Huntdown: Overtime Trainer
34 cheats for Huntdown: Overtime, including Infinite Health, Invincible, and Health. Turn them on with hotkeys, an in-game overlay or your phone.
Free · No ads · No time limits · Windows 10 and 11
Cheats and options
34 optionsPlayer 11
Your health is topped back up to your start health whenever it drops.
Holds the game's invincible flag on the player, so hits do not hurt.
Your current health. Shows the game's value once the trainer has found the player (the game's code is read once it has loaded, then the player once its health has been checked in play); a new value is written straight into it.
Your start (full) health. Shows the game's value once the trainer has found the player (the game's code is read once it has loaded, then the player once its health has been checked in play); a new value is written straight into it.
How much of an enemy's damage you take: 0 takes none. Shows the game's value once the trainer has found the player (the game's code is read once it has loaded, then the player once its health has been checked in play); a new value is written straight into it.
Your level. Shows the game's value once the trainer has found the player (the game's code is read once it has loaded, then the player once its health has been checked in play); a new value is written straight into it.
Your current experience. Shows the game's value once the trainer has found the player (the game's code is read once it has loaded, then the player once its health has been checked in play); a new value is written straight into it.
Your blood points. Shows the game's value once the trainer has found the player (the game's code is read once it has loaded, then the player once its health has been checked in play); a new value is written straight into it.
Your healing charges. Shows the game's value once the trainer has found the player (the game's code is read once it has loaded, then the player once its health has been checked in play); a new value is written straight into it.
Your dash charges. Shows the game's value once the trainer has found the player (the game's code is read once it has loaded, then the player once its health has been checked in play); a new value is written straight into it.
Your ultimate's charge. Shows the game's value once the trainer has found the player (the game's code is read once it has loaded, then the player once its health has been checked in play); a new value is written straight into it.
Movement 3
Your maximum movement speed. Shows the game's value once the trainer has found the player (the game's code is read once it has loaded, then the player once its health has been checked in play); a new value is written straight into it.
Your jump height. Shows the game's value once the trainer has found the player (the game's code is read once it has loaded, then the player once its health has been checked in play); a new value is written straight into it.
The gravity that pulls you down. Shows the game's value once the trainer has found the player (the game's code is read once it has loaded, then the player once its health has been checked in play); a new value is written straight into it.
Game Cheats 6
Allows the game's own cheats, so a Cheat Menu shows when you pause the game.
Turns on the game's own cheats and its No Damage cheat.
Turns on the game's own cheats and its Unlimited Ammo cheat.
Holds the game's Instant Level Up option on.
Holds the game's Infinite Cuff Time option on.
Holds the game's Disable Enemy Flee option on, so enemies do not run away.
Enemies 2
The multiplier on enemies' attack cooldowns: higher makes them attack less often. Shows the game's value once the trainer has found the player (the game's code is read once it has loaded, then the player once its health has been checked in play); a new value is written straight into it.
The speed of enemies' bullets. Shows the game's value once the trainer has found the player (the game's code is read once it has loaded, then the player once its health has been checked in play); a new value is written straight into it.
Run 8
The reward of the current bounty. Shows the game's value once the trainer has found the player (the game's code is read once it has loaded, then the player once its health has been checked in play); a new value is written straight into it.
Your street cash (money) in the current run. Shows the game's value once the trainer has found the player (the game's code is read once it has loaded, then the player once its health has been checked in play); a new value is written straight into it.
The current score multiplier. Shows the game's value once the trainer has found the player (the game's code is read once it has loaded, then the player once its health has been checked in play); a new value is written straight into it.
How many software rerolls the run has. Shows the game's value once the trainer has found the player (the game's code is read once it has loaded, then the player once its health has been checked in play); a new value is written straight into it.
How many revives the run has. Shows the game's value once the trainer has found the player (the game's code is read once it has loaded, then the player once its health has been checked in play); a new value is written straight into it.
Your death count. Shows the game's value once the trainer has found the player (the game's code is read once it has loaded, then the player once its health has been checked in play); a new value is written straight into it.
Your continues. Shows the game's value once the trainer has found the player (the game's code is read once it has loaded, then the player once its health has been checked in play); a new value is written straight into it.
Your total score. Shows the game's value once the trainer has found the player (the game's code is read once it has loaded, then the player once its health has been checked in play); a new value is written straight into it.
Upgrades 4
Pick one of your upgrade stats (damage, fire rate, reload speed, walk speed...) to see and set its value. Shows the game's value once the trainer has found the player (the game's code is read once it has loaded, then the player once its health has been checked in play); a new value is written straight into it.
Your max health as the upgrade stats hold it. Shows the game's value once the trainer has found the player (the game's code is read once it has loaded, then the player once its health has been checked in play); a new value is written straight into it.
Your revive count as the upgrade stats hold it. Shows the game's value once the trainer has found the player (the game's code is read once it has loaded, then the player once its health has been checked in play); a new value is written straight into it.
Your maximum cybernetics capacity. Shows the game's value once the trainer has found the player (the game's code is read once it has loaded, then the player once its health has been checked in play); a new value is written straight into it.
FAQ
About the Huntdown: Overtime trainer
Is the trainer for Huntdown: Overtime free?
Yes. Trinity and every trainer in it are free: no time limits, no ads, and the phone remote is included.
What can the trainer do?
It has 34 options, such as Infinite Health, Invincible, Health, and Start Health. Each one is listed above with its default hotkey, and you can rebind any of them.
Which version of Huntdown: Overtime does it work with?
It is made for the PC game from Steam. Trinity finds the game in your library and attaches when it is running.
Can I use it online?
No. Trinity is for single-player games only. Do not use trainers in online modes or in games with anti-cheat.






