off. (the table's name for it; likely keeps you on your last hit point instead of dying). Read through the object the table's hook stores once the game has run that code, so it shows once you are in a mission.
Holds the game's own "force allow cheats" cheat flag on every 100 ms, and clears it when turned off. Turn it on if the game's cheat flags above do nothing. Read through the object the table's hook stores once the game has run that code, so it shows once you are in a mission.
Ammo 6
Holds the game's own unlimited ammo cheat flag on every 100 ms, and clears it when turned off. Reload once for it to take effect. Read through the object the table's hook stores once the game has run that code, so it shows once you are in a mission.
Holds the game's own unlimited magazine cheat flag on every 100 ms, and clears it when turned off. Reload once for it to take effect. Read through the object the table's hook stores once the game has run that code, so it shows once you are in a mission.
Holds the character's unlimited grenades flag on every 100 ms, and clears it when turned off. Read through the character the table's hook stores once the game has run that code, so it shows once you are in a mission.
Your grenade count and total. Set a value to change it. Read through the character the table's hook stores once the game has run that code, so it shows once you are in a mission.
Keeps every reserve ammo type at its max: every 100 ms, each count below its max is raised to it. Read through the object the table's hook stores once the game has run that code, so it shows once you are in a mission.
Pick an ammo type, then set its reserve count and max. Read through the object the table's hook stores once the game has run that code, so it shows once you are in a mission.
Weapons 6
The equipped weapon's damage and bullet damage. Set a value to change it. Read through the equipped weapon of the character the table's hook stores, so it shows once you hold a gun in a mission.
The equipped weapon's rounds in the magazine and its regular magazine size. Read through the equipped weapon of the character the table's hook stores, so it shows once you hold a gun in a mission.
The equipped weapon's rounds per minute, spread (lower is more accurate), shot count and shotgun pellets. Read through the equipped weapon of the character the table's hook stores, so it shows once you hold a gun in a mission.
Turn automatic fire, incendiary rounds, tracer rounds and the silencer on or off for the equipped weapon. Read through the equipped weapon of the character the table's hook stores, so it shows once you hold a gun in a mission.
The headshot damage multiplier and melee damage. Read through the object the table's hook stores once the game has run that code, so it shows once you are in a mission.
Holds the game's own "guns don't kill" cheat flag on every 100 ms, and clears it when turned off. Read through the object the table's hook stores once the game has run that code, so it shows once you are in a mission.
Movement 3
Walking, running, crouching and aiming speed. Read through the character the table's hook stores once the game has run that code, so it shows once you are in a mission.
Jump force and gravity. Read through the character the table's hook stores once the game has run that code, so it shows once you are in a mission.
The camera's field of view. Read through the character the table's hook stores once the game has run that code, so it shows once you are in a mission.
Game 3
Holds the game's own slow motion cheat flag on every 100 ms, and clears it when turned off. Read through the object the table's hook stores once the game has run that code, so it shows once you are in a mission.
Your coin balance and spray cans. The game keeps saved copies of both, so a change may only stick after you earn or spend some. Read through the object the table's hook stores once the game has run that code, so it shows once you are in a mission.
The game's credits multiplier. Read through the object the table's hook stores once the game has run that code, so it shows once you are in a mission.
FAQ
About the Gunman Contracts - Stand Alone trainer
Is the trainer for Gunman Contracts - Stand Alone free?
Yes. Trinity and every trainer in it are free: no time limits, no ads, and the phone remote is included.
What can the trainer do?
It has 24 options, such as God Mode, Invisible, Infinite Health, and Health. Each one is listed above with its default hotkey, and you can rebind any of them.
Which version of Gunman Contracts - Stand Alone does it work with?
It is made for the PC game from Steam. Trinity finds the game in your library and attaches when it is running.
Can I use it online?
No. Trinity is for single-player games only. Do not use trainers in online modes or in games with anti-cheat.






